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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/CScZLpDd"] [Date "2025.11.16"] [Round "-"] [White "oier06"] [Black "Sophia7775"] [Result "1-0"] [GameId "CScZLpDd"] [UTCDate "2025.11.16"] [UTCTime "15:35:51"] [WhiteElo "1376"] [BlackElo "1658"] [WhiteRatingDiff "+71"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Kxd7?! { (1.48 → 2.68) Inaccuracy. Bxd7 was best. } { [%eval 2.68] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. Qf3?? { (2.68 → -0.42) Blunder. Qh5 was best. } { [%eval -0.42] } (4. Qh5 Qf6 5. Qxf7 Qxf7 6. Ne2 Qxf2 7. Kxf2 Ba3 8. Nxa3 Nc6) 4... Ba3?? { (-0.42 → 2.91) Blunder. a6 was best. } { [%eval 2.91] } (4... a6 5. Qxf7 Qg5 6. Qxf8 Qxg2 7. Qxg7 Qxh1 8. Qxh7 Qxg1 9. Qxd7) 5. Qxf7 { [%eval 3.26] } 5... Bxb2 { [%eval 3.79] } 6. Qxg7 { [%eval 2.26] } 6... Bxc1 { [%eval 2.27] } 7. Qxh7? { (2.27 → 0.78) Mistake. Qxd7 was best. } { [%eval 0.78] } (7. Qxd7 Bxd7 8. Na3 Bxd2 9. Kxd2 Qh4 10. g3 Qxh2 11. Rxh2 Bb5) 7... Bxd2 { [%eval 0.92] } 8. Qxd7?? { (0.92 → Mate in 9) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-9] } (8. Kxd2 Rxh7 9. g4 Rxh2 10. Rxh2 Qh4 11. Rxh4 Nh6 12. Rxh6 Ba6) 8... Qxd7 { [%eval #-10] } 9. Kxd2 { [%eval #-9] } 9... Qxd2 { [%eval #-9] } 10. Nxd2 { [%eval #-8] } 10... Rxh2 { [%eval #-8] } 11. Rxh2 { [%eval #-7] } 11... Nh6 { [%eval #-7] } 12. Rxh6 { [%eval #-6] } 12... Nc6?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Ba6 was best. } { [%eval #7] } (12... Ba6 13. Rxe6 Nc6 14. Rxc6 Rb8 15. Rxc7 Rb5 16. Rxa7 Rb8 17. Rxa6 Rb3 18. axb3#) 13. Rxe6 { [%eval #7] } 13... Bxe6 { [%eval #6] } 14. Nc4 { [%eval #6] } 14... Bxc4 { [%eval #5] } 15. Rf1 { [%eval #6] } 15... Bxa2 { [%eval #5] } 16. Rb1 { [%eval #5] } 16... Bxb1 { [%eval #4] } 17. f4 { [%eval #5] } 17... Bxc2 { [%eval #4] } 18. e4 { [%eval #4] } 18... Bxe4 { [%eval #3] } 19. f5?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-8] } (19. Ne2 Bxg2 20. Nd4 Nxd4 21. f5 Nxf5#) 19... Bxf5?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Bxg2 was best. } { [%eval #2] } (19... Bxg2 20. Nh3 Bxh3 21. f6 Bf5 22. f7 Re8 23. fxe8=K Nd8 24. Kxd8 Be4 25. Kxc7) 20. g4 { [%eval #2] } 20... Bxg4 { [%eval #1] } 21. Nh3 { [%eval #1] } 21... Bxh3# { Game ends by variant rule. } 1-0