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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/9XACJP9b"] [Date "2025.01.29"] [Round "-"] [White "ariisi"] [Black "d3c5"] [Result "1-0"] [GameId "9XACJP9b"] [UTCDate "2025.01.29"] [UTCTime "21:12:42"] [WhiteElo "1650"] [BlackElo "2231"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... c5 { [%eval 0.24] } 2. b4 { [%eval -0.15] } 2... cxb4 { [%eval -0.01] } 3. Na3 { [%eval 0.93] } 3... bxa3 { [%eval 1.49] } 4. Bxa3 { [%eval -0.52] } 4... e6 { [%eval -0.32] } 5. Bxf8 { [%eval -0.3] } 5... Kxf8 { [%eval -0.4] } 6. h4 { [%eval -0.42] } 6... Qxh4 { [%eval -0.29] } 7. Rxh4 { [%eval -0.45] } 7... g5 { [%eval -1.19] } 8. Rxh7 { [%eval -0.37] } 8... Rxh7 { [%eval -0.84] } 9. Nh3 { [%eval -1.34] } 9... Rxh3 { [%eval -1.26] } 10. Bxh3 { [%eval -0.94] } 10... g4 { [%eval -1.22] } 11. Bxg4 { [%eval -1.34] } 11... Ne7 { [%eval -1.36] } 12. Bxe6 { [%eval -1.44] } 12... dxe6 { [%eval -1.31] } 13. Qb1 { [%eval -1.4] } 13... b5 { [%eval -1.38] } 14. Qxb5 { [%eval -1.55] } 14... Bb7 { [%eval -1.01] } 15. Qxb7 { [%eval -0.85] } 15... Na6 { [%eval -0.69] } 16. Qxe7 { [%eval -0.95] } 16... Kxe7 { [%eval -1.08] } 17. c4? { (-1.08 → -2.42) Mistake. g4 was best. } { [%eval -2.42] } (17. g4 Nc7) 17... Nc7 { [%eval -2.54] } 18. a4 { [%eval -2.92] } 18... f5 { [%eval -2.58] } 19. e4 { [%eval -2.71] } 19... fxe4 { [%eval -3.54] } 20. d3?! { (-3.54 → -5.47) Inaccuracy. a5 was best. } { [%eval -5.47] } (20. a5 a6) 20... exd3 { [%eval -4.46] } 21. Ke2?? { (-4.46 → -13.00) Blunder. a5 was best. } { [%eval -13.0] } (21. a5 a6 22. Kf1 Rh8 23. g4 Kd7 24. c5 d2 25. Ra3 Na8 26. c6 Kxc6) 21... dxe2 { [%eval -9.15] } 22. Rf1? { (-9.15 → Mate in 11) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-11] } (22. Rd1 exd1=R) 22... exf1=B?? { (Mate in 11 → Mate in 5) Lost forced checkmate sequence. exf1=N was best. } { [%eval #5] } (22... exf1=N 23. a5 Nxg3 24. fxg3 a6 25. g4 Kd7 26. g5 Kd6 27. g6 Kd5 28. cxd5) 23. a5?? { (Mate in 5 → Mate in 12) Lost forced checkmate sequence. f4 was best. } { [%eval #-12] } (23. f4 Bxc4 24. f5 exf5 25. g4 fxg4 26. a5 Nb5 27. a6 Rb8#) 23... Bxc4 { [%eval #-12] } 24. a6 { [%eval #-11] } 24... Nxa6 { [%eval #-11] } 25. g4 { [%eval #-11] } 25... Nc7 { [%eval #-12] } 26. f3 { [%eval #-10] } 26... a5?? { (Mate in 10 → -3.21) Lost forced checkmate sequence. Bd5 was best. } { [%eval -3.21] } (26... Bd5 27. g5 Bxf3 28. g6 a5 29. g7 Ne8 30. g8=Q Kf8 31. Qxf8 Ra6 32. Qxf3) 27. g5?! { (-3.21 → -4.23) Inaccuracy. f4 was best. } { [%eval -4.23] } (27. f4) 27... a4 { [%eval -4.21] } 28. g6?? { (-4.21 → Mate in 25) Checkmate is now unavoidable. f4 was best. } { [%eval #-25] } (28. f4 Be2) 28... a3 { [%eval #-16] } 29. g7 { [%eval #-10] } 29... Rf8?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Rh8 was best. } { [%eval 0.0] } (29... Rh8 30. gxh8=K a2 31. Kh7 Ne8 32. Kg8 Ng7 33. Kxg7 Kf7 34. Kxf7 Bb5 35. Kxe6) 30. gxf8=Q { [%eval 0.0] } 30... Kxf8 { [%eval 0.0] } 31. f4 { [%eval 0.0] } 31... e5 { [%eval 0.0] } 32. fxe5 { [%eval 0.0] } 32... Nd5 { [%eval 0.06] } 33. e6 { [%eval 0.0] } 33... Kf7 { [%eval 0.0] } 34. exf7 { [%eval 0.0] } 34... a2 { [%eval 0.06] } 35. f8=K?? { (0.06 → Mate in 17) Checkmate is now unavoidable. f8=B was best. } { [%eval #-17] } (35. f8=B Nf4 36. Bd6 Be6 37. Bxf4 Bb3 38. Be5 Ba4 39. Ba1 Bc6 40. Bf6 Be4) 35... Ne7 { [%eval #-18] } 36. Kxe7 { [%eval #-17] } 36... Bg8?? { (Mate in 17 → Mate in 1) Lost forced checkmate sequence. Bf7 was best. } { [%eval #1] } (36... Bf7 37. Kxf7 a1=R 38. Ke6 Ra4 39. Kd6 Rb4 40. Ke6 Rc4 41. Kf6 Rd4 42. Kg7) 37. Ke6 { [%eval #1] } 37... Bxe6# { Game ends by variant rule. } 1-0