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[Event "Copa Amistad antichess Arena"] [Site "https://lichess.org/8XF56KA3"] [Date "2021.08.01"] [Round "-"] [White "S_Hernandez"] [Black "Hectoruko"] [Result "0-1"] [GameId "8XF56KA3"] [UTCDate "2021.08.01"] [UTCTime "17:45:43"] [WhiteElo "1679"] [BlackElo "1325"] [WhiteRatingDiff "-371"] [BlackRatingDiff "+79"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... Bd6?? { (Mate in 14 → -6.66) Lost forced checkmate sequence. Ba3 was best. } { [%eval -6.66] } (2... Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5) 3. Qxd6?? { (-6.66 → Mate in 13) Checkmate is now unavoidable. exd6 was best. } { [%eval #-13] } (3. exd6 cxd6 4. Qxd6 Qa5 5. Qxd7 Bxd7 6. g4 Bxg4 7. h4 Qxa2) 3... cxd6 { [%eval #-13] } 4. exd6 { [%eval #-12] } 4... Qc7 { [%eval #-12] } 5. dxc7 { [%eval #-11] } 5... d5?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. g5 was best. } { [%eval #13] } (5... g5 6. Bxg5 Nf6 7. Bxf6 Kf8 8. Bxh8 f6 9. cxb8=K Rxb8 10. Bxf6 Ke7 11. Bxe7 d6 12. Bxd6) 6. cxb8=Q { [%eval #13] } 6... Rxb8 { [%eval #12] } 7. Bd2?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. g4 was best. } { [%eval #-10] } (7. g4 Bxg4 8. e4 dxe4 9. Kd1 Bxd1 10. Nc3 Bxc2 11. Nxe4 Bxe4 12. a4 Bxh1 13. Bh6 Nxh6) 7... Bg4?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (7... g5 8. Bxg5 Kd8 9. Bxd8 Nf6 10. Bxf6 h5 11. Bxh8 f6 12. Bxf6 Bh3 13. gxh3 Rh8 14. Bxh8) 8. Ba5?? { (Mate in 12 → 3.25) Lost forced checkmate sequence. e4 was best. } { [%eval 3.25] } (8. e4 dxe4 9. Kd1 Bxd1 10. Nc3 Bxc2 11. Nxe4 Bxe4 12. Be2 Bxg2 13. a4 Bxh1 14. Bh6 gxh6) 8... Bxe2 { [%eval 4.66] } 9. Kxe2?? { (4.66 → 1.71) Blunder. Bxe2 was best. } { [%eval 1.71] } (9. Bxe2) 9... Rd8 { [%eval 1.82] } 10. Bxd8 { [%eval 2.2] } 10... Kxd8 { [%eval 1.77] } 11. Ke3?? { (1.77 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (11. c4) 11... d4 { [%eval #-10] } 12. Kxd4 { [%eval #-9] } 12... Nf6?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (12... b5 13. Bxb5 Ke8 14. Bxe8 h6 15. Bxf7 Rh7 16. Bxg8 a5 17. Bxh7 g6 18. Bxg6 h5 19. Bxh5) 13. Ke4 { [%eval #11] } 13... Nxe4 { [%eval #10] } 14. Ba6?? { (Mate in 10 → 2.11) Lost forced checkmate sequence. Bc4 was best. } { [%eval 2.11] } (14. Bc4 Nxf2 15. Bxf7 Nxh1 16. Bg6 hxg6 17. g4 Rxh2 18. Ne2 Rxe2 19. g5 Rxc2 20. Nd2 Rxd2) 14... bxa6?? { (2.11 → Mate in 9) Checkmate is now unavoidable. Nxf2 was best. } { [%eval #9] } (14... Nxf2 15. Bxb7) 15. a4?? { (Mate in 9 → 3.62) Lost forced checkmate sequence. Nf3 was best. } { [%eval 3.62] } (15. Nf3 Nxf2 16. Rd1 Nxd1 17. Ng5 Nxb2 18. Nxh7 Rxh7 19. Nc3 Rxh2 20. Re1 Rxg2 21. a3 Rxc2) 15... Nxf2 { [%eval #16] } 16. b4?? { (Mate in 16 → 2.63) Lost forced checkmate sequence. Nd2 was best. } { [%eval 2.63] } (16. Nd2 Nxh1 17. h4 g5 18. hxg5 f5 19. gxf6 h5 20. c4 Ke7 21. fxe7 Rf8 22. exf8=N h4) 16... Nxh1 { [%eval 3.1] } 17. Nd2?? { (3.10 → 0.00) Blunder. a5 was best. } { [%eval 0.0] } (17. a5) 17... Ng3?? { (0.00 → 2.26) Blunder. a5 was best. } { [%eval 2.26] } (17... a5 18. bxa5 Ng3 19. hxg3 Ke7 20. a6 g5 21. Nb1 Kd6 22. Nd2 Ke7) 18. hxg3 { [%eval 1.42] } 18... Re8?? { (1.42 → Mate in 7) Checkmate is now unavoidable. a5 was best. } { [%eval #7] } (18... a5 19. bxa5) 19. b5?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Re1 was best. } { [%eval #-6] } (19. Re1 Rxe1 20. a5 Rxg1 21. c4 Rxg2 22. Nb3 Rxg3 23. c5 Rxb3 24. c6 Rxb4 25. c7 Kxc7#) 19... axb5 { [%eval #-6] } 20. axb5 { [%eval #-5] } 20... Re1 { [%eval #-9] } 21. Rxa7 { [%eval #-8] } 21... Rxg1 { [%eval #-8] } 22. Rxf7 { [%eval #-7] } 22... Rxg2 { [%eval #-7] } 23. Rxg7 { [%eval #-6] } 23... Rxg3?? { (Mate in 6 → 3.41) Lost forced checkmate sequence. Rxd2 was best. } { [%eval 3.41] } (23... Rxd2 24. Rxh7 Rxc2 25. Rd7 Kxd7 26. b6 Ke8 27. b7 Rc8 28. bxc8=K Kd8 29. Kxd8#) 24. Rxh7?? { (3.41 → Mate in 2) Checkmate is now unavoidable. Rxg3 was best. } { [%eval #-2] } (24. Rxg3 Kd7) 24... Rd3 { [%eval #-2] } 25. cxd3 { [%eval #-1] } 25... Kd7 { [%eval #-1] } 26. Rxd7# { Game ends by variant rule. } 0-1