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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/APFd7WqL"] [Date "2025.11.24"] [White "KusalHiru"] [Black "masterchessser"] [Result "0-1"] [GameId "APFd7WqL"] [UTCDate "2025.11.24"] [UTCTime "09:03:33"] [WhiteElo "1773"] [BlackElo "1506"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Qxd2 { [%eval 4.67] } 5. Bxf7 { [%eval 4.75] } 5... Bxh1 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... h5?? { (5.26 → Mate in 12) Checkmate is now unavoidable. Bd5 was best. } { [%eval #12] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7 11. Qxf8) 7. Bxh5?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Qxh5 was best. } { [%eval #-9] } (7. Qxh5 Rxh5 8. Bxg8 Rxh2 9. a4 Rxf2 10. e4 Bxe4 11. Ne2 Bxc2) 7... Rxh5 { [%eval #-9] } 8. Qxh5 { [%eval #-8] } 8... g6 { [%eval #-8] } 9. Qxg6 { [%eval #-7] } 9... e6 { [%eval #-7] } 10. Qxe6 { [%eval #-6] } 10... Nc6?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. a5 was best. } { [%eval #11] } (10... a5 11. Qxg8 a4 12. Qxf8 Nc6 13. Qxa8 Ne5 14. Qxh1 a3 15. bxa3 Nc6 16. Qxc6#) 11. Qxc6 { [%eval #11] } 11... Bxc6 { [%eval #10] } 12. e4 { [%eval #11] } 12... Bxe4 { [%eval #10] } 13. Nf3?? { (Mate in 10 → -7.43) Lost forced checkmate sequence. b4 was best. } { [%eval -7.43] } (13. b4 Bxc2 14. Kxc2 Bxb4 15. Bh6 Nxh6 16. Na3 Bxa3 17. Kb2 Bxb2 18. Rc1 Bxc1) 13... Bxc2 { [%eval -3.86] } 14. Kxc2 { [%eval -1.58] } 14... Ba3 { [%eval -1.33] } 15. bxa3?? { (-1.33 → Mate in 6) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-6] } (15. Nxa3 Nh6 16. Bxh6 Rf8 17. Bxf8 c5 18. Bxc5 a5 19. Bb4 axb4 20. b3 bxa3) 15... Rb8?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Nh6 was best. } { [%eval #8] } (15... Nh6 16. Bxh6 Rf8 17. Bxf8 c5 18. Bxc5 a5 19. Nh4 a4 20. Kb3 axb3 21. axb3#) 16. Kb3?? { (Mate in 8 → 1.92) Lost forced checkmate sequence. Bf4 was best. } { [%eval 1.92] } (16. Bf4 Rxb1 17. Bxc7 Rxa1 18. Nh4 Rxa2 19. Bf4 Rxc2 20. h3 Rxf2 21. a4 Rxf4) 16... Rxb3 { [%eval 2.37] } 17. axb3 { [%eval 2.39] } 17... Nf6?? { (2.39 → 5.01) Blunder. Nh6 was best. } { [%eval 5.01] } (17... Nh6 18. Bxh6) 18. a4 { [%eval 5.77] } 18... Ne4?? { (5.77 → Mate in 7) Checkmate is now unavoidable. Ne8 was best. } { [%eval #7] } (18... Ne8 19. Nc3) 19. Nc3 { [%eval #13] } 19... Nxf2 { [%eval #6] } 20. h3 { [%eval #6] } 20... Nxh3 { [%eval #5] } 21. Ng1 { [%eval #6] } 21... Nxg1 { [%eval #5] } 22. a5 { [%eval #8] } 22... Ne2 { [%eval #7] } 23. Nxe2 { [%eval #7] } 23... c5 { [%eval #4] } 24. a6?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. b4 was best. } { [%eval #-1] } (24. b4 cxb4 25. Nc3 bxc3 26. Bb2 cxb2 27. a6 bxa1=K#) 24... c4 { [%eval #-1] } 25. bxc4# { Game ends by variant rule. } 0-1