FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/6Djk0MVx"]
[Date "2024.07.03"]
[Round "-"]
[White "Python_Ryan"]
[Black "hheyq"]
[Result "1-0"]
[GameId "6Djk0MVx"]
[UTCDate "2024.07.03"]
[UTCTime "04:49:13"]
[WhiteElo "1511"]
[BlackElo "1500"]
[WhiteRatingDiff "+56"]
[BlackRatingDiff "-239"]
[Variant "Antichess"]
[TimeControl "900+10"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... Nf6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. e5 was best. } { [%eval #15] } (1... e5 2. dxe5 Qg5 3. Bxg5 Ba3 4. Nxa3 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. e4 { [%eval #16] } 2... Nxe4 { [%eval #15] } 3. Ba6?? { (Mate in 15 → 1.15) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.15] } (3. Qg4 Nxf2 4. Qxg7 Bxg7 5. Kxf2 Bxd4 6. Bh6 Bxf2 7. Bd3 Bxg1 8. Bxh7 Bxh2) 3... Nxa6?? { (1.15 → Mate in 14) Checkmate is now unavoidable. Nxf2 was best. } { [%eval #14] } (3... Nxf2 4. Kxf2 bxa6 5. Bh6 gxh6 6. Qh5 e5 7. dxe5 Qe7 8. Qxf7 Qxe5 9. Qxd7) 4. Qd2?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-16] } (4. Qg4 Nxf2 5. Qxg7 Bxg7 6. Kxf2 Bxd4 7. Bh6 Bxf2 8. b4 Bxg1 9. Rxg1 Nxb4) 4... Nxd2 { [%eval #-16] } 5. Kxd2 { [%eval #-15] } 5... g6?? { (Mate in 15 → -1.12) Lost forced checkmate sequence. e5 was best. } { [%eval -1.12] } (5... e5 6. dxe5 Ba3 7. Nxa3 b5 8. Nxb5 Qg5 9. Nxc7 Qxe5 10. Nxe8 Qxb2 11. Bxb2) 6. Kc3?? { (-1.12 → Mate in 15) Checkmate is now unavoidable. d5 was best. } { [%eval #-15] } (6. d5 e5) 6... Bg7?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. e5 was best. } { [%eval #12] } (6... e5 7. dxe5 Qg5 8. Bxg5 Kd8 9. Bxd8 Nc5 10. Bxc7 Rb8 11. Bxb8 Bh6 12. Bxa7) 7. Bh6?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (7. b4 Bxd4 8. Kxd4 Nxb4 9. a4 Nxc2 10. Kc3 Nxa1 11. Kb3 Nxb3 12. g4 Nxc1) 7... Bxh6?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. Bxd4 was best. } { [%eval #11] } (7... Bxd4 8. Kxd4 g5 9. Bxg5 Nb4 10. Bxe7 Nxc2 11. Bxd8 Nxd4 12. Bxc7 Rb8 13. Bxb8) 8. b4?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. Kb4 was best. } { [%eval #-14] } (8. Kb4 Nxb4 9. a4 Nxc2 10. h4 Nxa1 11. Nd2 Bxd2 12. b3 Nxb3 13. Rh3 Nxd4) 8... Nxb4 { [%eval #-14] } 9. Kxb4 { [%eval #-13] } 9... a5?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (9... b5 10. Kxb5 Ba6 11. Kxa6 Rb8 12. Kxa7 Rxb1 13. Rxb1 Bc1 14. Rxc1 Qb8 15. Kxb8) 10. Kxa5 { [%eval #10] } 10... Rxa5 { [%eval #9] } 11. Na3 { [%eval #9] } 11... Rxa3 { [%eval #8] } 12. Rb1?? { (Mate in 8 → Mate in 15) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-15] } (12. Rd1 Rxa2 13. Rd3 Rxc2 14. Ne2 Rxe2 15. Ra1 Rxf2 16. g4 Rxh2 17. Re3 Bxe3) 12... Rxa2 { [%eval -7.78] } 13. Rxb7 { [%eval -5.64] } 13... Bxb7?? { (-5.64 → Mate in 6) Checkmate is now unavoidable. Rxc2 was best. } { [%eval #6] } (13... Rxc2) 14. d5 { [%eval #6] } 14... Bxd5 { [%eval #5] } 15. Nf3 { [%eval #6] } 15... Bxf3 { [%eval #5] } 16. gxf3 { [%eval #5] } 16... Rxc2 { [%eval #4] } 17. Rc1 { [%eval #4] } 17... Rxc1 { [%eval #3] } 18. f4 { [%eval #3] } 18... Bxf4 { [%eval #2] } 19. f3 { [%eval #2] } 19... Bxh2 { [%eval #1] } 20. f4 { [%eval #1] } 20... Bxf4# { Game ends by variant rule. } 1-0