FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/BD2APvPl"]
[Date "2025.09.08"]
[White "Minh2025"]
[Black "yuvan10417"]
[Result "0-1"]
[GameId "BD2APvPl"]
[UTCDate "2025.09.08"]
[UTCTime "12:03:38"]
[WhiteElo "1019"]
[BlackElo "1104"]
[WhiteRatingDiff "-18"]
[BlackRatingDiff "+12"]
[Variant "Antichess"]
[TimeControl "600+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Qxg7?? { (Mate in 12 → -0.56) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -0.56] } (5. Bxd2 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nb5 cxb5 9. Rb1 Bxb1) 5... Qxf2?? { (-0.56 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (5... Qxe1 6. Qxf7 Kxf7 7. Nc3 Qxf2 8. Nge2 Qxe2 9. Nxe2 Bh3 10. gxh3) 6. Qxf7?? { (Mate in 11 → -0.69) Lost forced checkmate sequence. Kxf2 was best. } { [%eval -0.69] } (6. Kxf2 Bxg7 7. Bd2 Bxb2 8. c4 Bxa1 9. g4 Bxg4 10. Nh3 Bxh3 11. Kg2 Bxg2) 6... Qxg1?? { (-0.69 → 2.20) Blunder. Qxc2 was best. } { [%eval 2.2] } (6... Qxc2 7. Qxe8 Qxg2 8. Qxc8 Qxh1 9. Qxf8 Qxg1 10. Qxe7 Qxe1 11. Qxc7 Qxc1 12. Qxa7) 7. Qxf8?? { (2.20 → -0.83) Blunder. Rxg1 was best. } { [%eval -0.83] } (7. Rxg1) 7... Qxe1?? { (-0.83 → Mate in 11) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #11] } (7... Qxg2 8. Qxe7) 8. Qxg8?? { (Mate in 11 → -1.84) Lost forced checkmate sequence. Rxe1 was best. } { [%eval -1.84] } (8. Rxe1 Kxf8 9. g4 Bxg4 10. Rd1 Bxd1 11. a4 Bxc2 12. Na3 Bxa4 13. b3 Bxb3) 8... Qxc1?? { (-1.84 → Mate in 9) Checkmate is now unavoidable. Qxh1 was best. } { [%eval #9] } (8... Qxh1 9. Qxh8) 9. Qxh7?? { (Mate in 9 → -2.48) Lost forced checkmate sequence. Rxc1 was best. } { [%eval -2.48] } (9. Rxc1 Rxg8 10. c4 Rxg2 11. a4 Rxh2 12. Nd2 Rxd2 13. Rf1 Rxb2 14. Rf5 Bxf5) 9... Qxb1?? { (-2.48 → Mate in 8) Checkmate is now unavoidable. Qxb2 was best. } { [%eval #8] } (9... Qxb2 10. Qxh8 Qxa1 11. Qxe8 Qxa2 12. Qxc8 Qxc2 13. Qxc7 Qxb1 14. Qxa7 Rxa7 15. Rxb1) 10. Qxe7?? { (Mate in 8 → -1.46) Lost forced checkmate sequence. Rhxb1 was best. } { [%eval -1.46] } (10. Rhxb1 Rxh7 11. c4 Rxh2 12. Re1 Rxg2 13. Rad1 Rxb2 14. e4 Rxa2 15. Rd7 Bxd7) 10... Qxa2?? { (-1.46 → Mate in 8) Checkmate is now unavoidable. Qxb2 was best. } { [%eval #8] } (10... Qxb2 11. Qxc7) 11. Qxc7 { [%eval #8] } 11... Qxa1 { [%eval #7] } 12. Qxc6 { [%eval #19] } 12... Qxb2 { [%eval #18] } 13. Qxc8 { [%eval #28] } 13... Qxc2 { [%eval #26] } 14. Qxa8 { [%eval #17] } 14... Qxg2 { [%eval #17] } 15. Qxa7?? { (Mate in 17 → Mate in 6) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-6] } (15. Qxe8 Qxh2 16. Qxh8 Qxh1 17. Qxh1 a6 18. e4 a5 19. Qh5 a4 20. e5 a3) 15... Qxh2 { [%eval #-6] } 16. Rxh2 { [%eval #-5] } 16... Rxh2 { [%eval #-5] } 17. Qh7 { [%eval #-4] } 17... Rxh7 { [%eval #-4] } 18. e4 { [%eval #-3] } 18... Rh6 { [%eval #-3] } 19. e5 { [%eval #-2] } 19... Rd6 { [%eval #-2] } 20. exd6 { [%eval #-1] } 20... Ke7 { [%eval #-1] } 21. dxe7# { Game ends by variant rule. } 0-1