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[Event "rated variant:antichess game"] [Site "https://lichess.org/8PHEyWPP"] [Date "2025.01.28"] [Round "-"] [White "Jermiojoseph"] [Black "kkrithikdev"] [Result "0-1"] [GameId "8PHEyWPP"] [UTCDate "2025.01.28"] [UTCTime "12:02:24"] [WhiteElo "994"] [BlackElo "977"] [WhiteRatingDiff "-42"] [BlackRatingDiff "+150"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → -3.60) Blunder. e3 was best. } { [%eval -3.6] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... Nc6?? { (-3.70 → Mate in 15) Checkmate is now unavoidable. Bd6 was best. } { [%eval #15] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxd7?? { (Mate in 15 → 6.21) Lost forced checkmate sequence. Nxc6 was best. } { [%eval 6.21] } (3. Nxc6 dxc6 4. b4 Bxb4 5. Bb2 Bxd2 6. Bxg7 Bxe1 7. Qxd8 Bxf2) 3... Kxd7?? { (6.21 → Mate in 17) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #17] } (3... Qxd7 4. g4) 4. d4 { [%eval #18] } 4... Nxd4 { [%eval #17] } 5. Qxd4 { [%eval 9.52] } 5... Bb4? { (9.52 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (5... g5 6. Bxg5) 6. Qxd7 { [%eval #14] } 6... Bxe1 { [%eval #12] } 7. Qxc7 { [%eval #13] } 7... Qxc7 { [%eval #13] } 8. Bf4?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. Bg5 was best. } { [%eval #-10] } (8. Bg5 Bxf2 9. Rg1 Bxg1 10. e4 Qxh2 11. Be2 Qxg2 12. Bf1 Qxc2) 8... Qxf4?? { (Mate in 10 → 2.02) Lost forced checkmate sequence. Bxf2 was best. } { [%eval 2.02] } (8... Bxf2 9. Bxc7 Bh3 10. gxh3 Bg1 11. Rxg1 Ne7 12. Rxg7 h6 13. Rxf7 h5 14. Rxe7) 9. e3?? { (2.02 → Mate in 9) Checkmate is now unavoidable. b4 was best. } { [%eval #-9] } (9. b4 Qxf2 10. Nd2 Bxd2 11. Rd1 Bxb4 12. Rd8 Qxe2 13. Bxe2 Bd6 14. Rxc8 Bxh2) 9... Qxe3 { [%eval #-10] } 10. fxe3 { [%eval #-9] } 10... Bc3 { [%eval #-11] } 11. bxc3 { [%eval #-10] } 11... Bh3 { [%eval #-10] } 12. gxh3 { [%eval #-9] } 12... Re8?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. b5 was best. } { [%eval #9] } (12... b5 13. Bxb5 Re8 14. Bxe8 h6 15. Bxf7 Rh7 16. Bxg8 a5 17. Bxh7 g6 18. Bxg6) 13. Rg1 { [%eval #10] } 13... Rxe3 { [%eval #9] } 14. Rxg7 { [%eval #9] } 14... Rxc3 { [%eval #8] } 15. Rxh7?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Rxf7 was best. } { [%eval #-6] } (15. Rxf7 Rxc2 16. Rxb7 Rxh2 17. Rxh7 Rxa2 18. Rxh8 Rxa1 19. Rxg8 Rxb1 20. Rg4 Rxf1) 15... Rxh7 { [%eval #-6] } 16. Nxc3 { [%eval #-5] } 16... Rxh3 { [%eval #-5] } 17. Bxh3 { [%eval #-4] } 17... f5 { [%eval #-4] } 18. Bxf5 { [%eval #-3] } 18... Ne7?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (18... b5 19. Nxb5 Nf6 20. Nxa7 Ne4 21. Bxe4#) 19. Re1 { [%eval #11] } 19... Nxf5 { [%eval #10] } 20. Re3?? { (Mate in 10 → 1.12) Lost forced checkmate sequence. h4 was best. } { [%eval 1.12] } (20. h4 Nxh4 21. Nd1 b5 22. Re2 Nf5 23. Ne3 Nxe3 24. Rxe3 b4 25. Rd3 b3) 20... Nxe3 { [%eval 1.14] } 21. Nd5? { (1.14 → 0.00) Mistake. h4 was best. } { [%eval 0.0] } (21. h4 Nxc2) 21... Nxc2?! { (0.00 → 0.68) Inaccuracy. Nxd5 was best. } { [%eval 0.68] } (21... Nxd5 22. c3 Nxc3 23. h4 Nxa2 24. h5 Nb4 25. h6 Nc6 26. h7 Nb8 27. h8=B) 22. Nb4?! { (0.68 → 0.00) Inaccuracy. a3 was best. } { [%eval 0.0] } (22. a3 Nxa3 23. h4 a5 24. Nf4 Nc4 25. h5 a4 26. h6 b5 27. h7 a3) 22... Nxb4 { [%eval 0.05] } 23. h4 { [%eval 0.0] } 23... Nxa2 { [%eval 0.0] } 24. h5 { [%eval 0.0] } 24... b5?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Nb4 was best. } { [%eval #8] } (24... Nb4 25. h6 b6 26. h7 Nc6 27. h8=N b5 28. Ng6 Nb4 29. Nh4 Na6 30. Nf5) 25. h6 { [%eval #8] } 25... b4 { [%eval #7] } 26. h7 { [%eval #7] } 26... b3 { [%eval #6] } 27. h8=Q?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. h8=R was best. } { [%eval #-3] } (27. h8=R Nc3 28. Rc8 a6 29. Rxc3 a5 30. Rxb3 a4 31. Rb4 a3 32. Rb2 axb2#) 27... b2 { [%eval #-3] } 28. Qxb2 { [%eval #-2] } 28... Nc3 { [%eval #-2] } 29. Qxc3 { [%eval #-1] } 29... a5 { [%eval #-1] } 30. Qxa5# { Game ends by variant rule. } 0-1