FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/7ungjbKw"]
[Date "2025.01.29"]
[White "davidov12"]
[Black "AngelsDontKill"]
[Result "0-1"]
[GameId "7ungjbKw"]
[UTCDate "2025.01.29"]
[UTCTime "06:10:06"]
[WhiteElo "1164"]
[BlackElo "1209"]
[WhiteRatingDiff "-31"]
[BlackRatingDiff "+43"]
[Variant "Antichess"]
[TimeControl "120+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. d3?? { (Mate in 14 → 3.62) Lost forced checkmate sequence. Qg4 was best. } { [%eval 3.62] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Qxd3 { [%eval 4.54] } 5. Qxd3 { [%eval 3.9] } 5... Ba6?? { (3.90 → Mate in 13) Checkmate is now unavoidable. Bh3 was best. } { [%eval #13] } (5... Bh3 6. Nxh3) 6. Qxh7 { [%eval #14] } 6... Rxh7 { [%eval #13] } 7. c4?? { (Mate in 13 → 4.54) Lost forced checkmate sequence. Kf1 was best. } { [%eval 4.54] } (7. Kf1 Bxf1 8. Nf3 Bxg2 9. h4 Bxh1 10. Ne1 Rxh4 11. Ng2 Bxg2 12. e4 Bxe4) 7... Bxc4 { [%eval 4.61] } 8. Ne2?? { (4.61 → Mate in 12) Checkmate is now unavoidable. Na3 was best. } { [%eval #-12] } (8. Na3) 8... Rxh2 { [%eval #-12] } 9. Rxh2 { [%eval #-11] } 9... Bxa2 { [%eval #-11] } 10. Rxa2 { [%eval #-10] } 10... Rc8 { [%eval #-10] } 11. Rxa7 { [%eval #-9] } 11... Ra8?? { (Mate in 9 → 1.38) Lost forced checkmate sequence. Rd8 was best. } { [%eval 1.38] } (11... Rd8 12. Rxc7 Rd4 13. Nxd4 e5 14. Nxc6 Bc5 15. Nxe5 Bxe3 16. Nxf7 Bxf2 17. Kxf2) 12. Rxa8?? { (1.38 → Mate in 7) Checkmate is now unavoidable. Rxc7 was best. } { [%eval #-7] } (12. Rxc7 Rb8) 12... Nh6 { [%eval #-7] } 13. Rxh6 { [%eval #-6] } 13... gxh6 { [%eval #-6] } 14. Rxe8 { [%eval #-5] } 14... e5 { [%eval #-5] } 15. Rxe5 { [%eval #-3] } 15... f5 { [%eval #-5] } 16. Rxf5 { [%eval #-4] } 16... Bc5 { [%eval #-4] } 17. Rxc5 { [%eval #-3] } 17... h5 { [%eval #-3] } 18. Rxh5 { [%eval #-2] } 18... c5 { [%eval #-2] } 19. Rxc5 { [%eval #-1] } 19... c6 { [%eval #-1] } 20. Rxc6# { Game ends by variant rule. } 0-1
