- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Atomic game"] [Site "https://lichess.org/6IRMPpxd"] [Date "2025.02.26"] [White "b_chess_player"] [Black "jonathan1013"] [Result "1-0"] [GameId "6IRMPpxd"] [UTCDate "2025.02.26"] [UTCTime "00:33:49"] [WhiteElo "1133"] [BlackElo "1253"] [WhiteRatingDiff "+49"] [BlackRatingDiff "-9"] [Variant "Atomic"] [TimeControl "1200+10"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... Nf6 { [%eval 2.22] } 2. Qf3?? { (2.22 → -5.16) Blunder. f3 was best. } { [%eval -5.16] } (2. f3 c6 3. d4 g6 4. Bg5 d5 5. Bh6 Bxh6 6. Qd2 Ng4) 2... Nc6?? { (-5.16 → Mate in 4) Checkmate is now unavoidable. Nxe4 was best. } { [%eval #4] } (2... Nxe4 3. Nf3 f6 4. Nd4 e5 5. Nb5 Qe7 6. Nd6+ Qxd6 7. f4) 3. Bc4?? { (Mate in 4 → -0.68) Lost forced checkmate sequence. Nh3 was best. } { [%eval -0.68] } (3. Nh3 Nxe4 4. Ng5 f5 5. Nf7 g6 6. Nxd8#) 3... e6 { [%eval 0.03] } 4. e5?? { (0.03 → -2.02) Blunder. Bxe6 was best. } { [%eval -2.02] } (4. Bxe6) 4... Nd4 { [%eval -2.58] } 5. exf6?? { (-2.58 → -5.53) Blunder. Bxe6 was best. } { [%eval -5.53] } (5. Bxe6 Nxf3 6. Nf3 g5 7. O-O d5 8. d4 Be6 9. Nc3 Bb4 10. Nxd5 Be1) 5... Nxf3 { [%eval -5.63] } 6. Nf3 { [%eval -5.63] } 6... f6 { [%eval -5.54] } 7. Bd3?! { (-5.54 → -9.09) Inaccuracy. d4 was best. } { [%eval -9.09] } (7. d4 Bb4+) 7... Bb4 { [%eval -8.61] } 8. c3 { [%eval -9.76] } 8... Bxc3?! { (-9.76 → -6.75) Inaccuracy. Bc5 was best. } { [%eval -6.75] } (8... Bc5) 9. d3 { [%eval -6.62] } 9... c6 { [%eval -6.47] } 10. Bg5 { [%eval -8.92] } 10... Qa5+ { [%eval -7.92] } 11. Nc3 { [%eval -7.61] } 11... d6 { [%eval -7.38] } 12. b4 { [%eval -8.0] } 12... Qa3 { [%eval -8.19] } 13. Rc1 { [%eval -8.97] } 13... Qb2 { [%eval -8.77] } 14. Rc2 { [%eval -8.59] } 14... Qxc2 { [%eval -7.09] } 15. O-O { [%eval -8.23] } 15... fxg5 { [%eval -7.98] } 16. Ng5 { [%eval -7.46] } 16... h6 { [%eval -7.59] } 17. Nf7 { [%eval -7.6] } 17... g5 { [%eval -6.99] } 18. Nxh8 { [%eval -7.69] } 18... e5 { [%eval -7.36] } 19. f4 { [%eval -7.6] } 19... Be6?? { (-7.60 → 0.00) Blunder. g4 was best. } { [%eval 0.0] } (19... g4 20. Re1) 20. fxe5 { [%eval 0.0] } 20... a5 { [%eval 0.0] } 21. Rf8+ { [%eval 0.0] } 21... Ke7 { [%eval 0.0] } 22. Re8+ { [%eval 0.0] } 22... Kf6 { [%eval 0.0] } 23. Re6+ { [%eval 0.0] } 23... Kf7 { [%eval 0.0] } 24. Rf6+ { [%eval 0.0] } 24... Ke8 { [%eval 0.0] } 25. Rf8+ { [%eval 0.0] } 25... Ke7 { [%eval 0.0] } 26. Rf7+ { [%eval 0.0] } 26... Ke6?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ke8 was best. } { [%eval #2] } (26... Ke8 27. Re7+ Kf8 28. Rf7+ Ke8) 27. Rf6+ { [%eval #1] } { Black left the game. } 1-0