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[Event "rated Antichess game"] [Site "https://lichess.org/9AnxiccP"] [Date "2024.06.07"] [White "bhargavnageshvar"] [Black "atlasarda"] [Result "0-1"] [GameId "9AnxiccP"] [UTCDate "2024.06.07"] [UTCTime "14:38:34"] [WhiteElo "1170"] [BlackElo "1056"] [WhiteRatingDiff "-26"] [BlackRatingDiff "+25"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?! { (0.15 → -0.94) Inaccuracy. e3 was best. } { [%eval -0.94] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... e5?? { (-0.94 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. b3 b5 3. f3 Ng4 4. fxg4 c5 5. d4 cxd4 6. Qxd4) 2. h4?? { (Mate in 16 → -0.91) Lost forced checkmate sequence. f4 was best. } { [%eval -0.91] } (2. f4 exf4 3. g3 fxg3 4. b4 Bxb4 5. Bg2 Bxd2 6. Bxb7 Bxc1) 2... Qxh4 { [%eval -1.53] } 3. Rxh4 { [%eval -1.79] } 3... Ba3 { [%eval -1.08] } 4. Rxh7? { (-1.08 → -2.57) Mistake. bxa3 was best. } { [%eval -2.57] } (4. bxa3) 4... Bxb2?? { (-2.57 → 1.38) Blunder. Rxh7 was best. } { [%eval 1.38] } (4... Rxh7) 5. Rxg7 { [%eval 1.08] } 5... Bxc1 { [%eval 1.43] } 6. Rxg8?? { (1.43 → Mate in 11) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #-11] } (6. Qxc1) 6... Bxd2?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #11] } (6... Rxg8 7. Qxc1 Rxg2 8. Bxg2 b6 9. Bxa8 d5 10. Bxd5 Kd7 11. Bxf7 Ke8 12. Bxe8) 7. Rxe8?? { (Mate in 11 → 5.82) Lost forced checkmate sequence. Rxh8 was best. } { [%eval 5.82] } (7. Rxh8 Bxe1 8. Rxe8 Bxf2 9. Rxe5 Bxg1 10. Qxd7 Bxd7 11. Rc5 Bxc5 12. Na3 Bxa3) 7... Bxe1?? { (5.82 → Mate in 11) Checkmate is now unavoidable. Rxe8 was best. } { [%eval #11] } (7... Rxe8) 8. Rxc8 { [%eval #12] } 8... Bxf2 { [%eval #11] } 9. Rxb8?? { (Mate in 11 → -0.79) Lost forced checkmate sequence. Qxd7 was best. } { [%eval -0.79] } (9. Qxd7 Nxd7 10. Rxa8 Bxg1 11. Rxa7 Bxa7 12. e3 Bxe3 13. Nd2 Bxd2 14. c3 Bxc3) 9... Bxg1 { [%eval -0.53] } 10. Rxa8?? { (-0.53 → Mate in 7) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #-7] } (10. Qxd7) 10... Rxa8 { [%eval #-7] } 11. Qxd7 { [%eval #-6] } 11... Bd4?? { (Mate in 6 → 3.31) Lost forced checkmate sequence. a6 was best. } { [%eval 3.31] } (11... a6 12. Qxc7 Rd8 13. Qxd8 a5 14. Qxa5 Ba7 15. Qxa7 e4 16. Qxb7 e3 17. Qxf7#) 12. Qxd4 { [%eval 2.84] } 12... exd4 { [%eval 2.74] } 13. e3 { [%eval 2.5] } 13... dxe3 { [%eval 2.99] } 14. Nd2?? { (2.99 → 0.30) Blunder. Ba6 was best. } { [%eval 0.3] } (14. Ba6) 14... exd2 { [%eval 0.89] } 15. Rc1?? { (0.89 → -2.50) Blunder. Ba6 was best. } { [%eval -2.5] } (15. Ba6 bxa6) 15... dxc1=Q?? { (-2.50 → Mate in 4) Checkmate is now unavoidable. dxc1=K was best. } { [%eval #4] } (15... dxc1=K 16. g4) 16. c4?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Be2 was best. } { [%eval #-6] } (16. Be2 Qxc2 17. a3 Qxe2 18. g4 Qxg4 19. a4 Qxa4#) 16... Qxc4 { [%eval #-6] } 17. Bxc4 { [%eval #-5] } 17... b5 { [%eval #-5] } 18. Bxb5 { [%eval #-4] } 18... c6 { [%eval #-5] } 19. Bxc6 { [%eval #-4] } 19... Re8 { [%eval #-4] } 20. Bxe8 { [%eval #-3] } 20... a5 { [%eval #-3] } 21. Bxf7 { [%eval #-2] } 21... a4 { [%eval #-2] } 22. Bb3 { [%eval #-1] } 22... axb3 { [%eval #-1] } 23. axb3# { Game ends by variant rule. } 0-1