FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/BKbfQhlW"]
[Date "2026.01.07"]
[Round "-"]
[White "Brailovsky_Miron"]
[Black "coolandeasy"]
[Result "0-1"]
[GameId "BKbfQhlW"]
[UTCDate "2026.01.07"]
[UTCTime "12:43:32"]
[WhiteElo "1425"]
[BlackElo "1769"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+2"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Rxg8 { [%eval #-11] } 7. Qxd2 { [%eval #-9] } 7... Bf3 { [%eval #-10] } 8. Nxf3 { [%eval #-9] } 8... e5 { [%eval #-9] } 9. Nxe5 { [%eval #-8] } 9... Nc6 { [%eval #-8] } 10. Nxc6 { [%eval #-7] } 10... Rc8 { [%eval #-7] } 11. Nxa7 { [%eval #-6] } 11... Ba3?? { (Mate in 6 → 7.28) Lost forced checkmate sequence. h5 was best. } { [%eval 7.28] } (11... h5 12. Nxc8 Be7 13. Nxe7 Rd8 14. Qxd8 c6 15. Nxc6 h4 16. Qxh4 g5 17. Qxg5#) 12. Nxc8?? { (7.28 → Mate in 5) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-5] } (12. Nxa3 Rge8) 12... Rxc8 { [%eval #-5] } 13. bxa3 { [%eval #-4] } 13... Rd8 { [%eval #-4] } 14. Qxd8 { [%eval #-3] } 14... h5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. g5 was best. } { [%eval 0.0] } (14... g5 15. Qxg5 h5 16. Qxh5 c5 17. Qxc5#) 15. Qxc7 { [%eval 0.22] } 15... h4 { [%eval 0.53] } 16. Qxg7 { [%eval 0.0] } 16... h3 { [%eval 0.14] } 17. Qg2 { [%eval 0.22] } 17... hxg2 { [%eval 0.3] } 18. Ke2?? { (0.30 → Mate in 3) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-3] } (18. Kf1 gxf1=B 19. h3 Bxh3 20. Nc3 Bf1 21. Ne2 Bxe2 22. c4 Bxc4 23. Rb1 Bxa2) 18... g1=Q { [%eval #-3] } 19. Kd3 { [%eval #-2] } 19... Qxc1 { [%eval #-2] } 20. Nd2 { [%eval #-1] } 20... Qxc2 { [%eval #-1] } 21. Kxc2# { Game ends by variant rule. } 0-1

