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[Event "rated variant:antichess game"] [Site "https://lichess.org/9s7NkSp2"] [Date "2024.12.17"] [Round "-"] [White "DragonDevilRider075"] [Black "fpolocamar"] [Result "0-1"] [GameId "9s7NkSp2"] [UTCDate "2024.12.17"] [UTCTime "16:10:08"] [WhiteElo "1307"] [BlackElo "1225"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+17"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3 { [%eval -0.29] } 1... g6 { [%eval -0.13] } 2. b3 { [%eval -0.33] } 2... b6 { [%eval 0.05] } 3. c3?! { (0.05 → -0.93) Inaccuracy. a4 was best. } { [%eval -0.93] } (3. a4 d6 4. g4 Bxg4 5. Na3 Bxe2 6. Nxe2 b5 7. Nxb5 Nd7) 3... c6?? { (-0.93 → 1.12) Blunder. d6 was best. } { [%eval 1.12] } (3... d6 4. f4 Bh3 5. Nxh3 Qc8 6. g3 Qxh3 7. Bxh3 g5 8. fxg5 Kd7 9. Bxd7) 4. h3?? { (1.12 → -1.08) Blunder. e3 was best. } { [%eval -1.08] } (4. e3 Ba6) 4... Na6?! { (-1.08 → -0.12) Inaccuracy. c5 was best. } { [%eval -0.12] } (4... c5) 5. b4 { [%eval -0.48] } 5... Nxb4 { [%eval 0.27] } 6. cxb4?! { (0.27 → -0.76) Inaccuracy. axb4 was best. } { [%eval -0.76] } (6. axb4 a5 7. bxa5 Rxa5 8. Rxa5 bxa5 9. e3 Ba6 10. Bxa6 a4 11. Qxa4 Qc8) 6... c5?? { (-0.76 → 1.00) Blunder. b5 was best. } { [%eval 1.0] } (6... b5 7. e3 c5 8. Bxb5 cxb4 9. Bxd7 Qxd7 10. axb4 Qxd2 11. Nxd2 Bxh3 12. Rxh3) 7. bxc5 { [%eval 1.05] } 7... bxc5 { [%eval 0.9] } 8. g4 { [%eval 0.76] } 8... Nh6?? { (0.76 → Mate in 13) Checkmate is now unavoidable. a5 was best. } { [%eval #13] } (8... a5 9. Ra2 h5 10. gxh5 gxh5 11. Qa4 Qb6 12. Qxd7 Qxb1 13. Qxe7 Nxe7 14. Rc2) 9. h4 { [%eval #13] } 9... Nxg4 { [%eval #12] } 10. h5?? { (Mate in 12 → 1.00) Lost forced checkmate sequence. Qc2 was best. } { [%eval 1.0] } (10. Qc2 Nxf2 11. Qxc5 Nxh1 12. Qxa7 Rxa7 13. Bg2 Rxa3 14. Bxh1 Rxa1 15. Bg2 Rxb1) 10... Nxf2 { [%eval 1.15] } 11. hxg6?! { (1.15 → 0.16) Inaccuracy. Kxf2 was best. } { [%eval 0.16] } (11. Kxf2 gxh5 12. Rxh5 Rg8 13. Rxh7 Rxg1 14. Kxg1 Bg7 15. Rxg7 Qb6 16. Rxf7 Kxf7) 11... fxg6 { [%eval 0.13] } 12. Rxh7 { [%eval 0.0] } 12... Rxh7 { [%eval 0.14] } 13. Kxf2 { [%eval -0.06] } 13... Rh3?! { (-0.06 → 0.80) Inaccuracy. Qa5 was best. } { [%eval 0.8] } (13... Qa5 14. d4) 14. Nxh3?? { (0.80 → Mate in 10) Checkmate is now unavoidable. Bxh3 was best. } { [%eval #-10] } (14. Bxh3 Qa5 15. Bxd7 Kxd7 16. Qc2 Qxd2 17. Qxc5 Qxe2 18. Kxe2 Bh6 19. Bxh6 g5) 14... g5 { [%eval #-10] } 15. Nxg5 { [%eval #-9] } 15... Kf7 { [%eval #-9] } 16. Nxf7 { [%eval #-8] } 16... Rb8 { [%eval #-8] } 17. Nxd8 { [%eval #-7] } 17... Rxb1 { [%eval #-7] } 18. Rxb1 { [%eval #-6] } 18... Bb7 { [%eval #-6] } 19. Nxb7 { [%eval #-5] } 19... a5 { [%eval #-5] } 20. Nxa5 { [%eval #-4] } 20... c4 { [%eval #-4] } 21. Nxc4 { [%eval #-3] } 21... d6?? { (Mate in 3 → 5.07) Lost forced checkmate sequence. e5 was best. } { [%eval 5.07] } (21... e5 22. Nxe5 Bxa3 23. Bxa3 d6 24. Bxd6#) 22. Nxd6 { [%eval 6.08] } 22... exd6 { [%eval 4.72] } 23. Bb2?? { (4.72 → 1.56) Blunder. Qc2 was best. } { [%eval 1.56] } (23. Qc2) 23... Bg7 { [%eval 1.56] } 24. Bxg7 { [%eval 1.58] } 24... d5 { [%eval 1.61] } 25. Bf8?? { (1.61 → Mate in 2) Checkmate is now unavoidable. e4 was best. } { [%eval #-2] } (25. e4 dxe4 26. Bd3 exd3 27. Qc2 dxc2 28. Rb7 c1=K 29. a4 Kxd2 30. Ke1 Kxe1) 25... d4 { [%eval #-2] } 26. Bh3 { [%eval #-1] } 26... d3 { [%eval #-1] } 27. exd3# { Game ends by variant rule. } 0-1