- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/4jENzWc3"] [Date "2022.05.06"] [Round "-"] [White "Chessninja482"] [Black "KingMmm"] [Result "1-0"] [GameId "4jENzWc3"] [UTCDate "2022.05.06"] [UTCTime "13:24:44"] [WhiteElo "1716"] [BlackElo "1514"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-3"] [WhiteTitle "CM"] [WhiteFideId "1550071"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... e6?! { (1.64 → 2.60) Inaccuracy. Ba6 was best. } { [%eval 2.6] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 1.23] } 3... Qxd7?? { (1.23 → 17.10) Blunder. Kxd7 was best. } { [%eval 17.1] } (3... Kxd7 4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Qxh8 Bxf2 8. Qxh7) 4. b4 { [%eval #17] } 4... Bxb4 { [%eval #17] } 5. Nc3?? { (Mate in 17 → -4.42) Lost forced checkmate sequence. Qe2 was best. } { [%eval -4.42] } (5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 c5 8. Bb4 cxb4 9. c4 bxc3) 5... Qxd2?? { (-4.42 → 0.00) Blunder. Bxc3 was best. } { [%eval 0.0] } (5... Bxc3) 6. Kxd2 { [%eval 0.0] } 6... Bxc3 { [%eval -0.79] } 7. Kxc3 { [%eval 0.0] } 7... Ne7?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (7... Nd7 8. Qxd7 Kxd7 9. Ne2 Ne7 10. Ng3 f5 11. Nxf5 Nxf5 12. Bd2) 8. Qd7?? { (Mate in 11 → -0.38) Lost forced checkmate sequence. Qd5 was best. } { [%eval -0.38] } (8. Qd5 Nxd5 9. e4 Nxc3 10. a3 Nxe4 11. c4 Nxf2 12. Be3 Nxh1 13. Bxa7 Rxa7 14. Rc1 Rxa3) 8... Kxd7 { [%eval -0.24] } 9. Ne2?! { (-0.24 → -1.19) Inaccuracy. Rb1 was best. } { [%eval -1.19] } (9. Rb1 a5) 9... Kc6 { [%eval -1.31] } 10. Rg1 { [%eval -0.65] } 10... f6?! { (-0.65 → -0.10) Inaccuracy. Kb6 was best. } { [%eval -0.1] } (10... Kb6 11. Rh1) 11. Kd2?! { (-0.10 → -0.66) Inaccuracy. Re1 was best. } { [%eval -0.66] } (11. Re1 Nd7) 11... g6?! { (-0.66 → 0.25) Inaccuracy. f5 was best. } { [%eval 0.25] } (11... f5) 12. Ke1? { (0.25 → -1.30) Mistake. Rd1 was best. } { [%eval -1.3] } (12. Rd1 Kd7) 12... h6? { (-1.30 → -0.07) Mistake. Nd7 was best. } { [%eval -0.07] } (12... Nd7 13. h4 f5 14. h5 gxh5 15. e4 fxe4 16. Kd2 Bb7 17. f4 exf3 18. gxf3 Rag8 19. Rxg8) 13. Ng3? { (-0.07 → -1.62) Mistake. Nf4 was best. } { [%eval -1.62] } (13. Nf4) 13... f5?? { (-1.62 → Mate in 12) Checkmate is now unavoidable. Rd8 was best. } { [%eval #12] } (13... Rd8 14. Bd2) 14. Nxf5 { [%eval #12] } 14... gxf5 { [%eval #9] } 15. e4 { [%eval #9] } 15... fxe4 { [%eval #8] } 16. Bxh6 { [%eval #8] } 16... Rxh6 { [%eval #7] } 17. Rf1 { [%eval #8] } 17... Rxh2 { [%eval #7] } 18. Kd2 { [%eval #7] } 18... Rxg2 { [%eval #6] } 19. Rh1 { [%eval #6] } 19... Rxf2 { [%eval #5] } 20. Rhg1 { [%eval #5] } 20... Rxd2 { [%eval #4] } 21. Rh1 { [%eval #4] } 21... Rxc2 { [%eval #3] } 22. Rab1 { [%eval #3] } 22... Rxa2 { [%eval #2] } 23. Rxb8 { [%eval #2] } 23... Rxb8 { [%eval #1] } 24. Ra1 { [%eval #1] } 24... Rxa1# { Game ends by variant rule. } 1-0