- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/4Y2XwBfZ"] [Date "2025.12.08"] [White "GPLuiS"] [Black "HowlinD"] [Result "1-0"] [GameId "4Y2XwBfZ"] [UTCDate "2025.12.08"] [UTCTime "02:52:53"] [WhiteElo "1877"] [BlackElo "2180"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Atomic"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. e4?! { (3.56 → 2.22) Inaccuracy. Nc3 was best. } { [%eval 2.22] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... d5 { [%eval 2.41] } 3. e5?? { (2.41 → -1.23) Blunder. Nc3 was best. } { [%eval -1.23] } (3. Nc3 Bg4 4. d4 Na6 5. exd5 e6 6. Nb5 Bf5 7. Bh6 Nxh6) 3... Bg4? { (-1.23 → 0.14) Mistake. Nh6 was best. } { [%eval 0.14] } (3... Nh6 4. h3 Ng4 5. hxg4 g6 6. e6 Nc6 7. Bb5 Bh6 8. f4) 4. d4 { [%eval 0.07] } 4... e6 { [%eval 0.05] } 5. c3 { [%eval -0.3] } 5... Na6?! { (-0.30 → 0.27) Inaccuracy. Nc6 was best. } { [%eval 0.27] } (5... Nc6 6. Bb5 Bb4 7. h3 fxe5 8. hxg4 Qh4 9. Rxh4 Nf6 10. Bg5) 6. b4 { [%eval 0.0] } 6... h5 { [%eval 0.0] } 7. Bd3 { [%eval 0.14] } 7... g6 { [%eval 0.14] } 8. h3 { [%eval -0.1] } 8... b6?? { (-0.10 → 2.53) Blunder. c5 was best. } { [%eval 2.53] } (8... c5 9. bxc5) 9. hxg4?? { (2.53 → -1.15) Blunder. O-O was best. } { [%eval -1.15] } (9. O-O Qc8) 9... h4?? { (-1.15 → 0.99) Blunder. c5 was best. } { [%eval 0.99] } (9... c5 10. bxc5 Rc8 11. Bb5+ Rc6 12. Bxc6 Qc7 13. Qe2 Nb4 14. Qb5+ Qc6 15. Qc5) 10. Qf3?! { (0.99 → 0.07) Inaccuracy. Qe2 was best. } { [%eval 0.07] } (10. Qe2 Rc8) 10... Kd7?? { (0.07 → 3.03) Blunder. c5 was best. } { [%eval 3.03] } (10... c5 11. bxc5 Bh6 12. Bxh6 Nc7 13. a4 h3 14. gxh3 Nh6 15. Bxg6 Rh4 16. Rxh4) 11. a4?? { (3.03 → 0.10) Blunder. exf6 was best. } { [%eval 0.1] } (11. exf6 Nf6) 11... Kc8?! { (0.10 → 1.05) Inaccuracy. c5 was best. } { [%eval 1.05] } (11... c5 12. c4 Ke8 13. cxd5 Qc7 14. Bh6 Bxh6 15. Qc6+ Qxc6 16. d5 h3 17. gxh3) 12. b5?? { (1.05 → -3.98) Blunder. a5 was best. } { [%eval -3.98] } (12. a5 b5 13. Qe2 Qe8 14. Nd2 h3 15. gxh3 Rh2 16. Rxh2 Nh6 17. f3 fxe5) 12... Bh6?? { (-3.98 → 0.28) Blunder. Nc5 was best. } { [%eval 0.28] } (12... Nc5 13. Qh3) 13. Bg5? { (0.28 → -1.06) Mistake. Bxg6 was best. } { [%eval -1.06] } (13. Bxg6 Nh6 14. Bxh6 Qf8 15. Qg4 fxe5 16. Qf4 e5 17. Qf5+ Qxf5 18. a5 Nb8) 13... Bxg5?? { (-1.06 → 0.99) Blunder. Nc5 was best. } { [%eval 0.99] } (13... Nc5) 14. a5 { [%eval 0.86] } 14... Nb4 { [%eval 1.07] } 15. cxb4 { [%eval 1.23] } 15... f5?? { (1.23 → Mate in 6) Checkmate is now unavoidable. Qf8 was best. } { [%eval #6] } (15... Qf8 16. Nc3) 16. axb6?? { (Mate in 6 → 1.67) Lost forced checkmate sequence. Be2 was best. } { [%eval 1.67] } (16. Be2 c5 17. bxc6 Qc7 18. axb6 Ne7 19. Qb3 Kd8 20. Qb7 Nc6 21. Qd7#) 16... a5?? { (1.67 → Mate in 9) Checkmate is now unavoidable. Qf8 was best. } { [%eval #9] } (16... Qf8 17. Nc3 Kd8 18. Rb1 c5 19. b6 cxd4 20. bxa7 Qc5 21. Qxd5 h3 22. Rb8+) 17. b6 { [%eval #8] } 17... cxb6 { [%eval #4] } 18. Ba6+ { [%eval #3] } 18... Rxa6 { [%eval #3] } 19. Qc3+ { [%eval #2] } 19... Qc7 { [%eval #1] } 20. Qxc7# { Game ends by variant rule. } 1-0