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1e3+2.5a6??+7.6Blunder. b5 was best.1...b52.Bxb5Ba6[...]2Bxa6+6.5Rxa6??#16Checkmate is now unavoidable. bxa6 was best.2...bxa63.Qg4g6[...]3a4??+0.9...Lost forced checkmate sequence. Qf3 was best.3.Qf3Rxa24.Rxa2[...]3...Rxa4+0.64Rxa4+0.7h5??+2.8Blunder. c5 was best.4...c55.Ra5Qxa5[...]5Qxh5+3.0Rxh5+3.06Ra5??#−13...Checkmate is now unavoidable. h3 was best.6.h3Rxh37.Rxh3[...]6...Rxh2#−127Rxh2#−11b5#−128Rxb5#−11f5??+0.8Lost forced checkmate sequence. Nf6 was best.8...Nf69.Rxb8Nh5[...]9Rxb8+0.8f4+1.310exf4+0.8Ba6??#11Checkmate is now unavoidable. Bb7 was best.10...Bb711.Rxd811Rxd8#11Kxd8#1012Rh6#11gxh6#1013c4#10Bxc4#914d3#9Bxd3#815Kd2#10Bxb1#916Kc2??−1.4...Lost forced checkmate sequence. f5 was best.16.f5Bxf517.g4[...]16...Bxc2−0.517b3??−2.4...Blunder. b4 was best.17.b417...Bxb3−1.518f5??#−8...Checkmate is now unavoidable. Bb2 was best.18.Bb2Nf618...Bd5#−819Bxh6#−7Bxg2#−720Bxf8#−6Kc8??#3Lost forced checkmate sequence. Be4 was best.20...Be421.Bxe7Bxf5[...]21Bxe7#3Nxe7#222Nh3#2Bxh3#123f4#1Nxf5#
1-0
Variant ending • White is victorious
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/BBqOZN7a"] [Date "2025.03.15"] [White "tomasjih"] [Black "toyotadestroyer"] [Result "1-0"] [GameId "BBqOZN7a"] [UTCDate "2025.03.15"] [UTCTime "19:09:24"] [WhiteElo "1415"] [BlackElo "1491"] [WhiteRatingDiff "+16"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "180+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 a6?? { (2.49 → 7.55) Blunder. b5 was best. } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 Rxa6?? { (6.46 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } (2... bxa6 3. Qg4 g6 4. Qxd7 Kxd7 5. Nc3 c6 6. b3 Bh6 7. Nge2) 3. a4?? { (Mate in 16 → 0.93) Lost forced checkmate sequence. Qf3 was best. } (3. Qf3 Rxa2 4. Rxa2 b5 5. Qxf7 Kxf7 6. Ra6 Nxa6 7. b4 Nxb4) 3... Rxa4 4. Rxa4 h5?? { (0.70 → 2.75) Blunder. c5 was best. } (4... c5 5. Ra5 Qxa5 6. Nf3 Qxd2 7. Bxd2 c4 8. Ng5 Nh6 9. Nxh7) 5. Qxh5 Rxh5 6. Ra5?? { (3.04 → Mate in 13) Checkmate is now unavoidable. h3 was best. } (6. h3 Rxh3 7. Rxh3 f6 8. Ra3 f5 9. Ra7 c6 10. Rxb7 Bxb7 11. e4 fxe4) 6... Rxh2 7. Rxh2 b5 8. Rxb5 f5?? { (Mate in 11 → 0.76) Lost forced checkmate sequence. Nf6 was best. } (8... Nf6 9. Rxb8 Nh5 10. Rxh5 g5 11. Rxg5 d5 12. Rxd5 Qxd5 13. Rxc8 Qxg2 14. Rxe8) 9. Rxb8 f4 10. exf4 Ba6?? { (0.77 → Mate in 11) Checkmate is now unavoidable. Bb7 was best. } (10... Bb7 11. Rxd8) 11. Rxd8 Kxd8 12. Rh6 gxh6 13. c4 Bxc4 14. d3 Bxd3 15. Kd2 Bxb1 16. Kc2?? { (Mate in 9 → -1.38) Lost forced checkmate sequence. f5 was best. } (16. f5 Bxf5 17. g4 Bxg4 18. Nf3 Bxf3 19. Kd1 Bxd1 20. Bxh6 Nxh6 21. b3 Bxb3) 16... Bxc2 17. b3?? { (-0.53 → -2.37) Blunder. b4 was best. } (17. b4) 17... Bxb3 18. f5?? { (-1.47 → Mate in 8) Checkmate is now unavoidable. Bb2 was best. } (18. Bb2 Nf6) 18... Bd5 19. Bxh6 Bxg2 20. Bxf8 Kc8?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Be4 was best. } (20... Be4 21. Bxe7 Bxf5 22. Bxd8 Be4 23. Bxc7 Bf3 24. Nxf3 d6 25. Bxd6 Ne7 26. Bxe7#) 21. Bxe7 Nxe7 22. Nh3 Bxh3 23. f4 Nxf5# { Game ends by variant rule. } 1-0
0 Inaccuracies
0 Mistakes
5 Blunders
198 Average centipawn loss
47%Accuracy
Learn from your mistakes
0 Inaccuracies
0 Mistakes
6 Blunders
240 Average centipawn loss
42%Accuracy