FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/6Eff3m5e"]
[Date "2020.11.23"]
[Round "-"]
[White "crj19"]
[Black "mstankovsky"]
[Result "0-1"]
[GameId "6Eff3m5e"]
[UTCDate "2020.11.23"]
[UTCTime "04:11:33"]
[WhiteElo "1161"]
[BlackElo "1421"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+35"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f4?? { (0.15 → -8.63) Blunder. e3 was best. } { [%eval -8.63] } (1. e3 b5 2. Bxb5 Ba6 3. Bxa6 Nxa6 4. b4 Nxb4 5. a4 Nxc2 6. Qxc2 e6 7. Qxh7 Rxh7) 1... e5 { [%eval -9.3] } 2. fxe5 { [%eval -9.09] } 2... Nf6?? { (-9.09 → 0.49) Blunder. Ba3 was best. } { [%eval 0.49] } (2... Ba3 3. bxa3 Qh4 4. c4 Qxh2 5. Rxh2 b5 6. cxb5 Ba6 7. Rxh7) 3. exf6 { [%eval 0.62] } 3... gxf6? { (0.62 → 2.07) Mistake. Qxf6 was best. } { [%eval 2.07] } (3... Qxf6 4. b4 Bxb4 5. Nh3 Qxf1 6. Kxf1 Bxd2 7. Bxd2 g5 8. Nxg5) 4. e4?? { (2.07 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (4. b4 Bxb4) 4... d5?? { (Mate in 13 → 0.23) Lost forced checkmate sequence. b5 was best. } { [%eval 0.23] } (4... b5 5. Bxb5 d5 6. Bxe8 dxe4 7. Bxf7 Qxd2 8. Nxd2 Bb4 9. Nxe4 Bxe1 10. Nxf6 Ba6 11. Nxh7) 5. exd5 { [%eval 0.32] } 5... Qxd5 { [%eval 0.33] } 6. Ba6 { [%eval 0.65] } 6... Qxa2?? { (0.65 → Mate in 12) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #12] } (6... Nxa6 7. b4 Nxb4 8. Qe2 Qxg2 9. Qxg2 Nxa2 10. Qxb7 Nxc1 11. Qxc7 Kd8 12. Qxc8 Rxc8 13. Rxa7) 7. Bxb7?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-11] } (7. Rxa2 bxa6 8. Rxa6 Nxa6 9. Qg4 Bxg4 10. Kd1 Bxd1 11. d3 Bxc2 12. Nd2 Bxd3 13. Ne2 Bxe2) 7... Qxb1?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #10] } (7... Qxa1 8. Bxc8 Qxb2 9. Bxb2 h6 10. Bxf6 Ba3 11. Nxa3 Kf8 12. Bxh8 Na6 13. Bxa6 f6 14. Bxf6) 8. Bxc8?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-10] } (8. Rxb1 Bxb7 9. c4 Bxg2 10. Qg4 Bxh1 11. Qe4 Bxe4 12. Nh3 Bxb1 13. d3 Bxd3 14. Bd2 Bxc4) 8... Qxc2?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #12] } (8... Qxb2 9. Bxb2 c5 10. Bxf6 c4 11. Bxh8 Kd8 12. Rxa7 Kxc8 13. Rxf7 Ra3 14. Rxf8 Kd7 15. Rxb8) 9. Qxc2 { [%eval #12] } 9... Nc6 { [%eval #10] } 10. Qxc6 { [%eval #11] } 10... Rxc8 { [%eval #10] } 11. Qxe8?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #-13] } (11. Qxc7 Rxc7 12. Rxa7 Rxa7 13. b4 Bxb4 14. d3 Bxe1 15. Ba3 Rxa3 16. h3 Rxd3 17. g3 Bxg3) 11... Rxe8 { [%eval #-13] } 12. Rxa7 { [%eval #-12] } 12... Rxe1 { [%eval #-12] } 13. Rxc7 { [%eval #-11] } 13... Rxc1?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Rxg1 was best. } { [%eval 0.0] } (13... Rxg1 14. Rxf7 Rxh1 15. Rxf8 Rxc1 16. Rxf6 Rf8 17. Rxf8 Rc5 18. Rc8 Rxc8 19. d4 Rf8 20. g3) 14. Rxf7 { [%eval 0.01] } 14... Rxg1 { [%eval -0.1] } 15. Rxh7?? { (-0.10 → Mate in 4) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-4] } (15. Rxg1 h6) 15... Rxh7?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Rxg2 was best. } { [%eval #5] } (15... Rxg2 16. Rxh8 Rxd2 17. Rxf8 Rxb2 18. Rxf6 Rxh2 19. Rxh2#) 16. Rxg1 { [%eval #5] } 16... Rxh2 { [%eval #4] } 17. Rh1 { [%eval #4] } 17... Rxg2 { [%eval #3] } 18. Rh6?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rh5 was best. } { [%eval #-3] } (18. Rh5 Rxd2 19. b4 Bxb4 20. Ra5 Bxa5#) 18... Rxd2 { [%eval #-3] } 19. Rxf6 { [%eval #-2] } 19... Rxb2 { [%eval #-2] } 20. Rxf8 { [%eval #-1] } 20... Rb8 { [%eval #-1] } 21. Rxb8# { Game ends by variant rule. } 0-1