- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/4ZimDL0h"] [Date "2025.08.23"] [Round "-"] [White "ekrem07"] [Black "antiltchess"] [Result "1-0"] [GameId "4ZimDL0h"] [UTCDate "2025.08.23"] [UTCTime "21:25:08"] [WhiteElo "1960"] [BlackElo "2389"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. b4 { [%eval 3.93] } 2... cxb4 { [%eval 0.24] } 3. Ba6 { [%eval 3.9] } 3... Nxa6 { [%eval 4.28] } 4. Qg4?? { (4.28 → 0.16) Blunder. Na3 was best. } { [%eval 0.16] } (4. Na3 bxa3 5. Bxa3 Nb4 6. Bxb4 e6 7. Bxf8 Kxf8 8. Qc1 Ne7) 4... Qc7 { [%eval -0.47] } 5. Qxg7 { [%eval -0.23] } 5... Qxc2 { [%eval -0.27] } 6. Qxf7?! { (-0.27 → -0.87) Inaccuracy. Qxf8 was best. } { [%eval -0.87] } (6. Qxf8 Kxf8 7. d3 Qxb1 8. Rxb1 b3 9. axb3 Nh6 10. Rb2 Nc7) 6... Kxf7?! { (-0.87 → -0.16) Inaccuracy. Qxc1 was best. } { [%eval -0.16] } (6... Qxc1 7. Qxf8 Kxf8 8. Na3 Qxe1 9. Rxe1 bxa3 10. h4 Nc7 11. Rf1) 7. Na3?? { (-0.16 → -1.91) Blunder. d3 was best. } { [%eval -1.91] } (7. d3 Qxc1 8. Ne2 Qxb1 9. Rxb1 Nb8 10. Rxb4 b5 11. Rxb5 Ba6) 7... bxa3 { [%eval -2.25] } 8. Bxa3 { [%eval -2.15] } 8... Qxa2 { [%eval -1.36] } 9. Bxe7?? { (-1.36 → Mate in 12) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-12] } (9. Rxa2 Nb4 10. Bxb4 Rb8 11. Rxa7 Kf6 12. Bxe7 Nxe7 13. Rxb7 Rxb7 14. e4 Kf7) 9... Qxa1?? { (Mate in 12 → -0.82) Lost forced checkmate sequence. Nxe7 was best. } { [%eval -0.82] } (9... Nxe7 10. Rxa2 Rg8 11. Rxa6 Rxg2 12. Rxa7 Rxh2 13. Rxh2 Rxa7 14. Rxh7 d5 15. Rxf7) 10. Bxf8 { [%eval -1.61] } 10... Qxe1 { [%eval -1.31] } 11. Ne2 { [%eval -0.74] } 11... Kxf8 { [%eval -1.21] } 12. Rxe1 { [%eval -1.18] } 12... Ne7 { [%eval -1.54] } 13. h4 { [%eval -1.36] } 13... Nc6 { [%eval -1.46] } 14. Nd4?? { (-1.46 → Mate in 13) Checkmate is now unavoidable. d4 was best. } { [%eval #-13] } (14. d4 Nxd4) 14... Nxd4 { [%eval #-13] } 15. exd4 { [%eval #-12] } 15... Nc5 { [%eval #-12] } 16. dxc5 { [%eval #-11] } 16... d6?! { (Mate in 11 → -10.62) Lost forced checkmate sequence. Ke7 was best. } { [%eval -10.62] } (16... Ke7 17. Rxe7 Rf8 18. Rxd7 Rxf2 19. Rxb7 Rxd2 20. Rxh7 Rxg2 21. Rxa7 Rxa7 22. h5) 17. cxd6 { [%eval -8.3] } 17... Bh3 { [%eval -8.38] } 18. gxh3 { [%eval -9.22] } 18... Re8 { [%eval -8.08] } 19. Rxe8 { [%eval -8.8] } 19... Kxe8 { [%eval -8.46] } 20. d7 { [%eval -9.68] } 20... Kxd7 { [%eval -10.25] } 21. f4 { [%eval -10.12] } 21... h5 { [%eval #-11] } 22. f5 { [%eval #-10] } 22... Kc7 { [%eval #-12] } 23. d4 { [%eval #-10] } 23... Kb6 { [%eval #-10] } 24. d5 { [%eval #-8] } 24... Re8 { [%eval #-9] } 25. d6 { [%eval #-7] } 25... Re1 { [%eval #-9] } 26. f6 { [%eval #-8] } 26... Re8 { [%eval #-8] } 27. f7 { [%eval #-7] } 27... Rf8?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Rb8 was best. } { [%eval #5] } (27... Rb8 28. f8=K Rxf8 29. d7 Rc8 30. dxc8=R Kc5 31. Rxc5 b6 32. Rxh5 b5 33. Rxb5) 28. d7 { [%eval #5] } 28... Rxf7 { [%eval #4] } 29. d8=N { [%eval #4] } 29... Rf4 { [%eval #3] } 30. Nxb7 { [%eval #3] } 30... Rxh4 { [%eval #2] } 31. Nc5 { [%eval #2] } 31... Kxc5# { Game ends by variant rule. } 1-0