- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Daily Antichess Arena"] [Site "https://lichess.org/BbS2RkHJ"] [Date "2022.07.27"] [Round "-"] [White "BrYZt66"] [Black "brettmck"] [Result "1-0"] [GameId "BbS2RkHJ"] [UTCDate "2022.07.27"] [UTCTime "00:41:15"] [WhiteElo "1291"] [BlackElo "1314"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-16"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.14] } 1... e6 { [%eval -0.63] } 2. Ba3 { [%eval -0.51] } 2... Bxa3 { [%eval -0.95] } 3. Nxa3 { [%eval -0.79] } 3... b5 { [%eval -0.44] } 4. Nxb5 { [%eval -0.48] } 4... c5?? { (-0.48 → Mate in 20) Checkmate is now unavoidable. Nc6 was best. } { [%eval #20] } (4... Nc6 5. Nxc7 Qxc7 6. d4 Nxd4 7. Qxd4 Qxc2 8. Qxg7 Qxb3 9. axb3) 5. Nxa7 { [%eval #21] } 5... Rxa7 { [%eval #30] } 6. a4?? { (Mate in 30 → -1.61) Lost forced checkmate sequence. d4 was best. } { [%eval -1.61] } (6. d4 cxd4) 6... Rxa4 { [%eval -1.25] } 7. Rxa4?? { (-1.25 → Mate in 11) Checkmate is now unavoidable. bxa4 was best. } { [%eval #-11] } (7. bxa4) 7... Qa5 { [%eval #-11] } 8. Rxa5 { [%eval #-10] } 8... Ba6?? { (Mate in 10 → 2.15) Lost forced checkmate sequence. Bb7 was best. } { [%eval 2.15] } (8... Bb7 9. Rxc5 Bxg2 10. Bxg2 e5 11. Rxe5 Na6 12. Rxe8 Nf6 13. Rxh8 Nh5 14. Rxh7 Nf6 15. Rxg7) 9. Rxc5?? { (2.15 → Mate in 10) Checkmate is now unavoidable. Rxa6 was best. } { [%eval #-10] } (9. Rxa6 Nxa6) 9... Bxe2 { [%eval #-10] } 10. Kxe2 { [%eval #-8] } 10... e5 { [%eval #-8] } 11. Rxe5 { [%eval #-7] } 11... f5?? { (Mate in 7 → 2.37) Lost forced checkmate sequence. Nc6 was best. } { [%eval 2.37] } (11... Nc6 12. Rxe8 Nh6 13. Rxh8 g5 14. Rxh7 Nf5 15. Rxf7 Nh6 16. Rxd7 Nd4 17. Rxd4 Ng4 18. Rxg4#) 12. Rxf5?? { (2.37 → Mate in 7) Checkmate is now unavoidable. Rxe8 was best. } { [%eval #-7] } (12. Rxe8 d6) 12... g5?? { (Mate in 7 → 1.92) Lost forced checkmate sequence. Kf7 was best. } { [%eval 1.92] } (12... Kf7 13. Rxf7 Ne7 14. Rxe7 d5 15. Rxg7 Rc8 16. Rxh7 Rxc2 17. Qxc2 Nd7 18. Rxd7 d4 19. Rxd4#) 13. Rxg5 { [%eval 1.73] } 13... d5?! { (1.73 → 2.52) Inaccuracy. Kf7 was best. } { [%eval 2.52] } (13... Kf7 14. Rxg8 Rxg8 15. Kf3 Rxg2 16. Bxg2 d6 17. b4 Nd7 18. Bf1 Kf6 19. Ne2 Nf8 20. Nc1) 14. Rxg8 { [%eval 2.1] } 14... Rxg8 { [%eval 2.88] } 15. g4 { [%eval 2.23] } 15... Rxg4 { [%eval 3.39] } 16. f4?? { (3.39 → 1.32) Blunder. b4 was best. } { [%eval 1.32] } (16. b4) 16... Rxg1 { [%eval 1.22] } 17. Rxg1 { [%eval 1.49] } 17... h5 { [%eval 1.86] } 18. Rg4? { (1.86 → 0.53) Mistake. Kf3 was best. } { [%eval 0.53] } (18. Kf3) 18... hxg4 { [%eval 0.07] } 19. Bh3?! { (0.07 → -0.61) Inaccuracy. d4 was best. } { [%eval -0.61] } (19. d4) 19... gxh3 { [%eval -0.61] } 20. Qg1?? { (-0.61 → Mate in 3) Checkmate is now unavoidable. d4 was best. } { [%eval #-3] } (20. d4 Ke7 21. b4 Nd7 22. c4 dxc4 23. Qg1 c3 24. b5 Nb8 25. Qh1 c2 26. Qc6 Nxc6) 20... Nc6?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. d4 was best. } { [%eval #6] } (20... d4 21. Qxd4 Kd8 22. Qxd8 Nd7 23. Qxd7#) 21. Qg2 { [%eval #7] } 21... hxg2 { [%eval #6] } 22. Kf1?? { (Mate in 6 → -1.40) Lost forced checkmate sequence. b4 was best. } { [%eval -1.4] } (22. b4 Nxb4 23. d4 Nxc2 24. f5 Nxd4 25. Ke3 Nxf5 26. Ke4 dxe4 27. h4 Nxh4#) 22... gxf1=K?? { (-1.40 → Mate in 5) Checkmate is now unavoidable. gxf1=N was best. } { [%eval #5] } (22... gxf1=N) 23. b4 { [%eval #5] } 23... Nxb4 { [%eval #4] } 24. d4 { [%eval #4] } 24... Nxc2 { [%eval #3] } 25. f5 { [%eval #3] } 25... Nxd4 { [%eval #2] } 26. h4?? { (Mate in 2 → -2.18) Lost forced checkmate sequence. h3 was best. } { [%eval -2.18] } (26. h3 Nxf5 27. h4 Nxh4#) 26... Nxf5 { [%eval -2.07] } 27. h5 { [%eval -2.04] } 27... Ne3 { [%eval -2.25] } 28. h6 { [%eval -1.98] } 28... Kf8 { [%eval -1.86] } 29. h7 { [%eval -2.25] } 29... Kg8? { (-2.25 → -0.87) Mistake. Ke7 was best. } { [%eval -0.87] } (29... Ke7) 30. hxg8=K { [%eval -0.51] } 30... Nc4 { [%eval 0.0] } 31. Kg7 { [%eval 0.0] } 31... d4 { [%eval 0.0] } 32. Kf8?! { (0.00 → -0.68) Inaccuracy. Kg6 was best. } { [%eval -0.68] } (32. Kg6 Kf2 33. Kg5 d3 34. Kf5 Ne5 35. Kxe5 Ke2 36. Kd5 d2 37. Kd4 Ke1 38. Ke4 Kf1) 32... d3 { [%eval -0.69] } 33. Kf7 { [%eval -0.85] } 33... d2 { [%eval -0.33] } 34. Kf6 { [%eval -0.47] } 34... Ne5 { [%eval 0.0] } 35. Kxe5 { [%eval 0.0] } 35... d1=K { [%eval 0.0] } 36. Kd5 { [%eval 0.0] } 36... Kg2 { [%eval 0.0] } 37. Kd4 { [%eval 0.0] } 37... Kd2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Ke1 was best. } { [%eval #1] } (37... Ke1 38. Ke5 Ke2 39. Kf5 Kgf2 40. Ke5 Kd2 41. Kd5 Kfe2 42. Ke5 Kdd1 43. Kd5 Kc2 44. Ke5) 38. Ke3 { [%eval #1] } 38... Kxe3# { Game ends by variant rule. } 1-0