- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/CLt8K4DT"] [Date "2023.05.23"] [Round "-"] [White "Chess_Life2020"] [Black "numberwat"] [Result "0-1"] [GameId "CLt8K4DT"] [UTCDate "2023.05.23"] [UTCTime "23:42:13"] [WhiteElo "1746"] [BlackElo "2272"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+0"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... g5?? { (1.23 → 4.75) Blunder. e6 was best. } { [%eval 4.75] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 4.6] } 3... Kxd7 { [%eval 6.54] } 4. Qh5 { [%eval 5.76] } 4... Nh6 { [%eval 9.1] } 5. Qxf7 { [%eval 9.24] } 5... Nxf7 { [%eval 8.05] } 6. f4?? { (8.05 → 0.92) Blunder. g4 was best. } { [%eval 0.92] } (6. g4 h5 7. gxh5 Rxh5 8. h4 Rxh4 9. Rxh4 gxh4 10. e4 Nh8) 6... gxf4 { [%eval 0.66] } 7. exf4 { [%eval 0.77] } 7... Ng5? { (0.77 → 2.27) Mistake. Qe8 was best. } { [%eval 2.27] } (7... Qe8 8. a4) 8. fxg5 { [%eval 2.33] } 8... Bh6 { [%eval 2.51] } 9. gxh6 { [%eval 2.48] } 9... Ke6? { (2.48 → 4.76) Mistake. Qf8 was best. } { [%eval 4.76] } (9... Qf8 10. Nc3) 10. Nf3? { (4.76 → 2.62) Mistake. Ne2 was best. } { [%eval 2.62] } (10. Ne2 Qxd2) 10... Qxd2 { [%eval 2.12] } 11. Nfxd2 { [%eval 2.24] } 11... Nd7?? { (2.24 → 7.08) Blunder. Bd7 was best. } { [%eval 7.08] } (11... Bd7 12. g4) 12. b3?? { (7.08 → -0.63) Blunder. Nf3 was best. } { [%eval -0.63] } (12. Nf3) 12... Kf7 { [%eval -0.54] } 13. Rf1?? { (-0.54 → Mate in 8) Checkmate is now unavoidable. h3 was best. } { [%eval #-8] } (13. h3 c5) 13... Kg7 { [%eval #-9] } 14. hxg7 { [%eval #-8] } 14... h5 { [%eval #-8] } 15. gxh8=K { [%eval #-6] } 15... Nf8 { [%eval #-6] } 16. Rxf8 { [%eval #-5] } 16... Bd7 { [%eval #-5] } 17. Rxa8 { [%eval #-4] } 17... h4 { [%eval #-4] } 18. Rxa7 { [%eval #-3] } 18... Bc8 { [%eval #-3] } 19. Rxc7 { [%eval #-2] } 19... Be6 { [%eval #-3] } 20. Rxe7 { [%eval #-2] } 20... Bxb3 { [%eval #-2] } 21. cxb3 { [%eval #-1] } 21... h3 { [%eval #-1] } 22. gxh3# { Game ends by variant rule. } 0-1