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[Event "rated variant:antichess game"] [Site "https://lichess.org/CPM97hxU"] [Date "2020.11.20"] [Round "-"] [White "sethlee18"] [Black "B2301"] [Result "1-0"] [GameId "CPM97hxU"] [UTCDate "2020.11.20"] [UTCTime "07:46:16"] [WhiteElo "990"] [BlackElo "1450"] [WhiteRatingDiff "+90"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3?? { (0.15 → -5.02) Blunder. e3 was best. } { [%eval -5.02] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2) 1... e6?? { (-5.02 → 23.55) Blunder. d5 was best. } { [%eval 23.55] } (1... d5 2. Nxd5 Qxd5 3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. Bh3) 2. Nd5 { [%eval #16] } 2... exd5 { [%eval 30.84] } 3. e4 { [%eval #15] } 3... dxe4 { [%eval #15] } 4. Bd3?? { (Mate in 15 → -4.47) Lost forced checkmate sequence. Ba6 was best. } { [%eval -4.47] } (4. Ba6 Nxa6 5. b4 Bxb4 6. Qg4 Bxd2 7. Qxe4 Bxe1 8. Qxb7 Bxf2) 4... exd3 { [%eval -3.63] } 5. cxd3 { [%eval -3.92] } 5... Qf6?? { (-3.92 → 3.46) Blunder. Ba3 was best. } { [%eval 3.46] } (5... Ba3 6. bxa3) 6. Qe2?? { (3.46 → 0.47) Blunder. b4 was best. } { [%eval 0.47] } (6. b4 Bxb4) 6... Qxf2 { [%eval 0.91] } 7. Qxe8 { [%eval 1.29] } 7... Qxg1 { [%eval 1.24] } 8. Qxd7?? { (1.24 → Mate in 12) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-12] } (8. Qxf8) 8... Qxe1?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Bxd7 was best. } { [%eval #10] } (8... Bxd7 9. Rxg1 Ba3 10. bxa3 Bh3 11. gxh3 Ne7 12. Rxg7 h5 13. Rxf7 b5 14. Rxe7 Nd7 15. Rxd7) 9. Qxc7?? { (Mate in 10 → 0.81) Lost forced checkmate sequence. Rxe1 was best. } { [%eval 0.81] } (9. Rxe1 Nxd7 10. Re5 Nxe5 11. b3 Nxd3 12. Bb2 Nxb2 13. d3 Nxd3 14. Re1 Nxe1 15. g4 Bxg4) 9... Qxc1 { [%eval 0.97] } 10. Qxb7?? { (0.97 → -3.11) Blunder. Raxc1 was best. } { [%eval -3.11] } (10. Raxc1 b5 11. Qxa7 Rxa7 12. Rxc8 Rxa2 13. Rxf8 Rxb2 14. Rxg8 Rxd2 15. Rxg7 Rxg2 16. Rxh7 Rxh2) 10... Qxb2 { [%eval -1.63] } 11. Qxa7?? { (-1.63 → Mate in 13) Checkmate is now unavoidable. Qxc8 was best. } { [%eval #-13] } (11. Qxc8) 11... Qxa2 { [%eval #-13] } 12. Qxf7 { [%eval #-8] } 12... Qxa1?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #6] } (12... Qxf7 13. Rxa8 Bb4 14. Rxb8 Bxd2 15. Rxc8 Qf8 16. Rxf8 Ne7 17. Rxh8 h5 18. Rxh5 Bg5 19. Rxg5) 13. Qxg7?? { (Mate in 6 → Mate in 15) Lost forced checkmate sequence. Qxf8 was best. } { [%eval #-15] } (13. Qxf8 Qxh1 14. Qxg8 Rxg8 15. d4 Qxg2 16. d5 Qxd2 17. d6 Qxd6 18. h3 Bxh3#) 13... Qxh1 { [%eval #-15] } 14. Qxh7 { [%eval #-12] } 14... Qxh2?? { (Mate in 12 → Mate in 4) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #4] } (14... Qxg2 15. Qxg8 Qxd2 16. Qxf8 Rxf8 17. h3 Qxd3 18. h4 Ra7 19. h5 Rg7 20. h6 Rf1 21. hxg7) 15. Qxg8 { [%eval #4] } 15... Qxg2 { [%eval #3] } 16. Qxf8 { [%eval #3] } 16... Qxd2 { [%eval #2] } 17. Qxc8 { [%eval #2] } 17... Qxd3 { [%eval #1] } 18. Qxb8 { [%eval #1] } 18... Raxb8# { Game ends by variant rule. } 1-0