FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/BD2xeBAh"]
[Date "2025.08.28"]
[White "chess_fever1"]
[Black "Katontik"]
[Result "1-0"]
[GameId "BD2xeBAh"]
[UTCDate "2025.08.28"]
[UTCTime "13:09:56"]
[WhiteElo "911"]
[BlackElo "1434"]
[WhiteRatingDiff "+77"]
[BlackRatingDiff "-38"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Ba6 { [%eval #16] } 2... bxa6 { [%eval #14] } 3. f4?? { (Mate in 14 → -0.53) Lost forced checkmate sequence. b4 was best. } { [%eval -0.53] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxg8 Rxg8 7. g4 Rxg4) 3... exf4 { [%eval 0.41] } 4. Qh5?? { (0.41 → -2.07) Blunder. e5 was best. } { [%eval -2.07] } (4. e5 Ba3 5. Nxa3 Ne7 6. e6 fxe6 7. Kf2 f3 8. Kxf3 c6) 4... Qh4 { [%eval -2.0] } 5. Qxh7 { [%eval -1.9] } 5... Qxh2?! { (-1.90 → -1.07) Inaccuracy. Qxe1 was best. } { [%eval -1.07] } (5... Qxe1 6. Qxg7) 6. Qxg7 { [%eval -0.2] } 6... Qxg1?? { (-0.20 → Mate in 11) Checkmate is now unavoidable. Qxh1 was best. } { [%eval #11] } (6... Qxh1 7. Qxf7 Qxg2 8. Qxf4 Qxe4 9. Qxc7 Qxe1 10. Qxc8 Qxc1 11. Qxe8 Qxb2 12. Qxb8) 7. Qxf7?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-14] } (7. Rxg1 Bxg7 8. b4 Bxa1 9. Bb2 Bxb2 10. b5 axb5 11. a4 bxa4 12. e5 Bxe5) 7... Qxe1?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. Kxf7 was best. } { [%eval #10] } (7... Kxf7 8. Rxh8 Qxe1 9. Rxg8 Qxe4 10. Rxf8 Qxg2 11. Rxc8 Qxd2 12. Nxd2 Nc6 13. Rxc7) 8. Qxg8?? { (Mate in 10 → -2.38) Lost forced checkmate sequence. Rxe1 was best. } { [%eval -2.38] } (8. Rxe1 Kxf7 9. g4 fxg3 10. b4 Bxb4 11. d4 Bxe1 12. Nc3 Bxc3 13. a4 Bxa1) 8... Qxc1?? { (-2.38 → Mate in 9) Checkmate is now unavoidable. Qxh1 was best. } { [%eval #9] } (8... Qxh1) 9. Qxf8?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Rxc1 was best. } { [%eval #-11] } (9. Rxc1 Rxg8 10. c4 Rxg2 11. Nc3 Rxd2 12. a4 Rxb2 13. Ra3 Bxa3 14. c5 Bxc5) 9... Qxb1?? { (Mate in 11 → Mate in 18) Lost forced checkmate sequence. Rxf8 was best. } { [%eval #18] } (9... Rxf8 10. Rxc1 d5 11. exd5 Nc6 12. dxc6 Bb7 13. cxb7 Rf5 14. bxa8=Q Rh5 15. Qxa7) 10. Qxf4 { [%eval #18] } 10... Qxa2 { [%eval #8] } 11. Qxc7 { [%eval #8] } 11... Qxb2 { [%eval #7] } 12. Qxd7?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-8] } (12. Rxh8 Qxc2 13. Qxa7 Qxd2 14. Rxe8 Qxg2 15. Rxc8 Rxa7 16. Rxb8 Qxe4 17. Rxa6 Rxa6) 12... Qxc2 { [%eval #-8] } 13. Qxa7 { [%eval #-7] } 13... Qxd2?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #5] } (13... Rxa7 14. Rxh8 Qxe4 15. Rxe8 Qxg2 16. Rxc8 Qxd2 17. Rxb8 Qa5 18. Rxa5 Rh7 19. Rxa6) 14. Qxa6?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-6] } (14. Qxa8 Rxh1 15. Qxa6 Rxa1 16. Qxc8 Qxg2 17. Qxb8 Qxe4 18. Qxe8 Qxe8#) 14... Qxg2?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rxa6 was best. } { [%eval #4] } (14... Rxa6 15. Rxa6 Nxa6 16. Rxh8 Qxg2 17. Rxe8 Qxe4 18. Rxc8 Qa8 19. Rxa8 Nb8 20. Rxb8#) 15. Rxh8?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-5] } (15. Qxc8 Rxh1 16. Rxa8 Qxe4 17. Qxb8 Qxa8 18. Qxe8 Qxe8#) 15... Qxe4?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Rxa6 was best. } { [%eval #3] } (15... Rxa6 16. Rxa6 Nxa6 17. Rxe8 Qxe4 18. Rxc8 Qa8 19. Rxa8 Nb8 20. Rxb8#) 16. Rxe8?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-4] } (16. Qxc8 Rxa1 17. Rxe8 Qxe8 18. Qxb8 Qxb8#) 16... Qxe8 { [%eval #-4] } 17. Qxc8 { [%eval #-3] } 17... Rxa1?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #1] } (17... Qxc8 18. Rxa8 Nd7 19. Rxc8 Nc5 20. Rxc5#) 18. Qxb8 { [%eval #1] } 18... Qxb8# { Game ends by variant rule. } 1-0