- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/9jMtncqf"] [Date "2025.06.05"] [Round "-"] [White "zsxsz"] [Black "MiladLouak0"] [Result "1-0"] [GameId "9jMtncqf"] [UTCDate "2025.06.05"] [UTCTime "07:54:19"] [WhiteElo "1622"] [BlackElo "2097"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6?! { (4.24 → 3.12) Inaccuracy. b4 was best. } { [%eval 3.12] } (2. b4 cxb4 3. Ba6 Nxa6 4. g3 Nb8 5. d3 b3 6. cxb3 g5) 2... Nxa6 { [%eval 3.7] } 3. b4 { [%eval 4.13] } 3... cxb4 { [%eval 4.28] } 4. Na3 { [%eval 3.3] } 4... bxa3 { [%eval 3.74] } 5. Bxa3 { [%eval 0.94] } 5... Qc7 { [%eval 0.0] } 6. Bxe7 { [%eval 0.0] } 6... Qxh2 { [%eval 0.0] } 7. Rxh2 { [%eval 0.0] } 7... Bxe7 { [%eval 0.0] } 8. Rxh7 { [%eval -1.42] } 8... Rxh7 { [%eval -1.51] } 9. a3?? { (-1.51 → -5.10) Blunder. Qg4 was best. } { [%eval -5.1] } (9. Qg4 Rh5 10. Qxg7 b6 11. Qxf7 Kxf7 12. Ke2 Rh6 13. Kf3 Ba3 14. Nh3 Rxh3) 9... Bxa3 { [%eval -5.18] } 10. Rxa3 { [%eval -5.25] } 10... Rh5?? { (-5.25 → 0.00) Blunder. Rh1 was best. } { [%eval 0.0] } (10... Rh1 11. Rxa6) 11. Rxa6 { [%eval 0.0] } 11... bxa6 { [%eval -0.38] } 12. Qxh5 { [%eval -0.65] } 12... f6?? { (-0.65 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (12... a5 13. Qxf7 Kxf7 14. Kd1 a4 15. Kc1 a5 16. d4 Kf6 17. Ne2 Ra6 18. g4) 13. Qxe8 { [%eval #8] } 13... Bb7 { [%eval #7] } 14. Qxg8 { [%eval #8] } 14... Bxg2 { [%eval #7] } 15. Qxa8 { [%eval #7] } 15... Bxa8 { [%eval #6] } 16. e4 { [%eval #6] } 16... Bxe4 { [%eval #5] } 17. f4 { [%eval #5] } 17... Bxc2 { [%eval #4] } 18. f5 { [%eval #4] } 18... Bxf5 { [%eval #3] } 19. d3 { [%eval #3] } 19... Bxd3 { [%eval #2] } 20. Ne2 { [%eval #6] } 20... Bxe2 { [%eval #5] } 21. Kxe2 { [%eval #5] } 21... d5 { [%eval #2] } 22. Kf3 { [%eval #2] } 22... d4 { [%eval #1] } 23. Ke3 { [%eval #1] } 23... dxe3# { Game ends by variant rule. } 1-0