- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated bullet game"] [Site "https://lichess.org/4PVoF93C"] [Date "2025.04.09"] [Round "-"] [White "JunglePython"] [Black "desolomo"] [Result "1-0"] [GameId "4PVoF93C"] [UTCDate "2025.04.09"] [UTCTime "17:45:39"] [WhiteElo "671"] [BlackElo "544"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-4"] [Variant "Standard"] [TimeControl "60+0"] [ECO "C20"] [Opening "King's Pawn Game"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } { C20 King's Pawn Game } 2. Be2 { [%eval -0.23] } 2... d5 { [%eval 0.06] } 3. f4? { (0.06 → -1.23) Mistake. exd5 was best. } { [%eval -1.23] } (3. exd5 Nf6 4. c4 c6 5. d4 exd4 6. Nf3 Bc5 7. O-O cxd5) 3... exf4 { [%eval -0.72] } 4. Nf3?? { (-0.72 → -4.15) Blunder. exd5 was best. } { [%eval -4.15] } (4. exd5 Qh4+ 5. Kf1 Nf6 6. Nf3 Qh6 7. c4 Bd6 8. d4 b6) 4... dxe4 { [%eval -4.17] } 5. d3 { [%eval -4.75] } 5... exf3 { [%eval -4.77] } 6. Bxf3 { [%eval -4.73] } 6... Bc5 { [%eval -4.45] } 7. Qe2+ { [%eval -4.64] } 7... Qe7 { [%eval -4.63] } 8. d4 { [%eval -5.05] } 8... Qxe2+ { [%eval -5.11] } 9. Kxe2 { [%eval -5.06] } 9... Bxd4 { [%eval -5.16] } 10. c3 { [%eval -5.46] } 10... Bxc3?? { (-5.46 → -0.59) Blunder. Bb6 was best. } { [%eval -0.59] } (10... Bb6 11. Re1 Nc6 12. Kf1+ Nge7 13. b4 Be6 14. b5 Na5 15. Bxf4 Ng6 16. Bg3) 11. bxc3? { (-0.59 → -2.31) Mistake. Nxc3 was best. } { [%eval -2.31] } (11. Nxc3) 11... f5? { (-2.31 → -1.05) Mistake. Nf6 was best. } { [%eval -1.05] } (11... Nf6 12. Bxf4 O-O 13. Rd1 Bg4 14. Bxc7 Nc6 15. Na3 Rfe8+ 16. Kf2 Ne4+ 17. Bxe4) 12. Bxf4 { [%eval -1.07] } 12... Nf6 { [%eval -0.98] } 13. Nd2 { [%eval -0.9] } 13... Nc6 { [%eval -0.81] } 14. Rhe1 { [%eval -0.76] } 14... Rf8?! { (-0.76 → -0.11) Inaccuracy. O-O was best. } { [%eval -0.11] } (14... O-O 15. Kf1) 15. Kf1+ { [%eval -0.05] } 15... Be6?? { (-0.05 → 4.57) Blunder. Kd8 was best. } { [%eval 4.57] } (15... Kd8) 16. Bxc7?? { (4.57 → 0.00) Blunder. Rxe6+ was best. } { [%eval 0.0] } (16. Rxe6+ Kf7 17. Rae1 Rfd8 18. Bxc6 bxc6 19. Nf3 Re8 20. Rxc6 Rxe1+ 21. Kxe1 Nd5) 16... Rc8?? { (0.00 → 2.51) Blunder. Kf7 was best. } { [%eval 2.51] } (16... Kf7 17. Rab1 Nd8 18. Bd6 Re8 19. Bxb7 Nxb7 20. Rxb7+ Kg6 21. Be5 Bd5 22. Rc7) 17. Bxc6+?? { (2.51 → -0.25) Blunder. Bd6 was best. } { [%eval -0.25] } (17. Bd6 Nd8 18. Bxf8 Kxf8 19. Bxb7 Rxc3 20. Bf3 g6 21. h3 Ra3 22. Nb3 Bc4+) 17... bxc6?? { (-0.25 → 1.96) Blunder. Ke7 was best. } { [%eval 1.96] } (17... Ke7) 18. Rxe6+?! { (1.96 → 1.27) Inaccuracy. Bd6 was best. } { [%eval 1.27] } (18. Bd6 Rf7) 18... Kd7 { [%eval 1.69] } 19. Rae1?? { (1.69 → -2.58) Blunder. Rxf6 was best. } { [%eval -2.58] } (19. Rxf6 Rxf6 20. Be5 Re6 21. Bxg7 c5 22. c4 Rce8 23. h3 Rd6 24. Nf3 Re4) 19... Kxc7?? { (-2.58 → 0.17) Blunder. Ne4 was best. } { [%eval 0.17] } (19... Ne4 20. Bd6 Rf7 21. Re7+ Rxe7 22. Bxe7 Nxd2+ 23. Ke2 Ne4 24. Ba3 Nxc3+ 25. Kd3) 20. Re7+ { [%eval 0.17] } 20... Nd7?? { (0.17 → 2.28) Blunder. Kd8 was best. } { [%eval 2.28] } (20... Kd8 21. Rxa7 Rc7 22. Ra8+ Rc8 23. Ra5 Re8 24. Rxe8+ Nxe8 25. Nc4 g6 26. Ra7) 21. Rxg7?! { (2.28 → 1.26) Inaccuracy. Nf3 was best. } { [%eval 1.26] } (21. Nf3 Rf6) 21... Rf7?? { (1.26 → 6.82) Blunder. Rce8 was best. } { [%eval 6.82] } (21... Rce8) 22. Rxf7 { [%eval 6.67] } 22... f4 { [%eval 7.56] } 23. Rxh7 { [%eval 7.37] } 23... Rf8 { [%eval 7.57] } 24. Ree7 { [%eval 7.55] } 24... Rf7? { (7.55 → Mate in 8) Checkmate is now unavoidable. Rd8 was best. } { [%eval #8] } (24... Rd8 25. Kf2 Kc8 26. Ne4 Nf8 27. Rc7+ Kb8 28. Rb7+ Ka8 29. Rxa7+ Kb8 30. Rhb7+) 25. Rexf7 { [%eval 11.32] } 25... c5?! { (11.32 → Mate in 5) Checkmate is now unavoidable. Kb6 was best. } { [%eval #5] } (25... Kb6 26. Rxd7) 26. Rxd7+ { [%eval #4] } 26... Kc6 { [%eval #4] } 27. Nc4 { [%eval #6] } 27... Kb5 { [%eval #6] } 28. Nb2 { [%eval #5] } 28... Ka5 { [%eval #4] } 29. Rxa7+? { (Mate in 4 → 9.65) Lost forced checkmate sequence. Rh6 was best. } { [%eval 9.65] } { White wins on time. } (29. Rh6 a6 30. a4 f3 31. gxf3 c4 32. Rd5#) 1-0