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[Event "Family Day Take-Me"] [Site "https://lichess.org/7977T6w6"] [Date "2022.03.02"] [Round "-"] [White "VS-DSA"] [Black "LEscobar-DSA"] [Result "1-0"] [GameId "7977T6w6"] [UTCDate "2022.03.02"] [UTCTime "14:08:50"] [WhiteElo "1342"] [BlackElo "1454"] [WhiteRatingDiff "+56"] [BlackRatingDiff "-62"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 c5) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Bc4 { [%eval 0.0] } 3... Qxc4?? { (0.00 → 3.55) Blunder. Qxd2 was best. } { [%eval 3.55] } (3... Qxd2 4. Bxf7 Kxf7 5. Nxd2 Bg4 6. Qxg4 g5 7. Qxg5 Nf6 8. Qxf6) 4. b3?? { (3.55 → -0.35) Blunder. Qf3 was best. } { [%eval -0.35] } (4. Qf3 Qxc2 5. Qxb7 Qxc1 6. Qxc8 Qxb2 7. Qxe8 Qxb1 8. Rxb1 a5) 4... Qxb3 { [%eval -1.23] } 5. cxb3 { [%eval -0.37] } 5... Nc6?? { (-0.37 → Mate in 12) Checkmate is now unavoidable. Bg4 was best. } { [%eval #12] } (5... Bg4 6. Qxg4) 6. d4?? { (Mate in 12 → 5.32) Lost forced checkmate sequence. Qg4 was best. } { [%eval 5.32] } (6. Qg4 Bxg4 7. d4 Nxd4 8. Bf4 Nxb3 9. Bxc7 Nxa1 10. Kd1 Bxd1 11. Ne2 Bxe2 12. Bb6 axb6) 6... Nxd4 { [%eval 5.27] } 7. Qxd4 { [%eval 4.85] } 7... Nf6?? { (4.85 → Mate in 11) Checkmate is now unavoidable. g5 was best. } { [%eval #11] } (7... g5 8. Qxa7) 8. Qxf6 { [%eval #11] } 8... exf6 { [%eval #10] } 9. Bh6 { [%eval #10] } 9... gxh6 { [%eval #9] } 10. Nc3?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Na3 was best. } { [%eval #-11] } (10. Na3 Bxa3 11. b4 Bxb4 12. Kd2 Bxd2 13. Rc1 Bxc1 14. g4 Bxg4 15. a3 Bxa3 16. Nh3 Bxh3) 10... Rg8?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. b5 was best. } { [%eval #9] } (10... b5 11. Nxb5 a5 12. Nxc7 Ra7 13. Nxe8 Ba3 14. Nxf6 Rd8 15. Nxh7 f6 16. Nxf6 Bc1 17. Rxc1) 11. b4 { [%eval #9] } 11... Rxg2 { [%eval #8] } 12. Ne4?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. h4 was best. } { [%eval #-12] } (12. h4 Bxb4 13. Kd1 Bxc3 14. a4 Rxf2 15. Kc2 Bxa1 16. Ne2 Rxe2 17. Rxa1 Rxc2 18. Ra2 Rxa2) 12... Rxf2?? { (Mate in 12 → Mate in 7) Lost forced checkmate sequence. Bxb4 was best. } { [%eval #7] } (12... Bxb4 13. Nxf6 Rxf2 14. Nxe8 Bxe1 15. Nxc7 Rxh2 16. Nxa8 Rxa2 17. Rxa2 a5 18. Rxh6 Bg4 19. Rxa5) 13. Nxf6?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Nxf2 was best. } { [%eval #-11] } (13. Nxf2 Bxb4 14. Kd2 Bxd2 15. Rc1 Bxc1 16. Ng4 Bxg4 17. a3 Bxa3 18. Nh3 Bxh3 19. Rc1 Bxc1#) 13... Rxh2 { [%eval #-10] } 14. Nxh7 { [%eval #-9] } 14... Rxh1?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Bxb4 was best. } { [%eval #6] } (14... Bxb4 15. Rxh2 Bxe1 16. Rxe1 Kd7 17. Rxh6 Ke8 18. Rxe8 Bg4 19. Rxa8 f5 20. Rxa7 Bd1 21. Rxb7) 15. Nxf8 { [%eval #6] } 15... Rxg1 { [%eval #5] } 16. b5 { [%eval #7] } 16... Rxe1 { [%eval #6] } 17. Rxe1 { [%eval #6] } 17... Kxf8 { [%eval #5] } 18. Re8 { [%eval #5] } 18... Kxe8 { [%eval #4] } 19. b6 { [%eval #4] } 19... axb6 { [%eval #1] } 20. a4 { [%eval #1] } 20... Rxa4# { Game ends by variant rule. } 1-0