FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/9Ff2YCib"]
[Date "2025.02.19"]
[White "HaKuNa_mAtaTah"]
[Black "aussie_3186"]
[Result "0-1"]
[GameId "9Ff2YCib"]
[UTCDate "2025.02.19"]
[UTCTime "15:40:48"]
[WhiteElo "1005"]
[BlackElo "1079"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+18"]
[Variant "Antichess"]
[TimeControl "300+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (-1.29 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. h4?? { (Mate in 16 → -1.55) Lost forced checkmate sequence. f4 was best. } { [%eval -1.55] } (2. f4 exf4 3. g3 fxg3 4. b4 Bxb4 5. Bg2 Bxd2 6. Bxb7 Bxe1) 2... Qxh4 { [%eval -1.28] } 3. Rxh4 { [%eval -1.48] } 3... Nh6?? { (-1.48 → Mate in 14) Checkmate is now unavoidable. Ba3 was best. } { [%eval #14] } (3... Ba3 4. bxa3) 4. Rxh6 { [%eval #14] } 4... gxh6 { [%eval #13] } 5. f4 { [%eval #13] } 5... exf4 { [%eval #12] } 6. g4 { [%eval #12] } 6... fxg3 { [%eval #11] } 7. Kf2 { [%eval #14] } 7... gxf2 { [%eval #13] } 8. d3 { [%eval #13] } 8... fxg1=Q { [%eval #12] } 9. Bxh6 { [%eval #12] } 9... Qxf1 { [%eval #8] } 10. Bxf8?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. Qxf1 was best. } { [%eval #-12] } (10. Qxf1 Bxh6 11. Qxf7 Kxf7 12. e3 Bxe3 13. d4 Bxd4 14. a4 Bxb2 15. a5 Bxa1) 10... Rxf8?? { (Mate in 12 → -5.05) Lost forced checkmate sequence. Kxf8 was best. } { [%eval -5.05] } (10... Kxf8 11. Qxf1 f6 12. Qxf6 Ke8 13. Qxh8 h5 14. Qxh5 d6 15. Qxe8 d5 16. Qxc8) 11. Qxf1 { [%eval -4.75] } 11... Rh8?! { (-4.75 → -3.08) Inaccuracy. d6 was best. } { [%eval -3.08] } (11... d6) 12. Qxf7 { [%eval -3.05] } 12... Kxf7 { [%eval -3.05] } 13. Nd2 { [%eval -3.1] } 13... d5 { [%eval -3.07] } 14. Ne4?? { (-3.07 → -9.53) Blunder. a3 was best. } { [%eval -9.53] } (14. a3 h5 15. Rb1 h4 16. Re1 Bh3 17. Rc1 Bg2 18. e4 Bxe4 19. Nxe4 dxe4) 14... dxe4 { [%eval -7.9] } 15. dxe4 { [%eval -9.3] } 15... Bf5?! { (-9.30 → -6.30) Inaccuracy. Rg8 was best. } { [%eval -6.3] } (15... Rg8 16. Rg1 Rxg1 17. e5 h5 18. e6 Kxe6 19. c4 b5 20. cxb5 Nd7 21. b6) 16. exf5 { [%eval -6.22] } 16... h5 { [%eval -6.92] } 17. f6 { [%eval -9.24] } 17... Kxf6 { [%eval -8.28] } 18. Rd1? { (-8.28 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #-7] } (18. c4 Rd8) 18... Rd8 { [%eval #-7] } 19. Rxd8 { [%eval #-6] } 19... Nc6 { [%eval #-6] } 20. Rxa8 { [%eval #-5] } 20... Nb8 { [%eval #-6] } 21. Rxa7 { [%eval #-5] } 21... Ke7 { [%eval #-5] } 22. Rxb7 { [%eval #-4] } 22... c6?? { (Mate in 4 → 1.08) Lost forced checkmate sequence. Nd7 was best. } { [%eval 1.08] } (22... Nd7 23. Rxc7 Nf8 24. Rxe7 Nh7 25. Rxh7 h4 26. Rxh4#) 23. Rxb8?? { (1.08 → -1.76) Blunder. Rxe7 was best. } { [%eval -1.76] } (23. Rxe7) 23... Kd8?? { (-1.76 → 0.88) Blunder. h4 was best. } { [%eval 0.88] } (23... h4 24. e4) 24. Rxd8 { [%eval 1.22] } 24... h4 { [%eval 2.02] } 25. Rd5?? { (2.02 → Mate in 15) Checkmate is now unavoidable. Rf8 was best. } { [%eval #-15] } (25. Rf8 h3) 25... cxd5 { [%eval -7.57] } 26. c4? { (-7.57 → Mate in 7) Checkmate is now unavoidable. b4 was best. } { [%eval #-7] } (26. b4 h3) 26... dxc4 { [%eval #-7] } 27. b3 { [%eval #-6] } 27... cxb3 { [%eval #-6] } 28. axb3 { [%eval #-5] } 28... h3 { [%eval #-5] } 29. b4 { [%eval #-4] } 29... h2 { [%eval #-4] } 30. b5 { [%eval #-3] } 30... h1=Q { [%eval #-4] } 31. e4 { [%eval #-3] } 31... Qxe4 { [%eval #-3] } 32. b6 { [%eval #-2] } 32... Qe8 { [%eval #-2] } 33. b7 { [%eval #-1] } 33... Qa8 { [%eval #-1] } 34. bxa8=B# { Game ends by variant rule. } 0-1
