- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/8WfXLeSi"] [Date "2025.01.24"] [White "DeathGun747"] [Black "maxhelion36"] [Result "1-0"] [GameId "8WfXLeSi"] [UTCDate "2025.01.24"] [UTCTime "14:50:52"] [WhiteElo "1114"] [BlackElo "944"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-22"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Nc3? { (1.22 → -0.10) Mistake. b3 was best. } { [%eval -0.1] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... b5 { [%eval -0.23] } 3. Nxb5 { [%eval -0.55] } 3... d6? { (-0.55 → 0.69) Mistake. c5 was best. } { [%eval 0.69] } (3... c5 4. Nxa7 Rxa7 5. b4 cxb4 6. Ba3 bxa3 7. e4 Ra6 8. Bxa6) 4. Nxa7 { [%eval 0.79] } 4... Rxa7 { [%eval 1.09] } 5. Rb1 { [%eval 1.16] } 5... Rxa2 { [%eval 0.52] } 6. Ra1?? { (0.52 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (6. g4 Bxg4) 6... Rxb2 { [%eval #-13] } 7. Bxb2 { [%eval #-12] } 7... Bh3 { [%eval #-13] } 8. Bxg7 { [%eval #-13] } 8... Bxf1?? { (Mate in 13 → 0.06) Lost forced checkmate sequence. Bxg7 was best. } { [%eval 0.06] } (8... Bxg7) 9. Kxf1 { [%eval 0.43] } 9... Bxg7 { [%eval 0.23] } 10. Ra8?? { (0.23 → Mate in 11) Checkmate is now unavoidable. Qb1 was best. } { [%eval #-11] } (10. Qb1) 10... Na6?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Qd7 was best. } { [%eval 0.0] } (10... Qd7 11. Rxb8 Qc8 12. Rxc8 Bb2 13. Rxc7 Kd7 14. Rxd7 e6 15. Rxd6 Ba1 16. Qxa1) 11. Rxa6?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Rxd8 was best. } { [%eval #-10] } (11. Rxd8 Kxd8 12. Qa1 Bxa1 13. d3 Be5 14. Kg2 Bxg3 15. fxg3 Kd7 16. h4 e6) 11... Bc3 { [%eval #-10] } 12. Rxd6 { [%eval #-9] } 12... Bxd2?? { (Mate in 9 → -0.28) Lost forced checkmate sequence. Qxd6 was best. } { [%eval -0.28] } (12... Qxd6 13. dxc3 Qxg3 14. fxg3 Kd7 15. Qxd7 Nf6 16. Qxe7 Ra8 17. Qxf7 Nd7 18. Qxd7) 13. Qxd2 { [%eval -0.23] } 13... Qxd6?! { (-0.23 → 0.72) Inaccuracy. cxd6 was best. } { [%eval 0.72] } (13... cxd6) 14. Qxd6 { [%eval 0.37] } 14... exd6?? { (0.37 → 3.11) Blunder. cxd6 was best. } { [%eval 3.11] } (14... cxd6 15. Ke1 e6 16. Kd2 Ne7 17. h4 Kd7 18. Kc3 d5 19. e4 dxe4 20. Ne2) 15. c3?? { (3.11 → -0.14) Blunder. f4 was best. } { [%eval -0.14] } (15. f4 d5) 15... Nf6?? { (-0.14 → 1.61) Blunder. Ne7 was best. } { [%eval 1.61] } (15... Ne7 16. Nf3 Kd7 17. Kg2 Nc6 18. e3 Kc8 19. Nd4 Nxd4 20. exd4 Rd8 21. Kf3) 16. e4 { [%eval 1.51] } 16... Nxe4 { [%eval 2.22] } 17. f4?? { (2.22 → Mate in 6) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-6] } (17. Ke2) 17... Nxg3 { [%eval #-6] } 18. hxg3 { [%eval #-5] } 18... Ke7?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rf8 was best. } { [%eval #6] } (18... Rf8 19. Rxh7 f5 20. Rxc7 Kd7 21. Rxd7 Rh8 22. Rxd6 Rh4 23. gxh4#) 19. Rxh7 { [%eval #6] } 19... Rxh7 { [%eval #5] } 20. Nh3 { [%eval #5] } 20... Rxh3 { [%eval #4] } 21. Ke2 { [%eval #4] } 21... Rxg3 { [%eval #3] } 22. Ke3 { [%eval #3] } 22... Rxe3 { [%eval #2] } 23. f5 { [%eval #2] } 23... Rxc3 { [%eval #1] } 24. f6 { [%eval #1] } 24... Kxf6# { Black offers draw } { Game ends by variant rule. } 1-0