- Blind mode tutorial
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[Event "IM ExploringChess simul"] [Site "https://lichess.org/CmzDFYqA"] [Date "2023.02.16"] [White "Mori27"] [Black "ExploringChess"] [Result "0-1"] [GameId "CmzDFYqA"] [UTCDate "2023.02.16"] [UTCTime "16:06:24"] [WhiteElo "1993"] [BlackElo "2058"] [BlackTitle "IM"] [Variant "Horde"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e5 { [%eval 1.33] } 1... d6 { [%eval 0.95] } 2. exd6 { [%eval 0.56] } 2... exd6 { [%eval 0.67] } 3. e4 { [%eval 0.64] } 3... dxc5 { [%eval 0.71] } 4. bxc5 { [%eval 0.33] } 4... c6 { [%eval -0.61] } 5. e3 { [%eval -0.83] } 5... b6 { [%eval -0.69] } 6. b4?! { (-0.69 → -1.38) Inaccuracy. cxb6 was best. } { [%eval -1.38] } (6. cxb6 axb6 7. e5 Ne7 8. e4 h6 9. bxc6 Nbxc6 10. d5 Na5 11. f6 Ng8 12. fxg7 Bxg7) 6... bxc5 { [%eval -1.47] } 7. dxc5 { [%eval -1.46] } 7... cxb5 { [%eval -1.38] } 8. axb5 { [%eval -1.73] } 8... g6? { (-1.73 → -0.23) Mistake. Bxc5 was best. } { [%eval -0.23] } (8... Bxc5 9. bxc5) 9. h5?! { (-0.23 → -1.14) Inaccuracy. d4 was best. } { [%eval -1.14] } (9. d4 a6 10. a4 Nd7 11. b3 Qc7 12. b2 axb5 13. cxb5 Bxc5 14. bxc5 Nxc5 15. dxc5 Qxc5) 9... h6?! { (-1.14 → -0.08) Inaccuracy. gxh5 was best. } { [%eval -0.08] } (9... gxh5) 10. hxg6 { [%eval -0.22] } 10... fxg6 { [%eval -0.6] } 11. h4 { [%eval -0.36] } 11... gxf5 { [%eval -0.61] } 12. gxf5 { [%eval -0.37] } 12... hxg5 { [%eval -1.03] } 13. fxg5 { [%eval -1.48] } 13... Be7? { (-1.48 → -0.23) Mistake. Bxc5 was best. } { [%eval -0.23] } (13... Bxc5 14. bxc5) 14. f4 { [%eval -0.68] } 14... Nd7 { [%eval -0.76] } 15. c6?! { (-0.76 → -1.63) Inaccuracy. d4 was best. } { [%eval -1.63] } (15. d4 a6) 15... Nb6 { [%eval -1.69] } 16. b3 { [%eval -1.78] } 16... a5?? { (-1.78 → 0.00) Blunder. a6 was best. } { [%eval 0.0] } (16... a6 17. b2) 17. d4?? { (0.00 → -2.53) Blunder. c5 was best. } { [%eval -2.53] } (17. c5 Bf8) 17... axb4 { [%eval -2.82] } 18. cxb4 { [%eval -2.77] } 18... Rxa3 { [%eval -2.84] } 19. c5 { [%eval -2.6] } 19... Na8?? { (-2.60 → -0.67) Blunder. Bxf5 was best. } { [%eval -0.67] } (19... Bxf5 20. d3) 20. b6?? { (-0.67 → -4.07) Blunder. c4 was best. } { [%eval -4.07] } (20. c4 Bxc5) 20... Nxb6 { [%eval -4.08] } 21. cxb6?! { (-4.08 → -6.53) Inaccuracy. h5 was best. } { [%eval -6.53] } (21. h5 Nd5) 21... Qxb6 { [%eval -6.39] } 22. d5 { [%eval -8.53] } 22... Bxb4 { [%eval -7.15] } 23. g6 { [%eval -7.59] } 23... Qa5 { [%eval -6.3] } 24. f6?! { (-6.30 → -9.53) Inaccuracy. c4 was best. } { [%eval -9.53] } (24. c4 Rxa2 25. bxa2 Qxa2 26. g4 Qxb3 27. h5 Qxd1 28. a3 Bf8 29. g5 Qxh5 30. f3 Ne7) 24... Nxf6 { [%eval -9.5] } 25. e5 { [%eval -11.46] } 25... Nxd5 { [%eval -11.65] } 26. c4 { [%eval -11.53] } 26... Ne7 { [%eval -12.14] } 27. e4 { [%eval -13.37] } 27... Nxg6 { [%eval -13.23] } 28. d3 { [%eval -15.3] } 28... Rxa2 { [%eval -12.79] } 29. bxa2 { [%eval -12.53] } 29... Qxa2 { [%eval -12.85] } 30. f5 { [%eval -14.94] } 30... Nxe5 { [%eval -14.69] } 31. c7 { [%eval -15.85] } 31... Qxa1 { [%eval -15.38] } 32. f4 { [%eval -16.37] } 32... Nxd3 { [%eval -16.44] } 33. e5 { [%eval -17.24] } 33... Qxc1 { [%eval -17.54] } 34. g4 { [%eval -17.61] } 34... Qxd1 { [%eval -18.11] } 35. h3 { [%eval -20.15] } 35... Qxe1 { [%eval -19.85] } 36. e6 { [%eval -21.51] } 36... Nxf4 { [%eval -20.44] } 37. g5 { [%eval -21.15] } 37... Nxe6 { [%eval -21.85] } 38. fxe6?! { (-21.85 → Mate in 18) Checkmate is now unavoidable. g4 was best. } { [%eval #-18] } (38. g4 Qxf1) 38... Bxe6?! { (Mate in 18 → -19.17) Lost forced checkmate sequence. Qxf1 was best. } { [%eval -19.17] } (38... Qxf1 39. g6 Qf6 40. g3 Qxg6 41. h2 Qb1 42. g2 Qxb3 43. c5 Qc2 44. c6 Qxg2 45. h5) 39. g4?! { (-19.17 → Mate in 19) Checkmate is now unavoidable. h5 was best. } { [%eval #-19] } (39. h5 Qxf1) 39... Qxf1 { [%eval #-11] } 40. g6 { [%eval #-15] } 40... Qxh3 { [%eval #-10] } 41. h5 { [%eval #-8] } 41... Rxh5 { [%eval #-8] } 42. gxh5 { [%eval #-8] } 42... Qxh5 { [%eval #-8] } 43. g7 { [%eval #-8] } 43... Qg6 { [%eval #-7] } 44. g8=Q+ { [%eval #-7] } 44... Qxg8 { [%eval #-6] } 45. h3 { [%eval #-5] } 45... Qxg1 { [%eval #-5] } 46. h4 { [%eval #-5] } 46... Qg4 { [%eval #-4] } 47. c5 { [%eval #-4] } 47... Bxc5 { [%eval #-3] } 48. h5 { [%eval #-3] } 48... Qxh5 { [%eval #-2] } 49. b4 { [%eval #-2] } 49... Bxb4 { [%eval #-1] } 50. c8=Q+ { [%eval #-1] } 50... Bxc8# { Game ends by variant rule. } 0-1