- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/APdKysjs"] [Date "2025.02.25"] [White "Slava2"] [Black "maheshkumarparthiv"] [Result "1-0"] [GameId "APdKysjs"] [UTCDate "2025.02.25"] [UTCTime "09:56:15"] [WhiteElo "1360"] [BlackElo "1161"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-23"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Qh5?? { (0.60 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxh5?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #14] } (3... Qxg2 4. Bxg2 Bg4 5. Bxb7 Bxh5 6. Bxa8 Nc6 7. Bxc6 Bg4 8. Bxe8) 4. Bb5?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-15] } (4. Ba6 bxa6 5. g4 Bxg4 6. Nh3 Qxh3 7. f3 Qxf3 8. a4 Qxh1) 4... Qxb5?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #13] } (4... Qxh2 5. Bxe8 Qxg2 6. Bxf7 Qxf2 7. Bxg8 Qxe1 8. Bxh7 Rxh7 9. Rxh7) 5. c4?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. g4 was best. } { [%eval #-13] } (5. g4 Bxg4 6. b4 Qxb4 7. Kd1 Qxd2 8. Bxd2 Bxd1 9. Nc3 Bxc2 10. Ne4 Bxe4) 5... Qxc4?? { (Mate in 13 → -1.75) Lost forced checkmate sequence. Qxb2 was best. } { [%eval -1.75] } (5... Qxb2 6. Bxb2 g5 7. Bxh8 e5 8. Bxe5 Nd7 9. Bxc7 Kd8 10. Bxd8 f5 11. Bxg5) 6. d4?? { (-1.75 → Mate in 14) Checkmate is now unavoidable. a3 was best. } { [%eval #-14] } (6. a3 Qxc1) 6... Qxd4?? { (Mate in 14 → -0.85) Lost forced checkmate sequence. Qxa2 was best. } { [%eval -0.85] } (6... Qxa2 7. Rxa2 g5 8. Bxg5 e5 9. dxe5 Kd8 10. Bxd8 Bh6 11. Bxc7 b5 12. Rxa7) 7. Bf4?? { (-0.85 → Mate in 15) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-15] } (7. Bh6 Nxh6) 7... Qxf4?? { (Mate in 15 → -0.76) Lost forced checkmate sequence. Qxb2 was best. } { [%eval -0.76] } (7... Qxb2 8. Bxc7 Qxa2 9. Rxa2 a5 10. Bxa5 Rxa5 11. Rxa5 b5 12. Rxb5 g6 13. Rxb8) 8. g4 { [%eval -0.77] } 8... Qxg4?? { (-0.77 → Mate in 8) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #8] } (8... Qxf2 9. Kxf2) 9. f4?? { (Mate in 8 → -2.25) Lost forced checkmate sequence. Nh3 was best. } { [%eval -2.25] } (9. Nh3 Qxh3 10. Rg1 Qxh2 11. Rxg7 Bxg7 12. Na3 Bxb2 13. Rb1 Bxa3 14. Rxb7 Bxb7) 9... Qxf4 { [%eval -2.75] } 10. Nf3?? { (-2.75 → Mate in 15) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-15] } (10. Nd2 Qxd2) 10... Qxf3?? { (Mate in 15 → Mate in 6) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #6] } (10... Qxh2 11. Nxh2 Bg4 12. Nxg4 e5 13. Nxe5 Kd8 14. Nxf7 h5 15. Nxd8 Rh6 16. Rxh5) 11. Kf2 { [%eval #9] } 11... Qxf2 { [%eval #8] } 12. Rf1?? { (Mate in 8 → -5.78) Lost forced checkmate sequence. Rd1 was best. } { [%eval -5.78] } (12. Rd1 Qxb2 13. Rc1 Qxb1 14. Rxc7 Qxa2 15. Rxc8 Qxa1 16. Rxb8 Rxb8 17. h4 Kd8) 12... Qxf1?? { (-5.78 → Mate in 5) Checkmate is now unavoidable. Qxb2 was best. } { [%eval #5] } (12... Qxb2 13. Rxf7) 13. a3?? { (Mate in 5 → -7.37) Lost forced checkmate sequence. Nd2 was best. } { [%eval -7.37] } (13. Nd2 Qxa1 14. Ne4 Qxa2 15. Ng3 Qxb2 16. h3 Bxh3 17. Ne2 Qxe2#) 13... Qxb1 { [%eval -4.15] } 14. Rxb1 { [%eval -5.8] } 14... Bd7?? { (-5.80 → Mate in 6) Checkmate is now unavoidable. Bh3 was best. } { [%eval #6] } (14... Bh3 15. Rf1) 15. a4 { [%eval #6] } 15... Bxa4 { [%eval #5] } 16. Rd1 { [%eval #5] } 16... Bxd1 { [%eval #4] } 17. b3 { [%eval #4] } 17... Bxb3 { [%eval #3] } 18. h3?? { (Mate in 3 → -3.29) Lost forced checkmate sequence. h4 was best. } { [%eval -3.29] } (18. h4 Nd7 19. h5 Ndf6 20. h6 gxh6#) 18... a5?? { (-3.29 → Mate in 3) Checkmate is now unavoidable. Nf6 was best. } { [%eval #3] } (18... Nf6) 19. h4 { [%eval #3] } 19... h6 { [%eval #2] } 20. h5 { [%eval #2] } 20... a4# { Game ends by variant rule. } 1-0