FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/6yODLR5S"]
[Date "2025.05.08"]
[Round "-"]
[White "matthgo"]
[Black "ali7639282"]
[Result "0-1"]
[GameId "6yODLR5S"]
[UTCDate "2025.05.08"]
[UTCTime "16:56:23"]
[WhiteElo "1077"]
[BlackElo "1043"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+23"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Qf3?? { (0.60 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxd2?! { (Mate in 15 → -25.80) Lost forced checkmate sequence. Qxf3 was best. } { [%eval -25.8] } (3... Qxf3 4. Nxf3 e5 5. Nxe5 Kd8 6. Nxf7 Ke8 7. Nxh8 b5 8. Bxb5) 4. Qxf7?! { (-25.80 → Mate in 14) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-14] } (4. Kxd2 b5 5. Qxa8 h5 6. Qxb8 h4 7. Qxc8 Rh6 8. Qxe8 e5) 4... Qxe1?? { (Mate in 14 → 0.04) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 0.04] } (4... Kxf7 5. Bxd2 b5 6. Bxb5 Nc6 7. Bxc6 Nf6 8. Bxa8 Nd5 9. Bxd5) 5. Qxf8?! { (0.04 → -0.83) Inaccuracy. Qxe8 was best. } { [%eval -0.83] } (5. Qxe8 Qxc1 6. Qxe7 Qxc2 7. Qxg7 Qxb2 8. Qxf8 Qxa1 9. Qxc8 Qxb1) 5... Qxf1 { [%eval -0.69] } 6. Qxe7?? { (-0.69 → -4.64) Blunder. Qxg7 was best. } { [%eval -4.64] } (6. Qxg7 Qxg2) 6... Qxf2?? { (-4.64 → -0.16) Blunder. Kxe7 was best. } { [%eval -0.16] } (6... Kxe7) 7. Qxg7?? { (-0.16 → -2.20) Blunder. Qxe8 was best. } { [%eval -2.2] } (7. Qxe8) 7... Qxc2?? { (-2.20 → 1.46) Blunder. Qxg2 was best. } { [%eval 1.46] } (7... Qxg2) 8. Qxc7?? { (1.46 → -1.28) Blunder. Qxg8 was best. } { [%eval -1.28] } (8. Qxg8 Qxc1 9. Qxh7 Qxb2 10. Qxc7 Qxa2 11. Rxa2 Rxh2 12. Qxb7 Bxb7 13. Rxh2 Bxg2) 8... Qxc7? { (-1.28 → 0.00) Mistake. Qxc1 was best. } { [%eval 0.0] } (8... Qxc1) 9. h4? { (0.00 → -1.59) Mistake. h3 was best. } { [%eval -1.59] } (9. h3 Bxh3) 9... Qxc1 { [%eval -1.23] } 10. a4?? { (-1.23 → Mate in 10) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-10] } (10. Nd2 Qxg1 11. Raxg1 Nd7 12. g4 Kf7 13. Rg3 h5 14. gxh5 Rxh5 15. Rxg8 Rxh4) 10... Qxb1?? { (Mate in 10 → -3.95) Lost forced checkmate sequence. Qxg1 was best. } { [%eval -3.95] } (10... Qxg1 11. Rxg1 b5 12. axb5 Nc6 13. Rxa7 Rxa7 14. bxc6 Bh3 15. gxh3 Ra1 16. Rxg8) 11. Rxb1 { [%eval -3.19] } 11... Bh3 { [%eval -2.64] } 12. Nxh3?? { (-2.64 → Mate in 9) Checkmate is now unavoidable. Rxh3 was best. } { [%eval #-9] } (12. Rxh3 Kf7) 12... b5 { [%eval #-9] } 13. axb5 { [%eval #-8] } 13... Nc6?? { (Mate in 8 → 0.30) Lost forced checkmate sequence. a5 was best. } { [%eval 0.3] } (13... a5 14. bxa6 Rxa6 15. g4 Ra3 16. bxa3 Kf7 17. Rxb8 Ne7 18. Rxh8 h6 19. Rxh6) 14. bxc6 { [%eval 0.33] } 14... Kd7?? { (0.33 → 6.40) Blunder. Nh6 was best. } { [%eval 6.4] } (14... Nh6 15. Nf4) 15. cxd7 { [%eval 11.26] } 15... Re8?! { (11.26 → Mate in 9) Checkmate is now unavoidable. h6 was best. } { [%eval #9] } (15... h6 16. h5 Ne7 17. Rhf1 Ng6 18. hxg6 Rh7 19. gxh7 Rg8 20. hxg8=R a6 21. Rff8) 16. dxe8=R?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. dxe8=B was best. } { [%eval #-4] } (16. dxe8=B h6 17. Rhd1 a6 18. Bh5 Rh7 19. Bf7 Rxf7 20. Nf2 Rxf2 21. Rbc1 Rxg2) 16... Ne7 { [%eval #-4] } 17. Rxe7 { [%eval #-2] } 17... Re8?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. h5 was best. } { [%eval #10] } (17... h5 18. Rxa7 Rh7 19. Rxh7#) 18. Rxe8 { [%eval #10] } 18... a5 { [%eval #9] } 19. b4 { [%eval #11] } 19... axb4 { [%eval #10] } 20. Rxb4 { [%eval #10] } 20... h5 { [%eval #8] } 21. g4?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. Rg4 was best. } { [%eval #-1] } (21. Rg4 hxg4 22. Nf4 g3 23. Rh2 gxh2 24. Nd3 h1=R 25. Nf2 Rxh4 26. Ng4 Rxg4) 21... hxg4 { [%eval #-1] } 22. Rxg4# { Game ends by variant rule. } 0-1