FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/8iI2DzQx"]
[Date "2025.08.16"]
[White "luanaarcangeli"]
[Black "yuvan10417"]
[Result "0-1"]
[GameId "8iI2DzQx"]
[UTCDate "2025.08.16"]
[UTCTime "12:24:14"]
[WhiteElo "1181"]
[BlackElo "1189"]
[WhiteRatingDiff "-22"]
[BlackRatingDiff "+30"]
[Variant "Antichess"]
[TimeControl "180+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. Qg4 { [%eval #13] } 3... Bxg4 { [%eval #12] } 4. f3?? { (Mate in 12 → 0.24) Lost forced checkmate sequence. Kd1 was best. } { [%eval 0.24] } (4. Kd1 Bxd1 5. Nc3 Bxc2 6. Ne4 Bxe4 7. b3 Bxg2 8. Rb1 Bxh1) 4... Bxf3 { [%eval 0.6] } 5. gxf3?? { (0.60 → -1.11) Blunder. Nxf3 was best. } { [%eval -1.11] } (5. Nxf3 g5) 5... Nc6?? { (-1.11 → Mate in 13) Checkmate is now unavoidable. e5 was best. } { [%eval #13] } (5... e5 6. h4) 6. b4 { [%eval #13] } 6... Nxb4 { [%eval #12] } 7. Na3?? { (Mate in 12 → -1.91) Lost forced checkmate sequence. a4 was best. } { [%eval -1.91] } (7. a4 Nxc2 8. e4 Nxe1 9. Nh3 Nxf3 10. e5 dxe5 11. d3 Qxd3 12. Rf1 Qxb1) 7... Nxc2 { [%eval -1.61] } 8. Nxc2 { [%eval -2.22] } 8... Rb8?? { (-2.22 → Mate in 9) Checkmate is now unavoidable. d5 was best. } { [%eval #9] } (8... d5 9. Na3) 9. Rb1 { [%eval #10] } 9... Rxb1 { [%eval #9] } 10. h3 { [%eval #9] } 10... Rxc1 { [%eval #8] } 11. Rh2?? { (Mate in 8 → -2.28) Lost forced checkmate sequence. Na3 was best. } { [%eval -2.28] } (11. Na3 Rxe1 12. Ne2 Rxe2 13. d4 Rxe3 14. Nc2 Rxf3 15. Rf1 Rxf1 16. Na1 Rxa1) 11... Rxe1 { [%eval -2.25] } 12. Nxe1 { [%eval -1.61] } 12... f6? { (-1.61 → -0.32) Mistake. d5 was best. } { [%eval -0.32] } (12... d5 13. f4) 13. Ne2? { (-0.32 → -1.84) Mistake. Nd3 was best. } { [%eval -1.84] } (13. Nd3 Kd7) 13... Nh6?? { (-1.84 → -0.08) Blunder. Qb8 was best. } { [%eval -0.08] } (13... Qb8 14. Ng2 e5 15. e4 h5 16. Ne3 Qb3 17. axb3 f5 18. Nxf5 d5 19. Nxg7) 14. Ng2?? { (-0.08 → Mate in 15) Checkmate is now unavoidable. Nc2 was best. } { [%eval #-15] } (14. Nc2 Rg8) 14... Ng4 { [%eval #-15] } 15. fxg4 { [%eval #-14] } 15... f5 { [%eval #-14] } 16. gxf5 { [%eval #-13] } 16... e5 { [%eval #-13] } 17. fxe6 { [%eval #-12] } 17... Qd7?? { (Mate in 12 → 4.95) Lost forced checkmate sequence. Kd7 was best. } { [%eval 4.95] } (17... Kd7 18. exd7 Qxd7 19. Nef4 Qxh3 20. Nxh3 g5 21. Nxg5 Bg7 22. Rxh7 Rxh7 23. Nxh7) 18. exd7 { [%eval 3.84] } 18... Kxd7 { [%eval 4.13] } 19. Nef4?? { (4.13 → Mate in 8) Checkmate is now unavoidable. e4 was best. } { [%eval #-8] } (19. e4) 19... Ke6 { [%eval #-9] } 20. Nxe6 { [%eval #-8] } 20... g6?? { (Mate in 8 → 7.81) Lost forced checkmate sequence. Be7 was best. } { [%eval 7.81] } (20... Be7 21. Nxg7 Bh4 22. Nxh4 Re8 23. Nxe8 d5 24. Nxc7 d4 25. Nxa6 dxe3 26. dxe3) 21. Nxf8 { [%eval 5.93] } 21... Rxf8 { [%eval 6.19] } 22. Nf4 { [%eval 7.03] } 22... Rxf4 { [%eval 7.94] } 23. exf4 { [%eval 4.88] } 23... g5 { [%eval 4.89] } 24. fxg5 { [%eval 5.37] } 24... h6 { [%eval 5.8] } 25. gxh6 { [%eval 6.84] } 25... c5 { [%eval 5.14] } 26. Re2 { [%eval 4.94] } 26... c4 { [%eval 6.66] } 27. Re5?? { (6.66 → 1.22) Blunder. h7 was best. } { [%eval 1.22] } (27. h7 a5) 27... dxe5 { [%eval 1.64] } 28. d4? { (1.64 → 0.00) Mistake. h7 was best. } { [%eval 0.0] } (28. h7 e4) 28... exd4 { [%eval 0.0] } 29. h7 { [%eval 0.0] } 29... c3 { [%eval 0.16] } 30. a4 { [%eval 0.0] } 30... a5 { [%eval -2.56] } 31. h4 { [%eval -2.85] } 31... d3 { [%eval -2.08] } 32. h5 { [%eval -1.75] } 32... c2?? { (-1.75 → 0.00) Blunder. d2 was best. } { [%eval 0.0] } (32... d2) 33. h6 { [%eval -0.93] } 33... d2?! { (-0.93 → -0.08) Inaccuracy. c1=R was best. } { [%eval -0.08] } (33... c1=R) 34. h8=Q?? { (-0.08 → -2.77) Blunder. h8=B was best. } { [%eval -2.77] } (34. h8=B d1=N) 34... c1=K?? { (-2.77 → 0.00) Blunder. d1=B was best. } { [%eval 0.0] } (34... d1=B 35. Qf8) 35. Qe8 { [%eval 0.0] } 35... Kd1?? { (0.00 → Mate in 15) Checkmate is now unavoidable. d1=N was best. } { [%eval #15] } (35... d1=N 36. Qe3 Nxe3 37. h7 Kd2 38. h8=K Nc4 39. Kg7 Ke3 40. Kf7 Ke4 41. Kg7) 36. Qe1?? { (Mate in 15 → -0.93) Lost forced checkmate sequence. Qd7 was best. } { [%eval -0.93] } (36. Qd7 a6 37. Qxd2 Kxd2 38. h7 Kd3 39. h8=R Kc3 40. Rg8 Kc4 41. Rg2 Kc5) 36... dxe1=K?! { (-0.93 → 0.00) Inaccuracy. dxe1=R was best. } { [%eval 0.0] } (36... dxe1=R 37. h7) 37. h7 { [%eval 0.0] } 37... Kde2?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Kc2 was best. } { [%eval #4] } (37... Kc2 38. h8=K Kc3 39. Kg7 Kc4 40. Kf6 Kb5 41. axb5 a6 42. bxa6 a4 43. a7) 38. h8=K?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. h8=R was best. } { [%eval 0.0] } (38. h8=R K1f2 39. Rb8 a6 40. Rb4 axb4 41. a5 b3#) 38... Kf3 { [%eval 0.0] } 39. Kg7 { [%eval 0.0] } 39... Ke4?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Kee2 was best. } { [%eval #8] } (39... Kee2 40. Kf6 Kfe3 41. Ke7 K2d3 42. Ke6 a6 43. Kd6 Ked2 44. Kc6 K2e3 45. Kd6) 40. Kh6?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Kf6 was best. } { [%eval 0.0] } (40. Kf6 Ke3 41. Ke5 Kf4 42. Kxf4 a6 43. Ke4 Kf1 44. Kd5 Kg2 45. Kc5 Kh1) 40... Kf2 { [%eval 0.0] } 41. Kh5 { [%eval -0.24] } 41... Kg2 { [%eval 0.0] } 42. Kg4?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Kg6 was best. } { [%eval #-3] } (42. Kg6 Kef3 43. Kf7 Kgf2 44. Ke6 K3e3 45. Kd7 Kd3 46. Kc6 a6 47. Kd6 Kf3) 42... Kg3 { [%eval #-3] } 43. Kxg3 { [%eval #-2] } 43... Kf3 { [%eval #-2] } 44. Kxf3 { [%eval #-1] } 44... a6 { [%eval #-1] } 45. Ke4# { Game ends by variant rule. } 0-1