FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/ApuzEZIX"]
[Date "2025.10.28"]
[Round "-"]
[White "DeadAndForgotten"]
[Black "Lmaoooooooooooooooo"]
[Result "0-1"]
[GameId "ApuzEZIX"]
[UTCDate "2025.10.28"]
[UTCTime "01:28:57"]
[WhiteElo "2348"]
[BlackElo "2467"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+4"]
[Variant "Antichess"]
[TimeControl "45+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... g5?? { (1.19 → 3.20) Blunder. e6 was best. } { [%eval 3.2] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 3.63] } 3... Nxd7?! { (3.63 → 4.64) Inaccuracy. Kxd7 was best. } { [%eval 4.64] } (3... Kxd7 4. c4 Nh6 5. Ne2 Kc6 6. c5 Kxc5 7. g4 Nxg4 8. Qc2) 4. Ne2?? { (4.64 → 0.17) Blunder. Qh5 was best. } { [%eval 0.17] } (4. Qh5 Ne5 5. Qxh7 Rxh7 6. f4 gxf4 7. exf4 Qxd2 8. Nxd2 Rxh2) 4... Nh6?! { (0.17 → 0.94) Inaccuracy. Rb8 was best. } { [%eval 0.94] } (4... Rb8 5. b3 Rxb3 6. cxb3 Ba6 7. a4 Bxe2 8. Kxe2 h5 9. g4) 5. g3 { [%eval 1.0] } 5... Ba6?! { (1.00 → 2.11) Inaccuracy. Rb8 was best. } { [%eval 2.11] } (5... Rb8 6. b4) 6. d3 { [%eval 2.15] } 6... Bxd3 { [%eval 1.92] } 7. Qxd3 { [%eval 2.12] } 7... f5 { [%eval 2.18] } 8. Qxf5 { [%eval 2.3] } 8... Nxf5 { [%eval 2.59] } 9. c4?? { (2.59 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (9. a4 Nxe3) 9... Nxe3 { [%eval #-13] } 10. fxe3 { [%eval #-12] } 10... Nc5 { [%eval #-12] } 11. e4 { [%eval #-11] } 11... Nxe4 { [%eval #-11] } 12. Bxg5 { [%eval #-10] } 12... Nxg3 { [%eval #-10] } 13. hxg3 { [%eval #-9] } 13... Bh6 { [%eval #-9] } 14. Rxh6 { [%eval #-8] } 14... Rf8 { [%eval #-8] } 15. Rxh7 { [%eval #-7] } 15... Qb8 { [%eval #-7] } 16. Bxe7 { [%eval #-6] } 16... Qxb2 { [%eval #-6] } 17. Bxf8 { [%eval #-5] } 17... Kxf8 { [%eval #-5] } 18. Rxc7 { [%eval #-4] } 18... Qxa1 { [%eval #-4] } 19. Rxa7 { [%eval #-3] } 19... Qxb1 { [%eval #-3] } 20. Rxa8 { [%eval #-2] } 20... Qxa2 { [%eval #-17] } 21. Rxf8 { [%eval #-1] } 21... Qxe2 { [%eval #-1] } 22. Kxe2# { Game ends by variant rule. } 0-1

