- Blind mode tutorial
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[Event "rated rapid game"] [Site "https://lichess.org/5j2NwzGc"] [Date "2025.06.30"] [Round "-"] [White "tibi23"] [Black "ChokolateEye"] [Result "1/2-1/2"] [GameId "5j2NwzGc"] [UTCDate "2025.06.30"] [UTCTime "17:22:56"] [WhiteElo "2283"] [BlackElo "2285"] [WhiteRatingDiff "+1"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "600+0"] [ECO "C44"] [Opening "Scotch Game: Scotch Gambit, Sarratt Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.13] } 2... Nc6 { [%eval 0.21] } 3. d4 { [%eval 0.04] } 3... exd4 { [%eval 0.04] } 4. Bc4 { [%eval 0.0] } 4... Bc5 { [%eval 0.0] } 5. Ng5 { [%eval 0.0] } { C44 Scotch Game: Scotch Gambit, Sarratt Variation } 5... Nh6 { [%eval 0.0] } 6. Nxf7 { [%eval 0.0] } 6... Nxf7 { [%eval 0.0] } 7. Bxf7+ { [%eval 0.0] } 7... Kxf7 { [%eval 0.0] } 8. Qh5+ { [%eval -0.08] } 8... g6 { [%eval 0.0] } 9. Qxc5 { [%eval 0.04] } 9... d6 { [%eval 0.34] } 10. Qb5 { [%eval -0.14] } 10... Rf8? { (-0.14 → 0.96) Mistake. Re8 was best. } { [%eval 0.96] } (10... Re8 11. O-O Rxe4 12. Qd5+ Re6 13. Nd2 Kg7 14. Nf3 Qf6 15. c3 dxc3 16. bxc3) 11. O-O { [%eval 0.94] } 11... Qe7 { [%eval 0.98] } 12. Bh6 { [%eval 1.03] } 12... Re8 { [%eval 0.96] } 13. Nd2?! { (0.96 → -0.06) Inaccuracy. f3 was best. } { [%eval -0.06] } (13. f3 Qe5 14. Qe2 Kg8 15. c3 d5 16. Nd2 dxc3 17. bxc3 Qxc3 18. Rac1 Qe5) 13... Kg8?? { (-0.06 → 1.73) Blunder. Qh4 was best. } { [%eval 1.73] } (13... Qh4 14. Bg5) 14. Rae1? { (1.73 → 0.52) Mistake. f4 was best. } { [%eval 0.52] } (14. f4) 14... Qh4?? { (0.52 → 2.31) Blunder. Ne5 was best. } { [%eval 2.31] } (14... Ne5) 15. Qg5?? { (2.31 → -0.37) Blunder. Bg5 was best. } { [%eval -0.37] } (15. Bg5) 15... Qxg5 { [%eval -0.32] } 16. Bxg5 { [%eval -0.35] } 16... Be6 { [%eval 0.06] } 17. a3 { [%eval -0.03] } 17... Rf8 { [%eval 0.33] } 18. f4 { [%eval -0.01] } 18... Kg7 { [%eval -0.01] } 19. h3 { [%eval 0.05] } 19... h5?! { (0.05 → 1.12) Inaccuracy. h6 was best. } { [%eval 1.12] } (19... h6) 20. Kh2 { [%eval 0.74] } 20... Rf7?! { (0.74 → 1.47) Inaccuracy. a5 was best. } { [%eval 1.47] } (20... a5) 21. g3?! { (1.47 → 0.68) Inaccuracy. Rg1 was best. } { [%eval 0.68] } (21. Rg1 Raf8 22. Nf3 Re8 23. Rgf1 Bd7 24. Kg3 Nd8 25. Bxd8 Rxd8 26. Nxd4 Re8) 21... Na5 { [%eval 1.01] } 22. b3 { [%eval 0.68] } 22... c5 { [%eval 0.69] } 23. b4?! { (0.69 → 0.10) Inaccuracy. Rg1 was best. } { [%eval 0.1] } (23. Rg1 Rh8) 23... cxb4 { [%eval 0.39] } 24. axb4 { [%eval 0.46] } 24... Nc4 { [%eval 0.99] } 25. Nxc4?! { (0.99 → 0.09) Inaccuracy. Nf3 was best. } { [%eval 0.09] } (25. Nf3 a5) 25... Bxc4 { [%eval 0.13] } 26. Rf2 { [%eval 0.11] } 26... a5 { [%eval 0.39] } 27. bxa5 { [%eval 0.07] } 27... Rxa5 { [%eval 0.07] } 28. Rd2 { [%eval 0.0] } 28... d5?! { (0.00 → 0.76) Inaccuracy. Ra2 was best. } { [%eval 0.76] } (28... Ra2 29. Rxd4 Rxc2+ 30. Kg1 b5 31. Rxd6 Ra7 32. f5 Raa2 33. Rd7+ Kg8 34. Rd8+) 29. Rxd4 { [%eval 0.4] } 29... Ra2 { [%eval 0.49] } 30. Rc1 { [%eval 0.51] } 30... Bb3 { [%eval 0.96] } 31. exd5 { [%eval 0.46] } 31... Bxc2?! { (0.46 → 1.17) Inaccuracy. Rd7 was best. } { [%eval 1.17] } (31... Rd7) 32. Rd2?! { (1.17 → 0.19) Inaccuracy. g4 was best. } { [%eval 0.19] } (32. g4) 32... Bb3 { [%eval 0.16] } 33. Rxa2 { [%eval 0.0] } 33... Bxa2 { [%eval 0.0] } 34. d6 { [%eval 0.0] } 34... Rd7 { [%eval 0.2] } 35. Be7 { [%eval 0.02] } 35... b5 { [%eval 0.21] } 36. Rc8 { [%eval 0.0] } 36... Be6 { [%eval 0.0] } 37. Rb8 { [%eval 0.0] } 37... Ra7 { [%eval 0.0] } 38. Rxb5 { [%eval 0.0] } 38... Ra2+ { [%eval 0.0] } 39. Kg1 { [%eval 0.06] } 39... Bxh3 { [%eval 0.22] } 40. Bh4 { [%eval 0.0] } 40... Rg2+ { [%eval 0.0] } 41. Kh1 { [%eval 0.0] } 41... Rd2 { [%eval 0.0] } 42. Rb6 { [%eval 0.0] } 42... Kf7 { [%eval 0.0] } 43. Be7 { [%eval 0.0] } 43... Ke6 { [%eval 0.0] } 44. Rb3 { [%eval 0.0] } 44... Bf5 { [%eval 0.0] } 45. Re3+ { [%eval 0.0] } 45... Kd7 { [%eval 0.0] } 46. Re1 { [%eval 0.0] } 46... Bh3 { [%eval 0.0] } 47. Bg5 { [%eval -0.23] } 47... Bf5 { [%eval 0.0] } 48. Be7 { [%eval 0.0] } 48... Bh3 { [%eval 0.0] } 49. Bg5 { [%eval -0.17] } 49... Bf5 { [%eval 0.0] } 50. Be7 { [%eval 0.0] } { The game is a draw. } 1/2-1/2