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[Event "rated Antichess game"] [Site "https://lichess.org/6HTh7QPd"] [Date "2025.04.14"] [White "Mustafa8699"] [Black "Anweetha"] [Result "1-0"] [GameId "6HTh7QPd"] [UTCDate "2025.04.14"] [UTCTime "21:41:32"] [WhiteElo "1004"] [BlackElo "1045"] [WhiteRatingDiff "+14"] [BlackRatingDiff "-28"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Bxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Nf3?? { (Mate in 11 → -4.96) Lost forced checkmate sequence. Kd1 was best. } { [%eval -4.96] } (6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nb5 cxb5 9. Rb1 Bxb1 10. a4 bxa4) 6... Bxf3 { [%eval -4.38] } 7. gxf3 { [%eval -3.82] } 7... Rc8?? { (-3.82 → -1.30) Blunder. f5 was best. } { [%eval -1.3] } (7... f5 8. Na3) 8. Ba5?? { (-1.30 → Mate in 11) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-11] } (8. Nc3 Nh6 9. b4 Kd7 10. Nd5 cxd5 11. e4 dxe4 12. Bxh6 gxh6 13. fxe4 Re8) 8... Rd8 { [%eval #-11] } 9. Bxc7 { [%eval #-10] } 9... Kd7?? { (Mate in 10 → 1.30) Lost forced checkmate sequence. Rd1 was best. } { [%eval 1.3] } (9... Rd1 10. Kxd1 e5 11. Bxe5 Bb4 12. Bxg7 Bd6 13. Bxh8 Bxh2 14. Rxh2 h5 15. Rxh5) 10. Bxd8 { [%eval 1.42] } 10... Kxd8 { [%eval 0.99] } 11. Na3 { [%eval 1.08] } 11... e6?? { (1.08 → Mate in 10) Checkmate is now unavoidable. Nh6 was best. } { [%eval #10] } (11... Nh6 12. b3) 12. Nb5 { [%eval #10] } 12... cxb5 { [%eval #9] } 13. b4 { [%eval #9] } 13... Bxb4 { [%eval #8] } 14. Kd2 { [%eval #9] } 14... Bxd2 { [%eval #8] } 15. c4?? { (Mate in 8 → -7.71) Lost forced checkmate sequence. Rhg1 was best. } { [%eval -7.71] } (15. Rhg1 Bxe3 16. Rxg7 Bxf2 17. Rxh7 Rxh7 18. h3 Rxh3 19. c3 Rxf3 20. a3 Rxc3) 15... bxc4?? { (-7.71 → Mate in 7) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #7] } (15... Bxe3 16. fxe3 bxc4 17. a4 Kc7 18. Ra2 c3 19. Rb2 cxb2 20. Ra1 bxa1=K 21. f4) 16. Rab1?? { (Mate in 7 → -9.20) Lost forced checkmate sequence. Rhg1 was best. } { [%eval -9.2] } (16. Rhg1 Bxe3 17. Rxg7 Bxf2 18. Rxh7 Rxh7 19. Rb1 Rxh2 20. Re1 Bxe1 21. f4 Rxa2) 16... Bxe3 { [%eval -8.15] } 17. fxe3 { [%eval -8.48] } 17... f6?! { (-8.48 → -5.70) Inaccuracy. Nh6 was best. } { [%eval -5.7] } (17... Nh6 18. Rb3) 18. Rb6?! { (-5.70 → -8.67) Inaccuracy. a4 was best. } { [%eval -8.67] } (18. a4 f5) 18... axb6 { [%eval -7.28] } 19. f4 { [%eval -9.3] } 19... e5 { [%eval -9.38] } 20. fxe5 { [%eval -9.21] } 20... fxe5 { [%eval -9.77] } 21. e4 { [%eval -10.69] } 21... Nh6 { [%eval -10.55] } 22. a4?! { (-10.55 → Mate in 10) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-10] } (22. Ra1 Kd7 23. Rh1 Kd6 24. Ra1 Rc8 25. Rh1 Rf8 26. Rf1 Rxf1 27. a4 b5) 22... Nf5?? { (Mate in 10 → -2.74) Lost forced checkmate sequence. Kc7 was best. } { [%eval -2.74] } (22... Kc7 23. h4 Rg8 24. a5 bxa5 25. Re1 Nf5 26. exf5 e4 27. Rxe4 Kd6 28. Rxc4) 23. exf5 { [%eval -3.16] } 23... b5 { [%eval -2.69] } 24. axb5 { [%eval -2.61] } 24... c3 { [%eval -2.72] } 25. f6?? { (-2.72 → -5.85) Blunder. h4 was best. } { [%eval -5.85] } (25. h4 c2) 25... gxf6 { [%eval -5.37] } 26. b6 { [%eval -5.53] } 26... c2 { [%eval -5.07] } 27. Rd1?? { (-5.07 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (27. h4) 27... cxd1=R { [%eval #-13] } 28. b7 { [%eval #-12] } 28... Kc8?? { (Mate in 12 → -3.86) Lost forced checkmate sequence. Kc7 was best. } { [%eval -3.86] } (28... Kc7 29. b8=K Kxb8 30. h3 Kc8 31. h4 Rg8 32. h5 Kb7 33. h6 Rg7 34. hxg7) 29. bxc8=K?? { (-3.86 → Mate in 40) Checkmate is now unavoidable. bxc8=N was best. } { [%eval #-40] } (29. bxc8=N) 29... Rxc8 { [%eval #-37] } 30. h4 { [%eval -3.27] } 30... Rg1 { [%eval #-34] } 31. h5 { [%eval -3.21] } 31... Rg6?? { (-3.21 → Mate in 1) Checkmate is now unavoidable. Rf8 was best. } { [%eval #1] } (31... Rf8) 32. hxg6 { [%eval #1] } 32... hxg6# { Game ends by variant rule. } 1-0