- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/8uY3GfGD"] [Date "2025.10.03"] [White "Hels123"] [Black "shrinikaroy10"] [Result "0-1"] [GameId "8uY3GfGD"] [UTCDate "2025.10.03"] [UTCTime "16:55:51"] [WhiteElo "1081"] [BlackElo "952"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+59"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c6?? { (Mate in 15 → 0.08) Lost forced checkmate sequence. e5 was best. } { [%eval 0.08] } (1... e5 2. dxe5 Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. d5?! { (0.08 → -0.84) Inaccuracy. Bh6 was best. } { [%eval -0.84] } (2. Bh6 Nxh6 3. d5 cxd5 4. Qxd5 Qc7 5. Qxf7 Nxf7 6. h4 Qxc2) 2... cxd5 { [%eval -1.05] } 3. Qxd5 { [%eval -0.84] } 3... Qa5?? { (-0.84 → 2.45) Blunder. Qc7 was best. } { [%eval 2.45] } (3... Qc7 4. Qxf7) 4. Qxf7?? { (2.45 → -0.45) Blunder. Qxa5 was best. } { [%eval -0.45] } (4. Qxa5 d6) 4... Kxf7 { [%eval -0.01] } 5. b4?? { (-0.01 → Mate in 15) Checkmate is now unavoidable. b3 was best. } { [%eval #-15] } (5. b3 Qxe1) 5... Qxa2 { [%eval #-15] } 6. Rxa2 { [%eval #-14] } 6... a5?? { (Mate in 14 → -0.77) Lost forced checkmate sequence. Nc6 was best. } { [%eval -0.77] } (6... Nc6 7. Rxa7 Nxb4 8. Rxa8 Nxc2 9. Rxc8 Nxe1 10. Rxf8 Nxg2 11. Bxg2 Kxf8 12. Bxb7) 7. bxa5?? { (-0.77 → Mate in 11) Checkmate is now unavoidable. Rxa5 was best. } { [%eval #-11] } (7. Rxa5 Rxa5) 7... Rxa5 { [%eval #-11] } 8. Rxa5 { [%eval #-10] } 8... Nc6?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. e5 was best. } { [%eval #10] } (8... e5 9. Rxe5 g5 10. Rxg5 Bh6 11. Rxg8 Rxg8 12. Bxh6 Rxg2 13. Bxg2 d5 14. Bxd5) 9. Bh6?? { (Mate in 10 → 0.81) Lost forced checkmate sequence. e4 was best. } { [%eval 0.81] } (9. e4 Nxa5 10. Bc4 Nxc4 11. Bh6 gxh6 12. Na3 Nxa3 13. e5 Nxc2 14. h4 Nxe1) 9... Nxa5 { [%eval 0.65] } 10. Bxg7 { [%eval 0.83] } 10... Kxg7 { [%eval 0.65] } 11. c4 { [%eval 0.47] } 11... Nxc4 { [%eval 0.75] } 12. Na3?? { (0.75 → -0.91) Blunder. e3 was best. } { [%eval -0.91] } (12. e3 Nxe3) 12... Nxa3 { [%eval -0.84] } 13. e4?? { (-0.84 → Mate in 10) Checkmate is now unavoidable. e3 was best. } { [%eval #-10] } (13. e3 b5) 13... e5?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. d5 was best. } { [%eval #7] } (13... d5 14. exd5 Be6 15. dxe6 Nc4 16. Bxc4 Kf7 17. exf7 Bh6 18. fxg8=K Rxg8 19. Bxg8) 14. Bb5?? { (Mate in 7 → 0.13) Lost forced checkmate sequence. Bc4 was best. } { [%eval 0.13] } (14. Bc4 Nxc4 15. Kd2 Nxd2 16. h4 Nxe4 17. h5 Nxf2 18. Ne2 Nxh1 19. h6 Kxh6) 14... Nxb5 { [%eval 0.61] } 15. Nf3?? { (0.61 → Mate in 9) Checkmate is now unavoidable. h3 was best. } { [%eval #-9] } (15. h3 d5) 15... Bb4 { [%eval #-10] } 16. Nxe5 { [%eval #-9] } 16... Bxe1 { [%eval #-9] } 17. Nxd7 { [%eval #-8] } 17... Bxd7 { [%eval #-8] } 18. Rxe1 { [%eval #-7] } 18... Nf6?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Bf5 was best. } { [%eval #5] } (18... Bf5 19. exf5 Ne7 20. Rxe7 Ra8 21. Rxb7 Nc7 22. Rxc7 Kf7 23. Rxf7 Re8 24. Rxh7) 19. Re2?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Ra1 was best. } { [%eval #-6] } (19. Ra1 Nxe4 20. h4 Nxf2 21. Rd1 Nxd1 22. g4 Bxg4 23. h5 Bxh5#) 19... Nxe4 { [%eval #-6] } 20. Rxe4 { [%eval #-5] } 20... Be6 { [%eval #-5] } 21. Rxe6 { [%eval #-4] } 21... Nd6 { [%eval #-5] } 22. Rxd6 { [%eval #-4] } 22... Rd8 { [%eval #-4] } 23. Rxd8 { [%eval #-3] } 23... Kf8?? { (Mate in 3 → 1.66) Lost forced checkmate sequence. Kh8 was best. } { [%eval 1.66] } (23... Kh8 24. Rxh8 h5 25. Rxh5 b5 26. Rxb5#) 24. Rxf8 { [%eval 2.75] } 24... h5?? { (2.75 → Mate in 9) Checkmate is now unavoidable. b5 was best. } { [%eval #9] } (24... b5) 25. Rg8?? { (Mate in 9 → 0.59) Lost forced checkmate sequence. h4 was best. } { [%eval 0.59] } (25. h4 b6 26. g3 b5 27. g4 hxg4 28. Rf3 gxf3 29. h5 b4 30. h6 b3) 25... h4 { [%eval 1.4] } 26. Rg3?? { (1.40 → Mate in 8) Checkmate is now unavoidable. f4 was best. } { [%eval #-8] } (26. f4 b5) 26... hxg3 { [%eval #-8] } 27. hxg3 { [%eval #-7] } 27... b5 { [%eval #-7] } 28. g4 { [%eval #-6] } 28... b4 { [%eval #-6] } 29. g5 { [%eval #-5] } 29... b3 { [%eval #-5] } 30. g6 { [%eval #-4] } 30... b2 { [%eval #-4] } 31. g7 { [%eval #-3] } 31... b1=N?? { (Mate in 3 → 1.32) Lost forced checkmate sequence. b1=R was best. } { [%eval 1.32] } (31... b1=R 32. g3 Re1 33. g8=K Re3 34. fxe3#) 32. g8=B?? { (1.32 → Mate in 6) Checkmate is now unavoidable. f3 was best. } { [%eval #-6] } (32. f3 Na3) 32... Nc3?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Na3 was best. } { [%eval #11] } (32... Na3 33. Bc4 Nxc4 34. f3 Nd6 35. f4 Nf7 36. f5 Ng5 37. f6 Nf3 38. gxf3#) 33. Ba2?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bd5 was best. } { [%eval #-10] } (33. Bd5 Nxd5 34. f4 Nxf4 35. g3 Nd5 36. g4 Nc3 37. g5 Nb5 38. g6 Nc7) 33... Nxa2 { [%eval #-10] } 34. f4 { [%eval #-6] } 34... Nc3 { [%eval #-6] } 35. f5 { [%eval #-5] } 35... Ne2 { [%eval #-6] } 36. g3 { [%eval #-5] } 36... Nxg3 { [%eval #-5] } 37. f6 { [%eval #-4] } 37... Ne2?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Ne4 was best. } { [%eval #5] } (37... Ne4 38. f7 Ng5 39. f8=B Nh7 40. Bh6 Nf8 41. Bxf8#) 38. f7 { [%eval #5] } 38... Nd4 { [%eval #4] } 39. f8=B { [%eval #4] } 39... Ne2 { [%eval #3] } 40. Be7 { [%eval #3] } 40... Nc3 { [%eval #2] } 41. Bf8 { [%eval #4] } 41... Nd1 { [%eval #3] } 42. Bg7?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Bd6 was best. } { [%eval #-1] } (42. Bd6 Nb2 43. Bc5 Na4 44. Bb6 Nxb6#) 42... Nc3 { [%eval #-1] } 43. Bxc3# { Game ends by variant rule. } 0-1