- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/9FOnCVfF"] [Date "2023.09.29"] [Round "-"] [White "rootblind"] [Black "Mohammedjavadf"] [Result "0-1"] [GameId "9FOnCVfF"] [UTCDate "2023.09.29"] [UTCTime "10:11:27"] [WhiteElo "1343"] [BlackElo "852"] [WhiteRatingDiff "-27"] [BlackRatingDiff "+61"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6?! { (0.00 → 0.70) Inaccuracy. Nh6 was best. } { [%eval 0.7] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. e3?? { (0.70 → Mate in 15) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-15] } (2. Nh3 g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bf6 exf6) 2... g5?? { (Mate in 15 → 2.07) Lost forced checkmate sequence. b5 was best. } { [%eval 2.07] } (2... b5 3. Bxb5 Bg7 4. Bxd7 Bxb2 5. Bxc8 Qxc8 6. Bxb2 Nc6 7. Bxh8) 3. Ba6 { [%eval 2.51] } 3... bxa6 { [%eval 2.38] } 4. g4?? { (2.38 → 0.55) Blunder. Ne2 was best. } { [%eval 0.55] } (4. Ne2 a5 5. a4 Ba6 6. c4 Bxc4 7. d3 Bxd3 8. Qxd3 e6 9. Qxh7 Rxh7 10. Nd2 Rxh2) 4... f5? { (0.55 → 1.70) Mistake. h5 was best. } { [%eval 1.7] } (4... h5) 5. gxf5 { [%eval 2.29] } 5... e6? { (2.29 → 4.31) Mistake. g4 was best. } { [%eval 4.31] } (5... g4 6. Qxg4) 6. fxe6 { [%eval 4.07] } 6... dxe6 { [%eval 4.05] } 7. e4?? { (4.05 → -0.29) Blunder. b4 was best. } { [%eval -0.29] } (7. b4 Bxb4) 7... Qxd2 { [%eval 0.17] } 8. Kxd2 { [%eval 1.03] } 8... Ba3?? { (1.03 → 4.23) Blunder. g4 was best. } { [%eval 4.23] } (8... g4 9. Qxg4) 9. Nxa3 { [%eval 3.86] } 9... Nc6?? { (3.86 → Mate in 12) Checkmate is now unavoidable. Ke7 was best. } { [%eval #12] } (9... Ke7 10. Ne2) 10. Nb5 { [%eval #12] } 10... axb5 { [%eval #11] } 11. e5 { [%eval #11] } 11... Nxe5 { [%eval #10] } 12. Qg4 { [%eval #11] } 12... Nxg4 { [%eval #10] } 13. h3?? { (Mate in 10 → -4.09) Lost forced checkmate sequence. h4 was best. } { [%eval -4.09] } (13. h4 Nxf2 14. hxg5 Nxh1 15. g6 hxg6 16. Nh3 Rxh3 17. c4 bxc4 18. b3 cxb3 19. axb3 Rxb3) 13... Nxf2 { [%eval -3.94] } 14. h4?? { (-3.94 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (14. b4 Nxh3) 14... Nxh1 { [%eval #-12] } 15. hxg5 { [%eval #-11] } 15... Nf6 { [%eval #-11] } 16. gxf6 { [%eval #-10] } 16... Ke7 { [%eval #-10] } 17. fxe7 { [%eval #-9] } 17... Rf8?? { (Mate in 9 → 3.84) Lost forced checkmate sequence. Rd8 was best. } { [%eval 3.84] } (17... Rd8 18. exd8=Q Bd7 19. Qxc7 Rf8 20. Qxd7 Ng3 21. Qxh7 Rb8 22. Qxa7 Nf5 23. Qxb8 Ne7 24. Qxb5) 18. exf8=K { [%eval 3.48] } 18... e5?? { (3.48 → Mate in 8) Checkmate is now unavoidable. h6 was best. } { [%eval #8] } (18... h6) 19. Kf7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-8] } (19. Nh3 Bxh3 20. Ke2 Rxf8 21. Kf2 Nxf2 22. c4 bxc4 23. Bf4 exf4 24. Rd1 Nxd1 25. a3 Nxb2) 19... Bh3 { [%eval #-8] } 20. Nxh3 { [%eval #-7] } 20... Rg8 { [%eval #-7] } 21. Kxg8 { [%eval #-6] } 21... Nf2?? { (Mate in 6 → 4.03) Lost forced checkmate sequence. e4 was best. } { [%eval 4.03] } (21... e4 22. Kxh7 Nf2 23. Nxf2 c6 24. Nxe4 c5 25. Nxc5 a6 26. Nxa6 b4 27. Nxb4#) 22. Kxh7 { [%eval 4.39] } 22... Nxh3 { [%eval 4.25] } 23. c4 { [%eval 3.95] } 23... bxc4 { [%eval 3.84] } 24. Kd3?? { (3.84 → -1.27) Blunder. Ke2 was best. } { [%eval -1.27] } (24. Ke2 Nf2) 24... cxd3 { [%eval -1.66] } 25. Bd2?? { (-1.66 → Mate in 4) Checkmate is now unavoidable. b4 was best. } { [%eval #-4] } (25. b4 Nf2) 25... a5 { [%eval #-4] } 26. Bxa5 { [%eval #-3] } 26... Ng1?? { (Mate in 3 → 0.36) Lost forced checkmate sequence. Nf2 was best. } { [%eval 0.36] } (26... Nf2 27. Bxc7 d2 28. Bxe5 Nd1 29. Rxd1#) 27. Bxc7?? { (0.36 → Mate in 3) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-3] } (27. Rxg1 e4) 27... Nh3 { [%eval #-3] } 28. Bxe5 { [%eval #-2] } 28... Ng1?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Nf4 was best. } { [%eval 0.0] } (28... Nf4 29. Bxf4 d2 30. Bxd2#) 29. Rxg1 { [%eval 0.0] } 29... d2 { [%eval 0.0] } 30. Rc1?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rg4 was best. } { [%eval #-5] } (30. Rg4 d1=B 31. b4 Bxg4 32. b5 Bd1 33. a3 Bb3 34. Kg8 Bxg8 35. b6 Bc4 36. Bf4 Be2) 30... dxc1=R { [%eval #-5] } 31. Bc7 { [%eval #-4] } 31... Rxc7 { [%eval #-4] } 32. b4 { [%eval #-3] } 32... Rxh7 { [%eval #-3] } 33. b5 { [%eval #-2] } 33... Rg7 { [%eval #-3] } 34. a4 { [%eval #-2] } 34... Rh7 { [%eval #-3] } 35. b6 { [%eval #-1] } 35... Ra7 { [%eval #-1] } 36. bxa7# { Game ends by variant rule. } 0-1