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[Event "rated Antichess game"] [Site "https://lichess.org/A6SSqNSM"] [Date "2024.03.30"] [White "dovot"] [Black "Hussien66"] [Result "1-0"] [GameId "A6SSqNSM"] [UTCDate "2024.03.30"] [UTCTime "23:00:21"] [WhiteElo "1061"] [BlackElo "1087"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.39] } 2... Nc6?? { (0.39 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 a5 7. Ba3) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qh5?? { (Mate in 14 → 0.96) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.96] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxc3) 4... Qxd2 { [%eval 4.46] } 5. Qxf7?? { (4.46 → -0.52) Blunder. Kxd2 was best. } { [%eval -0.52] } (5. Kxd2 Ba6 6. Qxh7 Rxh7 7. Ne2 Bxe2 8. Kxe2 Rxh2 9. Rxh2 f5 10. g4 fxg4 11. Nc3 g6) 5... Kxf7?? { (-0.52 → 1.71) Blunder. Qxe1 was best. } { [%eval 1.71] } (5... Qxe1 6. Qxe7 Qxf2 7. Qxe8 Qxg2 8. Qxf8 Qxg1 9. Qxg7 Qxh2 10. Qxh7) 6. Kxd2 { [%eval 2.38] } 6... Bh3 { [%eval 2.32] } 7. gxh3 { [%eval 1.98] } 7... e6?? { (1.98 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #12] } (7... c5) 8. Ne2?? { (Mate in 12 → 2.85) Lost forced checkmate sequence. b4 was best. } { [%eval 2.85] } (8. b4 Bxb4 9. Ke1 Bxe1 10. Ne2 Bxf2 11. Bb2 Bxe3 12. Bxg7 Kxg7 13. Nd4 Bxd4 14. Rd1 Bxa1) 8... Ba3 { [%eval 3.35] } 9. bxa3 { [%eval 2.7] } 9... g6?? { (2.70 → Mate in 14) Checkmate is now unavoidable. Nh6 was best. } { [%eval #14] } (9... Nh6 10. a4) 10. Rg1?? { (Mate in 14 → 2.12) Lost forced checkmate sequence. Nbc3 was best. } { [%eval 2.12] } (10. Nbc3 c5 11. Nd5 exd5 12. c4 dxc4 13. Kd3 cxd3 14. Rd1 dxe2 15. Rd8 Rxd8 16. Bd2 Rxd2) 10... g5?? { (2.12 → 4.54) Blunder. e5 was best. } { [%eval 4.54] } (10... e5) 11. Rxg5 { [%eval 5.25] } 11... e5?! { (5.25 → 7.07) Inaccuracy. c5 was best. } { [%eval 7.07] } (11... c5 12. Rxg8) 12. Rxg8 { [%eval 6.75] } 12... Rhxg8?? { (6.75 → Mate in 10) Checkmate is now unavoidable. Kxg8 was best. } { [%eval #10] } (12... Kxg8 13. e4) 13. Ng1 { [%eval #10] } 13... Rxg1 { [%eval #9] } 14. Kc3?? { (Mate in 9 → -0.58) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.58] } (14. Kd1 Rxd1 15. a4 Rxc1 16. Nd2 Rxc2 17. a3 Rxd2 18. e4 Rxf2 19. a5 Rxh2 20. Rb1 Rxh3) 14... Rxc1 { [%eval 1.15] } 15. Kd4?? { (1.15 → -9.65) Blunder. f4 was best. } { [%eval -9.65] } (15. f4 Rxc2 16. Kxc2 exf4 17. exf4 Rg8 18. Kd1 c5 19. Nc3 Ke6 20. Ne2 Ra8 21. Kc2 Kd7) 15... Rxb1?? { (-9.65 → Mate in 7) Checkmate is now unavoidable. exd4 was best. } { [%eval #7] } (15... exd4) 16. Kxe5 { [%eval #7] } 16... Rxa1 { [%eval #6] } 17. Ke6 { [%eval #7] } 17... Rxa2 { [%eval #6] } 18. Kxf7 { [%eval #6] } 18... Rxa3 { [%eval #4] } 19. Kf8?? { (Mate in 4 → Mate in 16) Lost forced checkmate sequence. Ke8 was best. } { [%eval #-16] } (19. Ke8 Rxe8 20. c4 Raxe3 21. fxe3 Rxe3 22. c5 Rxh3#) 19... Rxe3 { [%eval #-16] } 20. fxe3 { [%eval #-15] } 20... Rxf8 { [%eval #-15] } 21. e4 { [%eval #-14] } 21... a5 { [%eval #-13] } 22. e5 { [%eval #-12] } 22... a4 { [%eval #-12] } 23. e6 { [%eval #-11] } 23... a3 { [%eval #-11] } 24. c3 { [%eval #-9] } 24... a2 { [%eval #-9] } 25. c4 { [%eval #-6] } 25... a1=R { [%eval #-7] } 26. h4 { [%eval #-6] } 26... Rg1 { [%eval #-6] } 27. h5 { [%eval #-5] } 27... Rg3 { [%eval #-5] } 28. hxg3 { [%eval #-4] } 28... Rf7?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. c5 was best. } { [%eval #10] } (28... c5 29. g4 c6 30. g5 h6 31. gxh6 Rf7 32. exf7#) 29. exf7 { [%eval #10] } 29... c5 { [%eval #9] } 30. f8=K { [%eval #12] } 30... h6 { [%eval #11] } 31. g4 { [%eval #11] } 31... c6 { [%eval #10] } 32. g5 { [%eval #10] } 32... hxg5 { [%eval #9] } 33. h6 { [%eval #9] } 33... g4 { [%eval #8] } 34. h7 { [%eval #8] } 34... g3 { [%eval #7] } 35. h8=Q { [%eval #7] } 35... g2 { [%eval #6] } 36. Qh1?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Ke7 was best. } { [%eval 0.0] } (36. Ke7 g1=K 37. Qh1 Kxh1 38. Ke6 Kh2 39. Ke5 Kh3 40. Kd4 cxd4 41. c5 d3#) 36... gxh1=R?? { (0.00 → Mate in 11) Checkmate is now unavoidable. gxh1=Q was best. } { [%eval #11] } (36... gxh1=Q 37. Ke7 Qb1 38. Kf8 Qh1) 37. Ke8?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Ke7 was best. } { [%eval 0.0] } (37. Ke7 Rh5 38. Kf7 Rh2 39. Ke6 Rb2 40. Ke5 Rb6 41. Ke4 Rb8 42. Kd4 cxd4 43. c5 Rb6) 37... Rb1?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Rg1 was best. } { [%eval #10] } (37... Rg1 38. Ke7 Rg5 39. Kd8 Rg1 40. Ke7) 38. Ke7 { [%eval #10] } 38... Rb5 { [%eval #7] } 39. cxb5 { [%eval #7] } 39... cxb5 { [%eval #6] } 40. Ke6 { [%eval #6] } 40... b4 { [%eval #5] } 41. Ke5 { [%eval #5] } 41... c4 { [%eval #4] } 42. Ke4 { [%eval #4] } 42... c3 { [%eval #3] } 43. Ke3 { [%eval #3] } 43... c2 { [%eval #2] } 44. Ke2 { [%eval #2] } 44... b3 { [%eval #1] } 45. Kd1 { [%eval #1] } 45... cxd1=B# { Game ends by variant rule. } 1-0