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[Event "rated Antichess game"] [Site "https://lichess.org/5jBQk0vB"] [Date "2022.10.29"] [White "riSdranG"] [Black "dtd2a10_TranHaLinh"] [Result "1-0"] [GameId "5jBQk0vB"] [UTCDate "2022.10.29"] [UTCTime "11:41:18"] [WhiteElo "1251"] [BlackElo "1089"] [WhiteRatingDiff "+17"] [BlackRatingDiff "-25"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. d4?? { (Mate in 16 → -0.44) Lost forced checkmate sequence. b4 was best. } { [%eval -0.44] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... exd4 { [%eval 0.0] } 3. Qxd4 { [%eval -0.47] } 3... Bc5?? { (-0.47 → 3.91) Blunder. Ba3 was best. } { [%eval 3.91] } (3... Ba3 4. Qxg7 Bxb2 5. Bxb2 Kf8 6. Qxh7 Rxh7 7. Bd4 Rxh2 8. Bxa7) 4. Qxd7?? { (3.91 → 0.69) Blunder. Qxg7 was best. } { [%eval 0.69] } (4. Qxg7) 4... Bxf2 { [%eval 0.37] } 5. Qxc7?? { (0.37 → -2.37) Blunder. Kxf2 was best. } { [%eval -2.37] } (5. Kxf2 Bxd7) 5... Bxg1 { [%eval -2.8] } 6. Qxf7?? { (-2.80 → Mate in 10) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-10] } (6. Rxg1 Qxc7) 6... Bxh2?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Kxf7 was best. } { [%eval #11] } (6... Kxf7 7. Rxg1 Bh3 8. Bxh3 Qc8 9. Bxc8 Na6 10. Bxb7 Rb8 11. Bxa6 Rxb2 12. Bxb2 Ke6 13. Bxg7) 7. Qxe8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-11] } (7. Rxh2 Kxf7 8. Rxh7 Rxh7 9. Bh3 Rxh3 10. Kf1 Rxg3 11. Kg2 Rxg2 12. a3 Rxe2 13. b4 Rxc2) 7... Bxg3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #11] } (7... Qxe8 8. Rxh2 Qxe2 9. Kxe2 Nh6 10. Bxh6 gxh6 11. Rxh6 Rd8 12. Rxh7 Rd1 13. Kxd1 Bg4 14. Rxb7) 8. Qxg8?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #-10] } (8. Rxh7 Qxe8 9. Rxg7 Bxe1 10. Rxb7 Bxb7 11. Bh6 Rxh6 12. e3 Qxe3 13. b4 Bxb4 14. c3 Qxc3) 8... Bxe1?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #10] } (8... Qxg8 9. Rxh7 Qxa2 10. Rxa2 Bxe1 11. Rxg7 b5 12. Raxa7 Rxa7 13. Rxa7 Bb7 14. Rxb7 Na6 15. Rxb5) 9. Rxh7?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qxh8 was best. } { [%eval #-9] } (9. Qxh8 Qxh8 10. Rxh7 Qxh7 11. e4 Qxe4 12. Bg5 Qxc2 13. Na3 Qxb2 14. Rxe1 Qxa3 15. Rb1 Qxa2) 9... Rxh7?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #8] } (9... Qxg8 10. Rxh8 Qxa2 11. Rxc8 Qxb1 12. Rxa7 Rxa7 13. Rxb8 Qxb2 14. Bxb2 Ra1 15. Rxb7 g5 16. Bxa1) 10. Qxg7 { [%eval #8] } 10... Rxg7 { [%eval #7] } 11. Bg2 { [%eval #8] } 11... Rxg2 { [%eval #7] } 12. Bg5 { [%eval #7] } 12... Rxe2 { [%eval #5] } 13. Bxd8 { [%eval #5] } 13... Rxc2 { [%eval #4] } 14. Nd2 { [%eval #6] } 14... Bxd2 { [%eval #3] } 15. Rh1 { [%eval #4] } 15... Rxb2 { [%eval #3] } 16. Rh3 { [%eval #3] } 16... Rxa2 { [%eval #2] } 17. Bb6 { [%eval #2] } 17... axb6 { [%eval #1] } 18. Re3 { [%eval #1] } 18... Bxe3# { Game ends by variant rule. } 1-0