- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/5SMvEOwc"] [Date "2025.06.05"] [Round "-"] [White "K_I_O_T_O11"] [Black "devanandanccs2"] [Result "0-1"] [GameId "5SMvEOwc"] [UTCDate "2025.06.05"] [UTCTime "14:37:34"] [WhiteElo "1180"] [BlackElo "1152"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+112"] [Variant "Antichess"] [TimeControl "300+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.03] } 2. b3 { [%eval -0.45] } 2... b6?! { (-0.45 → 0.33) Inaccuracy. c5 was best. } { [%eval 0.33] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. c3? { (0.33 → -0.97) Mistake. c4 was best. } { [%eval -0.97] } (3. c4 c5 4. a4 b5 5. cxb5 c4 6. bxc4 Qc7 7. c5 Qxc5) 3... c6?? { (-0.97 → 1.38) Blunder. e6 was best. } { [%eval 1.38] } (3... e6 4. b4 Bxb4 5. cxb4 Qh4 6. gxh4 h5 7. Bh3 Ne7 8. Bxe6) 4. f3?? { (1.38 → -2.94) Blunder. e3 was best. } { [%eval -2.94] } (4. e3 Nh6 5. Ne2 e6 6. h4 Qxh4 7. Rxh4 Nf5 8. Rxh7 Rxh7 9. Bh3 Rxh3) 4... f6?? { (-2.94 → 0.25) Blunder. e5 was best. } { [%eval 0.25] } (4... e5 5. b4) 5. e3 { [%eval 0.15] } 5... c5 { [%eval 0.25] } 6. Ba6?! { (0.25 → -0.36) Inaccuracy. Ne2 was best. } { [%eval -0.36] } (6. Ne2 d6) 6... Bxa6 { [%eval -0.28] } 7. Qe2? { (-0.28 → -1.76) Mistake. Ke2 was best. } { [%eval -1.76] } (7. Ke2 Bxe2) 7... Bxe2 { [%eval -1.87] } 8. Nxe2 { [%eval -2.39] } 8... c4 { [%eval -2.14] } 9. bxc4 { [%eval -1.68] } 9... b5 { [%eval -1.75] } 10. cxb5 { [%eval -1.69] } 10... Nc6?? { (-1.69 → 3.89) Blunder. f5 was best. } { [%eval 3.89] } (10... f5) 11. bxc6 { [%eval 3.55] } 11... dxc6 { [%eval 3.56] } 12. d3?? { (3.56 → -0.54) Blunder. Na3 was best. } { [%eval -0.54] } (12. Na3 Qxd2 13. Kxd2 c5 14. c4 g5 15. f4 gxf4 16. gxf4 e5 17. fxe5 fxe5) 12... Qxd3 { [%eval 0.13] } 13. Ba3?? { (0.13 → Mate in 11) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-11] } (13. Bb2 Qxe2) 13... Qxb1 { [%eval #-11] } 14. Bxe7 { [%eval #-10] } 14... Qxe1?? { (Mate in 10 → 0.37) Lost forced checkmate sequence. Nxe7 was best. } { [%eval 0.37] } (14... Nxe7 15. Rxb1 Rb8 16. Rxb8 c5 17. Rxe8 Nf5 18. Rxf8 Nxe3 19. Rxf6 h6 20. Rxg6) 15. Bxf8? { (0.37 → -0.87) Mistake. Raxe1 was best. } { [%eval -0.87] } (15. Raxe1) 15... Qxh1 { [%eval -1.08] } 16. Rxh1 { [%eval -0.99] } 16... Kxf8 { [%eval -0.9] } 17. c4?! { (-0.90 → -1.59) Inaccuracy. Rc1 was best. } { [%eval -1.59] } (17. Rc1 Kf7) 17... Ne7 { [%eval -1.68] } 18. h3?! { (-1.68 → -2.80) Inaccuracy. Rc1 was best. } { [%eval -2.8] } (18. Rc1 c5 19. Ra1 Kf7 20. f4 g5 21. fxg5 fxg5 22. a4 Ke6 23. a5 Kd7) 18... Nd5? { (-2.80 → -1.23) Mistake. f5 was best. } { [%eval -1.23] } (18... f5 19. f4) 19. cxd5 { [%eval -1.61] } 19... cxd5 { [%eval -1.0] } 20. e4?! { (-1.00 → -1.72) Inaccuracy. Rh2 was best. } { [%eval -1.72] } (20. Rh2 Ke7 21. Rh1 Kd6 22. Re1 h6 23. a4 Rh7 24. e4 dxe4 25. fxe4 Rf7) 20... dxe4 { [%eval -1.67] } 21. fxe4 { [%eval -1.12] } 21... f5 { [%eval -1.65] } 22. exf5 { [%eval -1.75] } 22... gxf5 { [%eval -1.64] } 23. g4?? { (-1.64 → Mate in 13) Checkmate is now unavoidable. Nf4 was best. } { [%eval #-13] } (23. Nf4 h6) 23... fxg4 { [%eval #-11] } 24. hxg4 { [%eval #-10] } 24... Rb8 { [%eval #-10] } 25. Rxh7 { [%eval #-10] } 25... Rxh7 { [%eval #-10] } 26. Nf4 { [%eval #-8] } 26... Rh5 { [%eval #-8] } 27. Nxh5 { [%eval #-5] } 27... Kg7 { [%eval #-5] } 28. Nxg7 { [%eval #-4] } 28... Re8 { [%eval #-4] } 29. Nxe8 { [%eval #-3] } 29... a6 { [%eval #-7] } 30. Nd6 { [%eval #-6] } 30... a5 { [%eval #-6] } 31. Nc4 { [%eval #-5] } 31... a4 { [%eval #-5] } 32. Nd2 { [%eval #-1] } 32... a3 { [%eval #-1] } 33. Nb3# { Game ends by variant rule. } 0-1