FEN
[Event "fridham24 Arena"]
[Site "https://lichess.org/6yHKDLs5"]
[Date "2020.05.27"]
[White "ap_hamc"]
[Black "hinotori50"]
[Result "1-0"]
[GameId "6yHKDLs5"]
[UTCDate "2020.05.27"]
[UTCTime "02:38:58"]
[WhiteElo "1184"]
[BlackElo "1500"]
[WhiteRatingDiff "+88"]
[BlackRatingDiff "-355"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.21] } 1... d5?? { (1.21 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5) 2. Bc4 { [%eval #16] } 2... dxc4 { [%eval #15] } 3. d3?? { (Mate in 15 → -1.69) Lost forced checkmate sequence. Qg4 was best. } { [%eval -1.69] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. e4 Bxc2 6. Na3 Bxe4 7. Nxc4 Bxg2 8. d3 Qxd3 9. Ne3 Qxe3) 3... cxd3 { [%eval -1.53] } 4. Qxd3 { [%eval -2.27] } 4... Qxd3 { [%eval -1.41] } 5. cxd3 { [%eval -1.06] } 5... e5?? { (-1.06 → Mate in 12) Checkmate is now unavoidable. Be6 was best. } { [%eval #12] } (5... Be6 6. Nd2) 6. e4?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (6. b4 Bxb4 7. e4 Bxe1 8. Ne2 Bxf2 9. g4 Bxg4 10. Bg5 Bxe2 11. Na3 Bxd3 12. Rad1 Bxe4) 6... Bf5?? { (Mate in 11 → -0.43) Lost forced checkmate sequence. g5 was best. } { [%eval -0.43] } (6... g5 7. Bxg5 Kd8 8. Bxd8 Bd7 9. Bxc7 Na6 10. Bxe5 Rc8 11. Bxh8 Bf5 12. exf5 Bg7 13. Bxg7) 7. exf5 { [%eval -1.56] } 7... g6?? { (-1.56 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #12] } (7... Ba3) 8. fxg6 { [%eval #12] } 8... fxg6 { [%eval #11] } 9. Bh6?? { (Mate in 11 → -0.97) Lost forced checkmate sequence. d4 was best. } { [%eval -0.97] } (9. d4 exd4 10. b4 Bxb4 11. Bg5 Bxe1 12. Na3 Bxf2 13. Rc1 Bxg1 14. Rxc7 Bxh2 15. Rxh7 Rxh7) 9... Bxh6 { [%eval 0.39] } 10. f4? { (0.39 → -0.74) Mistake. Ke2 was best. } { [%eval -0.74] } (10. Ke2) 10... exf4 { [%eval -0.44] } 11. g3?? { (-0.44 → Mate in 11) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-11] } (11. Nd2 f3) 11... fxg3 { [%eval #-11] } 12. hxg3 { [%eval #-10] } 12... Nf6?? { (Mate in 10 → -0.19) Lost forced checkmate sequence. Be3 was best. } { [%eval -0.19] } (12... Be3 13. Rxh7 Bxg1 14. Rxc7 Na6 15. Rxb7 Nb4 16. Rxb4 Rb8 17. Rxb8 a6 18. Rxe8 Nh6 19. Rxh8) 13. Rxh6 { [%eval 0.08] } 13... Nh5? { (0.08 → 1.69) Mistake. g5 was best. } { [%eval 1.69] } (13... g5 14. Rxh7) 14. Rxh7?? { (1.69 → Mate in 8) Checkmate is now unavoidable. Rxh5 was best. } { [%eval #-8] } (14. Rxh5 gxh5) 14... Rxh7?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Nxg3 was best. } { [%eval #7] } (14... Nxg3 15. Rxc7 a5 16. Rxb7 Ra6 17. Rxb8 Ke7 18. Rxh8 Ne4 19. dxe4 Ra8 20. Rxa8 Kf6 21. Rxa5) 15. Nc3 { [%eval #8] } 15... Nxg3 { [%eval #7] } 16. Nh3 { [%eval #7] } 16... Rxh3 { [%eval #6] } 17. Ne4?? { (Mate in 6 → -4.39) Lost forced checkmate sequence. Kf1 was best. } { [%eval -4.39] } (17. Kf1 Nxf1 18. Rxf1 Rxd3 19. b3 Rxc3 20. a3 Rxb3 21. Rf4 Rxa3 22. Rf3 Rxf3#) 17... Nxe4 { [%eval -4.89] } 18. dxe4 { [%eval -5.05] } 18... Nc6?? { (-5.05 → Mate in 15) Checkmate is now unavoidable. Rb3 was best. } { [%eval #15] } (18... Rb3 19. axb3 Nc6 20. Rxa7 Nxa7 21. Kd2 g5 22. b4 b5 23. Kc3 Nc8 24. Kb3 Ra2 25. Kxa2) 19. e5?? { (Mate in 15 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (19. b4 Nxb4 20. Rd1 Nxa2 21. Rd6 cxd6 22. e5 dxe5 23. Kf2 Rh4 24. Kg2 Rh1 25. Kxh1 Rc8) 19... Nxe5 { [%eval #-10] } 20. a3 { [%eval #-9] } 20... Rxa3 { [%eval #-9] } 21. Rxa3 { [%eval #-6] } 21... Nf3 { [%eval #-7] } 22. Rxa7 { [%eval #-6] } 22... Rxa7?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Nxe1 was best. } { [%eval #2] } (22... Nxe1 23. Rxb7 Ra4 24. Rxc7 Ke7 25. Rxe7 g5 26. Rxe1 Re4 27. Rxe4 g4 28. Rxg4#) 23. b3?? { (Mate in 2 → -2.61) Lost forced checkmate sequence. Kd2 was best. } { [%eval -2.61] } (23. Kd2 Nxd2 24. b3 Nxb3#) 23... Nxe1 { [%eval -2.61] } 24. b4 { [%eval -2.61] } 24... Ra5?? { (-2.61 → Mate in 2) Checkmate is now unavoidable. c5 was best. } { [%eval #2] } (24... c5 25. bxc5 b5 26. cxb6 Ra4 27. b7 Rf4 28. b8=K Kf7 29. Kc7 Kf6 30. Kc6 Rf1 31. Kb5) 25. bxa5 { [%eval #2] } 25... b6 { [%eval #1] } 26. axb6 { [%eval #1] } 26... cxb6# { Game ends by variant rule. } 1-0