- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/7qOlONfP"] [Date "2025.10.25"] [White "Tyman_arma_3"] [Black "rickhehehehehehehehh"] [Result "0-1"] [GameId "7qOlONfP"] [UTCDate "2025.10.25"] [UTCTime "16:05:15"] [WhiteElo "827"] [BlackElo "1167"] [WhiteRatingDiff "-77"] [BlackRatingDiff "+22"] [Variant "Standard"] [TimeControl "60+10"] [ECO "A00"] [Opening "Grob Opening: Grob Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4? { (0.15 → -0.96) Mistake. c4 was best. } { [%eval -0.96] } (1. c4 e5 2. g3 Nf6 3. Bg2 Bc5 4. d3 O-O 5. Nc3 Re8) 1... d5 { [%eval -0.94] } 2. Bg2 { [%eval -1.0] } { A00 Grob Opening: Grob Gambit } 2... b5?! { (-1.00 → -0.21) Inaccuracy. Bxg4 was best. } { [%eval -0.21] } (2... Bxg4 3. c4 c6 4. Qb3 e6 5. Qxb7 Nd7 6. Nc3 Ne7 7. cxd5) 3. Nh3? { (-0.21 → -1.52) Mistake. g5 was best. } { [%eval -1.52] } (3. g5 e6 4. h4 h6 5. d4 hxg5 6. Bxg5 Be7 7. Nf3 Nf6) 3... Nc6? { (-1.52 → -0.38) Mistake. Bxg4 was best. } { [%eval -0.38] } (3... Bxg4 4. Nf4 Nf6 5. d4 e6 6. a4 b4 7. c4 c6 8. cxd5 cxd5 9. f3) 4. O-O?! { (-0.38 → -1.42) Inaccuracy. Nf4 was best. } { [%eval -1.42] } (4. Nf4) 4... Nb4?? { (-1.42 → 0.75) Blunder. Bxg4 was best. } { [%eval 0.75] } (4... Bxg4 5. Nf4 e6 6. f3 Bf5 7. e4 dxe4 8. fxe4 Bxe4 9. Bxe4 Qd4+ 10. Rf2) 5. Ng5? { (0.75 → -0.71) Mistake. a4 was best. } { [%eval -0.71] } (5. a4 h5) 5... f6 { [%eval -0.37] } 6. d4?! { (-0.37 → -1.24) Inaccuracy. c3 was best. } { [%eval -1.24] } (6. c3) 6... fxg5 { [%eval -0.92] } 7. Bxg5?! { (-0.92 → -1.91) Inaccuracy. a4 was best. } { [%eval -1.91] } (7. a4) 7... h6 { [%eval -1.45] } 8. Bf4 { [%eval -1.81] } 8... g5?? { (-1.81 → -0.02) Blunder. Nf6 was best. } { [%eval -0.02] } (8... Nf6 9. a4 bxa4 10. c3 Nc6 11. e4 e6 12. e5 Ng8 13. Qxa4 Ne7 14. Nd2) 9. Bg3?! { (-0.02 → -0.86) Inaccuracy. Be5 was best. } { [%eval -0.86] } (9. Be5 Nf6) 9... Nf6 { [%eval -0.48] } 10. f3? { (-0.48 → -2.07) Mistake. a4 was best. } { [%eval -2.07] } (10. a4 bxa4) 10... Nc6 { [%eval -1.78] } 11. h3 { [%eval -2.31] } 11... Bg7 { [%eval -2.3] } 12. Qd3 { [%eval -2.77] } 12... O-O { [%eval -2.83] } 13. a3 { [%eval -3.09] } 13... Rb8 { [%eval -2.46] } 14. Qb3? { (-2.46 → -4.74) Mistake. Nc3 was best. } { [%eval -4.74] } (14. Nc3 e6 15. f4 gxf4 16. Rxf4 Qd7 17. Raf1 Bb7 18. h4 Ne7 19. Bh3 Ne4) 14... Nxd4 { [%eval -4.54] } 15. f4?! { (-4.54 → -6.69) Inaccuracy. Qd3 was best. } { [%eval -6.69] } (15. Qd3 Ne6 16. e3 d4 17. f4 dxe3 18. Qxd8 Rxd8 19. fxg5 hxg5 20. Nc3 Bb7) 15... Nxe2+ { [%eval -5.55] } 16. Kf2 { [%eval -6.52] } 16... Nd4 { [%eval -6.23] } 17. Kg1 { [%eval -7.77] } 17... Nxb3 { [%eval -7.68] } 18. cxb3 { [%eval -7.48] } 18... Ba6 { [%eval -6.83] } 19. Nd2 { [%eval -6.71] } 19... b4 { [%eval -6.57] } 20. Rf2 { [%eval -6.78] } 20... bxa3 { [%eval -6.23] } 21. Rxa3 { [%eval -6.59] } 21... Qd6 { [%eval -6.41] } 22. Ra1 { [%eval -6.82] } 22... Qc5 { [%eval -5.87] } 23. Kh2 { [%eval -6.62] } 23... d4?! { (-6.62 → -5.06) Inaccuracy. e5 was best. } { [%eval -5.06] } (23... e5 24. fxg5 Nxg4+ 25. hxg4 Rxf2 26. gxh6 Bxh6 27. Rxa6 c6 28. Bxe5 Bf4+ 29. Bxf4) 24. fxg5 { [%eval -6.08] } 24... hxg5 { [%eval -5.37] } 25. Bxc7?! { (-5.37 → -7.91) Inaccuracy. Rxa6 was best. } { [%eval -7.91] } (25. Rxa6 Rb6 26. Ra1 Nxg4+ 27. hxg4 Be5 28. Rxf8+ Kxf8 29. Rf1+ Rf6 30. Bf3 Bxg3+) 25... Qxc7+ { [%eval -8.05] } 26. Kg1 { [%eval -7.94] } 26... Qg3 { [%eval -7.63] } 27. Rxa6? { (-7.63 → Mate in 10) Checkmate is now unavoidable. Rf3 was best. } { [%eval #-10] } (27. Rf3 Qd6 28. Nc4 Bxc4 29. bxc4 d3 30. Rff1 Qb6+ 31. Kh1 Rbd8 32. Bf3 e6) 27... Nxg4 { [%eval #-11] } 28. Rf3 { [%eval #-5] } 28... Rxf3 { [%eval #-4] } 29. Nxf3 { [%eval #-4] } 29... d3?! { (Mate in 4 → -11.38) Lost forced checkmate sequence. Ne3 was best. } { [%eval -11.38] } (29... Ne3 30. Nh4 Qe1+ 31. Bf1 Qxf1+ 32. Kh2 Be5#) 30. Rxa7?! { (-11.38 → Mate in 4) Checkmate is now unavoidable. Rg6 was best. } { [%eval #-4] } (30. Rg6 Qf2+ 31. Kh1 Ne3 32. Rxg5 Nxg2 33. Nd4 Qxd4 34. Kxg2 Qe4+ 35. Kg3 Qe1+) 30... Bxb2 { [%eval #-6] } 31. hxg4 { [%eval #-6] } 31... Qxg4? { (Mate in 6 → -8.49) Lost forced checkmate sequence. Rc8 was best. } { [%eval -8.49] } (31... Rc8 32. Rxe7 Bd4+ 33. Kh1 Rc1+ 34. Re1 Rxe1+ 35. Nxe1 Qh4+ 36. Bh3 Qxh3#) 32. Rxe7 { [%eval -8.58] } 32... Ba3 { [%eval -7.61] } 33. Re3 { [%eval -9.6] } 33... Rxb3 { [%eval -14.32] } 34. Re8+ { [%eval -11.61] } 34... Kf7 { [%eval -8.76] } 35. Re3? { (-8.76 → Mate in 7) Checkmate is now unavoidable. Ne5+ was best. } { [%eval #-7] } (35. Ne5+ Kxe8 36. Nxg4 Bc5+ 37. Kh2 d2 38. Nf6+ Kd8 39. Ne4 d1=Q 40. Nxc5 Qd6+) 35... Qxf3?? { (Mate in 7 → -3.75) Lost forced checkmate sequence. Rb1+ was best. } { [%eval -3.75] } (35... Rb1+ 36. Kf2 Rb2+ 37. Ke1 Bb4+ 38. Nd2 Bxd2+ 39. Kf1 Bxe3 40. Bd5+ Kf6 41. Bg2) 36. Rxf3+ { [%eval -3.4] } 36... Kg6?? { (-3.40 → -0.19) Blunder. Kg7 was best. } { [%eval -0.19] } (36... Kg7 37. Rf5 d2 38. Rxg5+ Kf6 39. Rd5 Rb1+ 40. Kf2 d1=R 41. Rxd1 Rxd1 42. Bc6) 37. Bh3?? { (-0.19 → -4.66) Blunder. Rxd3 was best. } { [%eval -4.66] } (37. Rxd3) 37... d2 { [%eval -4.44] } 38. Rxb3?? { (-4.44 → Mate in 8) Checkmate is now unavoidable. Bf5+ was best. } { [%eval #-8] } (38. Bf5+ Kh5) 38... d1=Q+ { [%eval #-7] } 39. Bf1 { [%eval #-7] } 39... Qxb3 { [%eval #-7] } 40. Kh1 { [%eval #-4] } 40... Qd5+ { [%eval #-5] } 41. Kh2 { [%eval #-5] } 41... Bd6+ { [%eval #-5] } 42. Kg1 { [%eval #-5] } 42... Qe5 { [%eval #-6] } 43. Bg2 { [%eval #-4] } 43... Qh2+ { [%eval #-7] } 44. Kf2 { [%eval #-7] } 44... Bg3+ { [%eval #-7] } 45. Kf3 { [%eval #-7] } 45... Qxg2+ { [%eval #-15] } 46. Kxg2 { [%eval #-14] } 46... g4?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. Bf4 was best. } { [%eval 0.0] } (46... Bf4 47. Kf3 Kf5 48. Ke2 Ke4 49. Ke1 g4 50. Kf2 g3+ 51. Kg2 Ke3 52. Kf1) 47. Kxg3 { [%eval 0.0] } 47... Kg5 { [%eval 0.0] } 48. Kg2 { [%eval 0.0] } 48... Kf4 { [%eval 0.0] } 49. Kg1?? { (0.00 → -5.67) Blunder. Kf2 was best. } { [%eval -5.67] } (49. Kf2 g3+ 50. Kg1 Kf3 51. Kh1 Kg4 52. Kg1 Kh3 53. Kh1 Kg4) 49... g3?? { (-5.67 → 0.00) Blunder. Kg3 was best. } { [%eval 0.0] } (49... Kg3 50. Kf1 Kh2 51. Ke2 g3 52. Kd3 g2 53. Kc4 Kg3 54. Kd5 Kf4 55. Kd6) 50. Kh1?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-6] } (50. Kg2 Kg4 51. Kg1 Kf3 52. Kh1 Ke3 53. Kg1) 50... Kf3 { [%eval #-5] } 51. Kg1 { [%eval #-5] } 51... g2 { [%eval #-4] } 52. Kh2 { [%eval #-4] } 52... Kf2 { [%eval #-3] } 53. Kh3 { [%eval #-3] } 53... g1=Q { [%eval #-2] } 54. Kh4 { [%eval #-2] } 54... Kf3 { [%eval #-2] } 55. Kh3 { [%eval #-1] } 55... Qh1# { Black wins by checkmate. } 0-1