- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/5MehCUfH"] [Date "2020.04.24"] [Round "-"] [White "TrappedPawn"] [Black "deadinstinct"] [Result "0-1"] [GameId "5MehCUfH"] [UTCDate "2020.04.24"] [UTCTime "14:25:28"] [WhiteElo "1725"] [BlackElo "1870"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+37"] [Variant "King of the Hill"] [TimeControl "60+0"] [ECO "D05"] [Opening "Queen's Pawn Game: Colle System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.48] } 1... d5 { [%eval 0.62] } 2. e3?! { (0.62 → 0.07) Inaccuracy. c4 was best. } { [%eval 0.07] } (2. c4 e6 3. Bf4 Bb4+ 4. Nc3 c5 5. e3 Nf6 6. dxc5 O-O) 2... Nf6 { [%eval 0.17] } 3. Nf3 { [%eval 0.48] } 3... e6 { [%eval 0.34] } { D05 Queen's Pawn Game: Colle System } 4. c4 { [%eval 0.39] } 4... Be7 { [%eval 0.78] } 5. Nc3 { [%eval 0.74] } 5... O-O { [%eval 0.74] } 6. Be2 { [%eval 0.38] } 6... Nc6?! { (0.38 → 1.03) Inaccuracy. b6 was best. } { [%eval 1.03] } (6... b6 7. b3 c5 8. Bb2 Nc6 9. Rc1 Bb7 10. O-O Rc8 11. Ne5 cxd4 12. exd4 dxc4 13. Nxc6) 7. O-O { [%eval 0.85] } 7... Ne4 { [%eval 0.97] } 8. Nxe4?! { (0.97 → 0.09) Inaccuracy. Qc2 was best. } { [%eval 0.09] } (8. Qc2 Nb4 9. Qb3 Nc6 10. Ne5 Nxc3 11. Qxc3 Nxe5 12. dxe5 f6 13. f4 fxe5 14. Rd1 exf4) 8... dxe4 { [%eval 0.17] } 9. Nd2?! { (0.17 → -0.80) Inaccuracy. Ne1 was best. } { [%eval -0.8] } (9. Ne1 f5) 9... f5 { [%eval -0.16] } 10. f3 { [%eval 0.0] } 10... e5?! { (0.00 → 0.63) Inaccuracy. Nxd4 was best. } { [%eval 0.63] } (10... Nxd4 11. exd4) 11. fxe4?? { (0.63 → -1.99) Blunder. d5 was best. } { [%eval -1.99] } (11. d5 exf3) 11... fxe4?? { (-1.99 → 2.73) Blunder. exd4 was best. } { [%eval 2.73] } (11... exd4 12. exf5 Bxf5 13. e4 Bg6 14. Nf3 d3 15. Bxd3 Nb4 16. Be2 Qxd1 17. Rxd1 Nc2 18. Rb1) 12. Nxe4?? { (2.73 → 0.09) Blunder. d5 was best. } { [%eval 0.09] } (12. d5 Rxf1+ 13. Kxf1 Qf8+ 14. Kg1 Nb8 15. Nxe4 Na6 16. a3 Bf5 17. Ng3 Qf6 18. b4 Bg6) 12... exd4 { [%eval 0.54] } 13. exd4?! { (0.54 → -0.10) Inaccuracy. Rxf8+ was best. } { [%eval -0.1] } (13. Rxf8+ Kxf8 14. Bf3 d3 15. b3 Bf6 16. Nxf6 Qxf6 17. Rb1 Ne5 18. Bd5 Be6 19. Bxb7 Rb8) 13... Bf5? { (-0.10 → 1.44) Mistake. Rxf1+ was best. } { [%eval 1.44] } (13... Rxf1+ 14. Kxf1 Nxd4 15. Be3 c5 16. Bf3 Be6 17. Kf2 Qb6 18. b3 Rf8 19. Ng5 Nxf3 20. gxf3) 14. Bd3?? { (1.44 → -5.30) Blunder. Rxf5 was best. } { [%eval -5.3] } (14. Rxf5 Rxf5 15. Be3 Qe8 16. Qb3 Bh4 17. Bd3 Rd8 18. Qc3 Qg6 19. Nd2 Bf6 20. Nf3 Kf7) 14... Nxd4?? { (-5.30 → 0.27) Blunder. Qxd4+ was best. } { [%eval 0.27] } (14... Qxd4+ 15. Nf2) 15. Ng3?? { (0.27 → -2.48) Blunder. Be3 was best. } { [%eval -2.48] } (15. Be3 Qd7) 15... Bxd3 { [%eval -2.41] } 16. Qxd3 { [%eval -2.05] } 16... Ne6?? { (-2.05 → 0.00) Blunder. Nf5 was best. } { [%eval 0.0] } (16... Nf5) 17. Qxd8?? { (0.00 → -6.27) Blunder. Rxf8+ was best. } { [%eval -6.27] } (17. Rxf8+ Qxf8 18. Be3 Bc5 19. Rf1 Qd6 20. Qc3 Re8 21. Ne4 Bxe3+ 22. Qxe3 Qe5 23. Re1 Nc5) 17... Raxd8?? { (-6.27 → -0.63) Blunder. Bc5+ was best. } { [%eval -0.63] } (17... Bc5+ 18. Kh1) 18. Rxf8+? { (-0.63 → -2.16) Mistake. Be3 was best. } { [%eval -2.16] } (18. Be3 Bf6) 18... Bxf8?? { (-2.16 → 0.00) Blunder. Rxf8 was best. } { [%eval 0.0] } (18... Rxf8 19. Be3) 19. Be3?? { (0.00 → -4.42) Blunder. Kf2 was best. } { [%eval -4.42] } (19. Kf2 Kf7 20. b3 Rd3 21. Ne4 Kg6 22. g4 Nd4 23. Be3 Nc2 24. Bf4 Nxa1 25. Ke2 Rd4) 19... Kf7 { [%eval -3.78] } 20. Rf1+ { [%eval -3.78] } 20... Ke7 { [%eval -2.32] } 21. Kf2?? { (-2.32 → -36.72) Blunder. Ne4 was best. } { [%eval -36.72] } (21. Ne4 Nd4) 21... Kd6 { [%eval -31.21] } 22. Bf4+ { [%eval -30.88] } 22... Kc5?? { (-30.88 → 23.63) Blunder. Nxf4 was best. } { [%eval 23.63] } (22... Nxf4) 23. b3?? { (23.63 → Mate in 1) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-1] } (23. Ke3) 23... Kd4# { Game ends by variant rule. } 0-1