- Blind mode tutorial
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[Event "Daily Three-check Arena"] [Site "https://lichess.org/4Oz9SOS9"] [Date "2022.12.03"] [White "vuquangminhtv"] [Black "Sack_o_Potatoes"] [Result "1-0"] [GameId "4Oz9SOS9"] [UTCDate "2022.12.03"] [UTCTime "01:18:07"] [WhiteElo "2207"] [BlackElo "2088"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-4"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "B40"] [Opening "Sicilian Defense: French Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 2.62] } 1... e6 { [%eval 3.43] } 2. Nf3 { [%eval 3.47] } 2... c5 { [%eval 3.0] } { B40 Sicilian Defense: French Variation } 3. Nc3 { [%eval 3.35] } 3... Nc6 { [%eval 2.69] } 4. e5 { [%eval 2.38] } 4... d5 { [%eval 2.78] } 5. exd6 { [%eval 3.08] } 5... Qxd6 { [%eval 3.02] } 6. Bb5 { [%eval 2.89] } 6... Bd7 { [%eval 2.15] } 7. Ne4 { [%eval 1.66] } 7... Qc7 { [%eval 1.78] } 8. Nfg5 { [%eval 2.04] } 8... O-O-O { [%eval 2.45] } 9. Nxf7 { [%eval 2.2] } 9... Nf6 { [%eval -0.48] } 10. Ned6+ { [%eval -1.45] } 10... Bxd6?? { (-1.45 → 13.92) Blunder. Kb8 was best. } { [%eval 13.92] } (10... Kb8 11. Nc4) 11. Nxd6+ { [%eval 13.37] } 11... Qxd6 { [%eval 12.94] } 12. O-O { [%eval 12.64] } 12... h5 { [%eval 32.34] } 13. Qf3 { [%eval 34.83] } 13... Kb8 { [%eval 37.85] } 14. Qa3 { [%eval 18.28] } 14... a5 { [%eval 27.47] } 15. Bxc6 { [%eval 23.87] } 15... Ng4 { [%eval 25.37] } 16. g3 { [%eval 27.4] } 16... Qxc6 { [%eval 32.99] } 17. f3 { [%eval 31.13] } 17... Qb6?! { (31.13 → Mate in 5) Checkmate is now unavoidable. a4 was best. } { [%eval #5] } (17... a4 18. d4) 18. d4?! { (Mate in 5 → 40.81) Lost forced checkmate sequence. Qc3 was best. } { [%eval 40.81] } (18. Qc3 c4+ 19. Kh1 Nf2+ 20. Rxf2 Qc7 21. Qd4 Qxg3 22. Qa7#) 18... e5 { [%eval 38.85] } 19. dxc5 { [%eval 21.77] } 19... Qb4 { [%eval 25.76] } 20. Qxb4 { [%eval 23.01] } 20... axb4 { [%eval 26.17] } 21. fxg4 { [%eval 23.19] } 21... hxg4 { [%eval 21.46] } 22. c6 { [%eval #7] } 22... Bxc6 { [%eval #7] } 23. Rf7?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Be3 was best. } { [%eval #-3] } (23. Be3 b6 24. Rf7 Bd7 25. Bxb6 Ka8 26. Bxd8 Rh3 27. Rxd7 Rxg3+ 28. hxg3 b3 29. axb3#) 23... Bd7?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Rd1+ was best. } { [%eval #6] } (23... Rd1+ 24. Rf1 Rxf1+ 25. Kxf1 Bg2#) 24. Be3 { [%eval #7] } 24... Rxh2 { [%eval #1] } 25. Ba7# { Game ends by variant rule. } 1-0