- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/7WD9TfBu"] [Date "2025.02.03"] [White "UglySwede"] [Black "ded14"] [Result "0-1"] [GameId "7WD9TfBu"] [UTCDate "2025.02.03"] [UTCTime "21:45:57"] [WhiteElo "1984"] [BlackElo "1534"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?! { (-0.74 → 0.11) Inaccuracy. g6 was best. } { [%eval 0.11] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxd5 { [%eval 0.13] } 2... Qxd5 { [%eval 0.04] } 3. g4 { [%eval 0.17] } 3... Bxg4 { [%eval 0.12] } 4. Qa4 { [%eval 0.0] } 4... Bxe2 { [%eval 0.1] } 5. Qxe8 { [%eval -0.4] } 5... Qxd2?? { (-0.40 → 3.43) Blunder. Bxf1 was best. } { [%eval 3.43] } (5... Bxf1 6. Kxf1 Qxa2 7. Qxf8 Qxb2 8. Qxf7 Qxc1 9. Rxa7 Rxa7 10. Qxe7) 6. Nxd2 { [%eval 2.86] } 6... Bxf1 { [%eval 2.71] } 7. Qxf7?! { (2.71 → 1.96) Inaccuracy. Nxf1 was best. } { [%eval 1.96] } (7. Nxf1 h5 8. Qxf7 Rh7 9. Qxh5 Rxh5 10. Bf4 Rxh2 11. Bxc7 Rxf2 12. Kxf2 Nd7) 7... Bc4 { [%eval 2.53] } 8. Nxc4 { [%eval 1.98] } 8... e5 { [%eval 0.91] } 9. Nxe5?? { (0.91 → Mate in 11) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-11] } (9. Qxf8) 9... Ba3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Nd7 was best. } { [%eval #11] } (9... Nd7 10. Nxd7 Bc5 11. Qxg7 Bxf2 12. Kxf2 Nf6 13. Qxh7 Rxh7 14. Nxf6 Rxh2 15. Rxh2) 10. Qxc7 { [%eval #11] } 10... Bxb2 { [%eval #10] } 11. Bxb2?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qxb7 was best. } { [%eval #-9] } (11. Qxb7 Bxe5 12. Qxa7 Rxa7 13. Ba3 Rxa3 14. Rc1 Rxa2 15. f4 Bxf4 16. Kd2 Rxd2) 11... Nd7 { [%eval #-9] } 12. Qxb7 { [%eval #-8] } 12... Nxe5 { [%eval #-8] } 13. Qxa7 { [%eval #-6] } 13... Rxa7 { [%eval #-6] } 14. Bxe5 { [%eval #-5] } 14... Rxa2 { [%eval #-5] } 15. Bxg7 { [%eval #-4] } 15... Rxf2 { [%eval #-4] } 16. Kxf2 { [%eval #-3] } 16... h5 { [%eval #-3] } 17. Bxh8 { [%eval #-2] } 17... Nf6 { [%eval #-2] } 18. Bxf6 { [%eval #-1] } 18... h4 { [%eval #-1] } 19. Bxh4# { Game ends by variant rule. } 0-1