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[Event "rated Antichess game"] [Site "https://lichess.org/BuwQIL0h"] [Date "2025.09.19"] [White "joshua_daniel_ae"] [Black "Shuldih"] [Result "0-1"] [GameId "BuwQIL0h"] [UTCDate "2025.09.19"] [UTCTime "06:44:44"] [WhiteElo "1447"] [BlackElo "1797"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+1"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... Nxc6 { [%eval 4.52] } 4. b4 { [%eval 4.56] } 4... Nxb4 { [%eval 0.7] } 5. c3?? { (0.70 → -1.91) Blunder. Qf3 was best. } { [%eval -1.91] } (5. Qf3 Nxc2 6. Qxf7 Kxf7 7. a4 Nxe3 8. dxe3 g5 9. Kd2 Qc7) 5... Nxa2 { [%eval -1.27] } 6. Rxa2 { [%eval -1.59] } 6... Ba6 { [%eval -0.74] } 7. Rxa6 { [%eval -3.44] } 7... Rc8 { [%eval -2.16] } 8. Rxa7 { [%eval -0.91] } 8... Rxc3 { [%eval -0.69] } 9. dxc3?? { (-0.69 → Mate in 10) Checkmate is now unavoidable. Rxd7 was best. } { [%eval #-10] } (9. Rxd7) 9... Qc7 { [%eval #-10] } 10. Qxd7 { [%eval #-9] } 10... Qxd7?? { (Mate in 9 → 1.16) Lost forced checkmate sequence. Qxc3 was best. } { [%eval 1.16] } (10... Qxc3 11. Qxe8 Qxc1 12. Qxf8 Qxb1 13. Qxg7 Qxe1 14. Qxh8 Qxf2 15. Qxh7 Qxe3 16. Qxf7) 11. Rxd7 { [%eval 1.04] } 11... Kxd7 { [%eval 1.57] } 12. Kd2 { [%eval 1.29] } 12... Kc6?! { (1.29 → 2.22) Inaccuracy. g6 was best. } { [%eval 2.22] } (12... g6 13. Ne2 Bh6 14. Na3 Bxe3 15. Kxe3 e6 16. Nc2 Ne7 17. Nb4 h6 18. Bd2) 13. Kd3?! { (2.22 → 1.08) Inaccuracy. Ne2 was best. } { [%eval 1.08] } (13. Ne2 e6) 13... g6? { (1.08 → 2.80) Mistake. e5 was best. } { [%eval 2.8] } (13... e5 14. Kd2) 14. Nd2?? { (2.80 → Mate in 14) Checkmate is now unavoidable. Na3 was best. } { [%eval #-14] } (14. Na3 Kc7) 14... Nf6 { [%eval #-14] } 15. g4 { [%eval #-13] } 15... Nxg4 { [%eval #-13] } 16. h3 { [%eval #-12] } 16... Nxe3 { [%eval #-12] } 17. Kxe3 { [%eval #-11] } 17... Kd6?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. g5 was best. } { [%eval 0.0] } (17... g5 18. Kf4 gxf4 19. f3 Kd6 20. c4 Ke5 21. c5 Ke4 22. fxe4 f3 23. Ngxf3) 18. Kd3?? { (0.00 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (18. c4 Ke6 19. Kd3 g5 20. h4 gxh4 21. Rxh4 Bh6 22. Rxh6 Rd8 23. Rxh7 Rxd3) 18... Kc6?? { (Mate in 16 → -0.02) Lost forced checkmate sequence. Kd5 was best. } { [%eval -0.02] } (18... Kd5 19. c4 Kxc4 20. Kxc4 g5 21. f4 gxf4 22. Kb4 f3 23. Ngxf3 e5 24. Nxe5) 19. Ke3?? { (-0.02 → Mate in 11) Checkmate is now unavoidable. c4 was best. } { [%eval #-11] } (19. c4) 19... h5?? { (Mate in 11 → 1.38) Lost forced checkmate sequence. g5 was best. } { [%eval 1.38] } (19... g5 20. Kf4 gxf4 21. f3 Kd6 22. c4 Ke5 23. c5 Ke4 24. fxe4 f3 25. Ngxf3) 20. Kf3 { [%eval 1.07] } 20... Kd6?? { (1.07 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #6] } (20... h4 21. Nb3) 21. Kg4 { [%eval #6] } 21... hxg4 { [%eval #5] } 22. hxg4 { [%eval #5] } 22... Rxh1 { [%eval #4] } 23. g5?? { (Mate in 4 → -1.00) Lost forced checkmate sequence. Ngf3 was best. } { [%eval -1.0] } (23. Ngf3 Rxc1 24. g5 Rxc3 25. Ne5 Kxe5 26. Nf3 Rxf3#) 23... Rxg1 { [%eval 0.0] } 24. c4?? { (0.00 → -1.71) Blunder. Ba3 was best. } { [%eval -1.71] } (24. Ba3 Rxg5 25. Bxd6 exd6 26. f4 Rb5 27. f5 gxf5 28. c4 f4 29. cxb5 d5) 24... Rxg5 { [%eval -0.36] } 25. c5?? { (-0.36 → Mate in 7) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-7] } (25. Ba3 Bg7) 25... Kxc5 { [%eval #-7] } 26. Nf1 { [%eval #-5] } 26... Bg7 { [%eval #-5] } 27. Bxg5 { [%eval #-4] } 27... Kd5 { [%eval #-5] } 28. Bxe7 { [%eval #-4] } 28... g5 { [%eval #-4] } 29. Bxg5 { [%eval #-3] } 29... Bf6 { [%eval #-3] } 30. Bxf6 { [%eval #-2] } 30... Ke5 { [%eval #-2] } 31. Bxe5 { [%eval #-1] } 31... f6 { [%eval #-1] } 32. Bxf6# { Game ends by variant rule. } 0-1