- Blind mode tutorial
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[Event "rated Horde game"] [Site "https://lichess.org/5QzHywjs"] [Date "2023.09.25"] [Round "-"] [White "guptaabhishek"] [Black "orbitalsun"] [Result "0-1"] [GameId "5QzHywjs"] [UTCDate "2023.09.25"] [UTCTime "00:33:44"] [WhiteElo "1730"] [BlackElo "1735"] [WhiteRatingDiff "-22"] [BlackRatingDiff "+153"] [Variant "Horde"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h5 { [%eval 0.9] } 1... h6? { (0.90 → 2.19) Mistake. e6 was best. } { [%eval 2.19] } (1... e6 2. a5 d6 3. a4 Be7 4. fxe6 fxe6 5. cxd6 cxd6 6. d5) 2. g6 { [%eval 1.96] } 2... fxg6 { [%eval 2.36] } 3. fxg6 { [%eval 1.96] } 3... Nf6? { (1.96 → 3.66) Mistake. e6 was best. } { [%eval 3.66] } (3... e6 4. d5 b6 5. d4 Ne7 6. f5 a6 7. f4 bxc5 8. dxc5) 4. h4?? { (3.66 → -0.37) Blunder. e5 was best. } { [%eval -0.37] } (4. e5 Ng8 5. d5 d6 6. cxd6 exd6 7. e6 a6 8. e4 Be7) 4... d6 { [%eval -0.3] } 5. c6?? { (-0.30 → -2.75) Blunder. h3 was best. } { [%eval -2.75] } (5. h3 Nfd7 6. e5 e6 7. cxd6 cxd6 8. a5 a6 9. a4 Be7 10. a3 Rf8 11. exd6 Bxd6) 5... Nxg4?? { (-2.75 → 1.00) Blunder. bxc6 was best. } { [%eval 1.0] } (5... bxc6) 6. fxg4?? { (1.00 → -1.23) Blunder. cxb7 was best. } { [%eval -1.23] } (6. cxb7) 6... Bxg4?? { (-1.23 → 1.84) Blunder. bxc6 was best. } { [%eval 1.84] } (6... bxc6 7. f3 e6 8. a5 Be7 9. f2 a6 10. a4 Bb7 11. a3 Nd7 12. a2 Rb8 13. bxa6) 7. f3?? { (1.84 → -0.24) Blunder. cxb7 was best. } { [%eval -0.24] } (7. cxb7 Nd7 8. bxa8=Q Qxa8 9. h3 Bxh5 10. f5 e6 11. fxe6 Nf6 12. d5 Bxg6 13. f3 Qd8) 7... Bxh5?? { (-0.24 → 1.76) Blunder. Bc8 was best. } { [%eval 1.76] } (7... Bc8 8. d5) 8. g4?? { (1.76 → -1.69) Blunder. cxb7 was best. } { [%eval -1.69] } (8. cxb7 Nd7) 8... Bxg6?? { (-1.69 → 0.69) Blunder. bxc6 was best. } { [%eval 0.69] } (8... bxc6 9. gxh5 e6 10. g3 a6 11. bxc6 Nxc6 12. d5 exd5 13. exd5 Na7 14. e4 Kd7 15. d4) 9. h5?? { (0.69 → -3.07) Blunder. cxb7 was best. } { [%eval -3.07] } (9. cxb7) 9... Bf7?? { (-3.07 → 0.68) Blunder. Bxe4 was best. } { [%eval 0.68] } (9... Bxe4 10. dxe4 bxc6 11. f5 cxb5 12. axb5 Nd7 13. a4 Nf6 14. f2 a6 15. d5 Qb8 16. a3) 10. d5?? { (0.68 → -3.31) Blunder. cxb7 was best. } { [%eval -3.31] } (10. cxb7 Nd7) 10... g6?? { (-3.31 → 1.07) Blunder. bxc6 was best. } { [%eval 1.07] } (10... bxc6) 11. h4?? { (1.07 → -2.81) Blunder. cxb7 was best. } { [%eval -2.81] } (11. cxb7 Nd7 12. bxa8=Q Qxa8 13. hxg6 Bxg6 14. f5 Bf7 15. f4 a6 16. d4 Nf6 17. f3 Rg8) 11... gxh5?? { (-2.81 → -0.76) Blunder. Bxd5 was best. } { [%eval -0.76] } (11... Bxd5 12. cxd5 bxc6 13. hxg6 cxd5 14. h5 dxe4 15. dxe4 e5 16. g3 d5 17. exd5 exf4 18. exf4) 12. g3?? { (-0.76 → -5.62) Blunder. cxb7 was best. } { [%eval -5.62] } (12. cxb7 Nd7 13. bxa8=R Qxa8 14. gxh5 Nf6 15. g4 e6 16. dxe6 Bxe6 17. h3 Nxh5 18. f2 Nf6) 12... hxg4?? { (-5.62 → -1.99) Blunder. bxc6 was best. } { [%eval -1.99] } (12... bxc6 13. bxc6 hxg4 14. fxg4 Qc8 15. f3 h5 16. h3 hxg4 17. hxg4 e6 18. g2 Be7 19. g5) 13. fxg4?? { (-1.99 → -5.22) Blunder. cxb7 was best. } { [%eval -5.22] } (13. cxb7 Nd7) 13... Qc8 { [%eval -5.71] } 14. f3 { [%eval -7.21] } 14... bxc6 { [%eval -6.71] } 15. bxc6 { [%eval -7.39] } 15... Nxc6 { [%eval -7.61] } 16. dxc6 { [%eval -6.74] } 16... Be6?! { (-6.74 → -5.23) Inaccuracy. h5 was best. } { [%eval -5.23] } (16... h5 17. h3) 17. h3 { [%eval -6.28] } 17... h5 { [%eval -5.9] } 18. f5 { [%eval -5.94] } 18... Bf7 { [%eval -5.63] } 19. b5 { [%eval -6.02] } 19... a6 { [%eval -5.77] } 20. b4 { [%eval -5.99] } 20... axb5 { [%eval -6.05] } 21. axb5 { [%eval -6.16] } 21... Bg7 { [%eval -5.94] } 22. g5 { [%eval -6.36] } 22... e6 { [%eval -6.92] } 23. g6 { [%eval -8.99] } 23... exf5 { [%eval -8.15] } 24. gxf7+ { [%eval -8.08] } 24... Kxf7 { [%eval -8.0] } 25. g2 { [%eval -8.45] } 25... fxe4 { [%eval -8.31] } 26. dxe4 { [%eval -8.84] } 26... Rg8 { [%eval -8.47] } 27. g4 { [%eval -8.0] } 27... hxg4 { [%eval -8.23] } 28. hxg4 { [%eval -8.28] } 28... Be5 { [%eval -7.31] } 29. h5 { [%eval -8.28] } 29... Rxg4?! { (-8.28 → -5.52) Inaccuracy. Qb8 was best. } { [%eval -5.52] } (29... Qb8) 30. fxg4 { [%eval -5.61] } 30... Qxg4 { [%eval -5.62] } 31. d4 { [%eval -5.61] } 31... Bh8 { [%eval -5.0] } 32. b6?! { (-5.00 → -7.01) Inaccuracy. a4 was best. } { [%eval -7.01] } (32. a4 Rxa4 33. e5 dxe5 34. b3 Ra3 35. d5 Qxg2 36. d3 Ke7 37. e4 Qxe2 38. c5 Qe3) 32... cxb6 { [%eval -7.0] } 33. c7 { [%eval -8.69] } 33... Qxg2 { [%eval -8.64] } 34. c5 { [%eval -9.14] } 34... bxc5 { [%eval -8.98] } 35. bxc5 { [%eval -9.48] } 35... dxc5 { [%eval -9.46] } 36. dxc5 { [%eval -9.27] } 36... Rc8 { [%eval -9.46] } 37. d3 { [%eval -9.99] } 37... Rxc7 { [%eval -10.0] } 38. d4 { [%eval -11.44] } 38... Qf1 { [%eval -9.67] } 39. a4 { [%eval -10.83] } 39... Qxe2 { [%eval -10.21] } 40. a5 { [%eval -11.21] } 40... Qxe3 { [%eval -11.46] } 41. b4 { [%eval -12.75] } 41... Qxc3 { [%eval -12.46] } 42. b5 { [%eval -13.59] } 42... Qxd4 { [%eval -14.0] } 43. b6 { [%eval -15.23] } 43... Rxc5 { [%eval -15.28] } 44. b7 { [%eval -15.61] } 44... Qd8 { [%eval -15.08] } 45. a6 { [%eval -15.47] } 45... Ra5 { [%eval -15.59] } 46. e5 { [%eval -16.0] } 46... Rxa6 { [%eval -15.61] } 47. e6+?! { (-15.61 → Mate in 14) Checkmate is now unavoidable. c4 was best. } { [%eval #-14] } (47. c4 Bxe5 48. c5 Qc7 49. c6 Rxc6 50. c2 Qxb7 51. b2 Rxc2 52. h6 Rc1 53. h7 Rxa1) 47... Rxe6?! { (Mate in 14 → -16.08) Lost forced checkmate sequence. Kxe6 was best. } { [%eval -16.08] } (47... Kxe6 48. c4 Qb6 49. b2 Rxa2 50. c5 Qxb7 51. c2 Rxa1 52. b3 Rc1 53. c6 Qxc6 54. c4) 48. b3?! { (-16.08 → Mate in 15) Checkmate is now unavoidable. b2 was best. } { [%eval #-15] } (48. b2 Qb6) 48... Rxe1 { [%eval #-11] } 49. b4 { [%eval #-10] } 49... Rxc1 { [%eval #-8] } 50. a4 { [%eval #-8] } 50... Rxa1 { [%eval #-7] } 51. c4 { [%eval #-7] } 51... Rxa4 { [%eval #-6] } 52. b5 { [%eval #-5] } 52... Rxc4 { [%eval #-4] } 53. b6 { [%eval #-4] } 53... Qxb6 { [%eval #-3] } 54. h6 { [%eval #-3] } 54... Qxb7 { [%eval #-2] } 55. h7 { [%eval #-2] } 55... Bg7 { [%eval #-1] } 56. h8=Q { [%eval #-1] } 56... Bxh8# { Game ends by variant rule. } 0-1