FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/C7qX38r8"]
[Date "2022.02.08"]
[Round "-"]
[White "Programming"]
[Black "Tobiking"]
[Result "1-0"]
[GameId "C7qX38r8"]
[UTCDate "2022.02.08"]
[UTCTime "00:41:47"]
[WhiteElo "1364"]
[BlackElo "1530"]
[WhiteRatingDiff "+157"]
[BlackRatingDiff "-6"]
[Variant "Atomic"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.75] } 1... d5? { (0.75 → 2.09) Mistake. Nf6 was best. } { [%eval 2.09] } (1... Nf6 2. f3 c6 3. d4 d5 4. Nh3 Ng4 5. Ng5 f6 6. Ne6) 2. d4?? { (2.09 → -0.21) Blunder. Nh3 was best. } { [%eval -0.21] } (2. Nh3 f6 3. Na3 b5 4. f3 e6 5. d4 c6 6. c3 Na6) 2... dxe4?? { (-0.21 → Mate in 5) Checkmate is now unavoidable. Nh6 was best. } { [%eval #5] } (2... Nh6 3. f3 Ng4 4. fxg4 Bg4 5. Nf3 dxe4 6. Qf3 Bxf3 7. Bb5+) 3. Bc4? { (Mate in 5 → 7.62) Lost forced checkmate sequence. Qf3 was best. } { [%eval 7.62] } (3. Qf3 Bf5 4. Bb5+ c6 5. Qa3 Qd6 6. Bxc6 Bxc2 7. Qxe7#) 3... Be6? { (7.62 → Mate in 6) Checkmate is now unavoidable. e6 was best. } { [%eval #6] } (3... e6 4. Qf3) 4. Qf3 { [%eval #7] } 4... f6 { [%eval #7] } 5. Nh3? { (Mate in 7 → 8.56) Lost forced checkmate sequence. Bf4 was best. } { [%eval 8.56] } (5. Bf4 Qd6 6. Qe2 Kd8 7. Bxe6 e5 8. Bxe5 Bb4+ 9. Nc3 c5 10. Qe8+ Kc7 11. Qxb8#) 5... Bxc4 { [%eval 13.91] } 6. Ng5 { [%eval 9.05] } 6... Qd6? { (9.05 → Mate in 3) Checkmate is now unavoidable. e6 was best. } { [%eval #3] } (6... e6 7. Nc3) 7. Nf7?? { (Mate in 3 → 3.40) Lost forced checkmate sequence. Qc6+ was best. } { [%eval 3.4] } (7. Qc6+ bxc6 8. Ne6 Kd7 9. Nxc7#) 7... Qe6+?? { (3.40 → 8.07) Blunder. Qb4+ was best. } { [%eval 8.07] } (7... Qb4+ 8. c3 Qc4 9. Qd3 e6 10. Qxc4 Nh6 11. g4 b5 12. h3 b4 13. O-O Bd6 14. f4) 8. Qe4 { [%eval 7.62] } 8... Nh6? { (7.62 → Mate in 3) Checkmate is now unavoidable. Qxe4 was best. } { [%eval #3] } (8... Qxe4 9. Nd8) 9. Nxh6?? { (Mate in 3 → -0.37) Lost forced checkmate sequence. Nd6+ was best. } { [%eval -0.37] } (9. Nd6+ Kd8 10. Nc8 Nf5 11. Nxe7#) 9... Nc6?? { (-0.37 → 1.91) Blunder. Na6 was best. } { [%eval 1.91] } (9... Na6 10. b4) 10. d5 { [%eval 2.51] } 10... Qe5 { [%eval 2.42] } 11. Qxe5?? { (2.42 → -2.98) Blunder. Bd2 was best. } { [%eval -2.98] } (11. Bd2 a5) 11... Nd4?! { (-2.98 → -1.79) Inaccuracy. Nb4 was best. } { [%eval -1.79] } (11... Nb4) 12. Bf4 { [%eval -2.12] } 12... e5 { [%eval -2.76] } 13. dxe6?? { (-2.76 → Mate in 11) Checkmate is now unavoidable. Be3 was best. } { [%eval #-11] } (13. Be3 Bb4+ 14. Nc3 a5 15. Kf1 Nf3 16. Bc5 Ne1 17. g3 Nd3 18. cxd3 Be1 19. f3 Bf2) 13... Bd6?? { (Mate in 11 → -3.26) Lost forced checkmate sequence. Nf3+ was best. } { [%eval -3.26] } (13... Nf3+ 14. Kd1 Kf7 15. Bh6 gxh6 16. Nc3 Ne1 17. Ke2 Re8+ 18. Ne4 f5 19. c3 fxe4+ 20. Kd1) 14. Nc3 { [%eval -2.76] } 14... Nxc2?? { (-2.76 → 0.00) Blunder. Nf3+ was best. } { [%eval 0.0] } (14... Nf3+ 15. gxf3) 15. O-O-O { [%eval 0.0] } 15... O-O { [%eval 0.0] } 16. Rhe1 { [%eval 0.0] } 16... Be5 { [%eval 0.0] } 17. Bxe5 { [%eval 0.0] } 17... Rfe8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Kh8 was best. } { [%eval #3] } (17... Kh8 18. Re7 Rf7 19. Re8+ Rf8) 18. Rd7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Re7 was best. } { [%eval 0.0] } (18. Re7 Rxe7 19. Rd7 Rd8 20. Rxg7#) 18... Re7 { [%eval 0.0] } 19. Rd8+ { [%eval 0.0] } 19... Re8 { [%eval 0.0] } 20. h4 { [%eval 0.0] } 20... g5 { [%eval 0.0] } 21. hxg5 { [%eval 0.0] } 21... Kg7 { [%eval 0.0] } 22. Re3 { [%eval 0.53] } 22... c5?? { (0.53 → Mate in 5) Checkmate is now unavoidable. h5 was best. } { [%eval #5] } (22... h5) 23. Rg3+ { [%eval #4] } 23... Kf7 { [%eval #1] } 24. Rxe8# { Game ends by variant rule. } 1-0
