FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/BVVuaCfE"]
[Date "2025.11.18"]
[Round "-"]
[White "Trulserulsgaming"]
[Black "MasterNaze"]
[Result "1-0"]
[GameId "BVVuaCfE"]
[UTCDate "2025.11.18"]
[UTCTime "12:28:30"]
[WhiteElo "1252"]
[BlackElo "1245"]
[WhiteRatingDiff "+18"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5?? { (Mate in 16 → 6.15) Lost forced checkmate sequence. b5 was best. } { [%eval 6.15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Nf3?? { (6.15 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-16] } (2. Ba6 bxa6 3. a4 a5 4. Ra3 c4 5. b3 cxb3 6. cxb3 d5) 2... b5 { [%eval #-16] } 3. Bxb5 { [%eval #-15] } 3... Ba6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. e5 was best. } { [%eval #16] } (3... e5 4. Bxd7 Kxd7 5. Nxe5 Kc7 6. Nxf7 Qxd2 7. Qxd2 Kc6 8. Nxh8 g5 9. Qxg5) 4. Bxd7 { [%eval #16] } 4... Qxd7 { [%eval #15] } 5. Qe2?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (5. b4 Qxd2 6. Nbxd2 cxb4 7. c3 bxc3 8. Nc4 Bxc4 9. Qa4 Bxa2 10. Qxa7 Rxa7) 5... Bxe2 { [%eval #-14] } 6. Kxe2 { [%eval #-13] } 6... Qxd2 { [%eval #-13] } 7. Bxd2 { [%eval #-11] } 7... f6?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. e5 was best. } { [%eval #13] } (7... e5 8. Nxe5 f5 9. exf5 c4 10. Nxc4 Bd6 11. Nxd6 a6 12. Nxe8 Nc6 13. Nxg7) 8. Bh6 { [%eval #13] } 8... gxh6 { [%eval #12] } 9. Ng5 { [%eval #12] } 9... hxg5 { [%eval #11] } 10. e5 { [%eval #11] } 10... fxe5 { [%eval #10] } 11. f4?? { (Mate in 10 → 1.02) Lost forced checkmate sequence. b4 was best. } { [%eval 1.02] } (11. b4 cxb4 12. Nc3 bxc3 13. Rhb1 Na6 14. Rb4 Nxb4 15. Rb1 Nxc2 16. Rb6 axb6) 11... gxf4 { [%eval 1.55] } 12. b4?? { (1.55 → -0.14) Blunder. h4 was best. } { [%eval -0.14] } (12. h4 f3) 12... cxb4 { [%eval -0.06] } 13. Nc3?? { (-0.06 → -2.34) Blunder. h4 was best. } { [%eval -2.34] } (13. h4 b3) 13... bxc3 { [%eval -1.23] } 14. Kd2?? { (-1.23 → -7.56) Blunder. h4 was best. } { [%eval -7.56] } (14. h4 f3) 14... cxd2 { [%eval -7.0] } 15. Rae1?? { (-7.00 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (15. a4 Nc6) 15... dxe1=Q { [%eval #-11] } 16. Rxe1 { [%eval #-10] } 16... Bh6? { (Mate in 10 → -9.46) Lost forced checkmate sequence. e6 was best. } { [%eval -9.46] } (16... e6 17. Rxe5 Bd6 18. Rxe6 Kf7 19. Rxd6 Nc6 20. Rxc6 Rc8 21. Rxc8 Nf6 22. Rxh8) 17. Rxe5 { [%eval -8.65] } 17... e6 { [%eval -7.84] } 18. Rxe6 { [%eval -8.38] } 18... f3 { [%eval -7.76] } 19. Rxh6? { (-7.76 → Mate in 17) Checkmate is now unavoidable. gxf3 was best. } { [%eval #-17] } (19. gxf3 Bg7 20. Rxe8 h5 21. Rxg8 Rxg8 22. f4 Nd7 23. f5 Nf6 24. c4 Bh6) 19... fxg2?? { (Mate in 17 → Mate in 4) Lost forced checkmate sequence. Nxh6 was best. } { [%eval #4] } (19... Nxh6 20. gxf3 Rg8 21. f4 Nf7 22. c3 Nc6 23. a3 a5 24. c4 Rd8 25. c5) 20. Rxh7 { [%eval #4] } 20... Rxh7 { [%eval #3] } 21. h4 { [%eval #3] } 21... Rxh4 { [%eval #2] } 22. c4 { [%eval #2] } 22... Rxc4 { [%eval #1] } 23. a4 { [%eval #1] } 23... Rxa4# { Game ends by variant rule. } 1-0