- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/4LG7ozYC"] [Date "2025.11.18"] [White "werteoopinx"] [Black "Mariel-08"] [Result "1-0"] [GameId "4LG7ozYC"] [UTCDate "2025.11.18"] [UTCTime "15:56:27"] [WhiteElo "1454"] [BlackElo "1749"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... b5 { [%eval 0.08] } 3. Bxb5 { [%eval -0.65] } 3... e6 { [%eval -0.66] } 4. fxe6?? { (-0.66 → Mate in 12) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #-12] } (4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2 8. dxc8=K Rxc8) 4... dxe6 { [%eval #-12] } 5. Bxe8 { [%eval #-11] } 5... Qxd2 { [%eval #-11] } 6. Qxd2 { [%eval #-10] } 6... Ba3 { [%eval #-10] } 7. bxa3 { [%eval #-9] } 7... Nc6 { [%eval #-9] } 8. Bxc6 { [%eval #-8] } 8... Bb7 { [%eval #-8] } 9. Bxb7 { [%eval #-7] } 9... e5 { [%eval #-7] } 10. Bxa8 { [%eval #-6] } 10... c6 { [%eval #-6] } 11. Bxc6 { [%eval #-5] } 11... e4 { [%eval #-6] } 12. Bxe4 { [%eval #-5] } 12... Nh6 { [%eval #-8] } 13. Bxh7 { [%eval #-7] } 13... Rxh7 { [%eval #-7] } 14. Qxh6 { [%eval #-6] } 14... Rxh6?? { (Mate in 6 → Mate in 17) Lost forced checkmate sequence. gxh6 was best. } { [%eval #17] } (14... gxh6 15. Bxh6 Rxh6 16. h3 Rxh3 17. Rxh3 a5 18. Kd1 a4 19. Rb3 axb3 20. axb3#) 15. Bxh6 { [%eval #17] } 15... gxh6 { [%eval #16] } 16. Nf3 { [%eval #16] } 16... h5 { [%eval #15] } 17. g4 { [%eval #15] } 17... hxg4 { [%eval #14] } 18. c3 { [%eval #17] } 18... gxf3 { [%eval 2.38] } 19. Ke2?? { (2.38 → -0.24) Blunder. Rg1 was best. } { [%eval -0.24] } (19. Rg1 a5 20. Kd1 a4 21. Rg2 fxg2 22. f4 g1=K 23. Nd2 Kxh2 24. Rb1 Kh3) 19... fxe2 { [%eval -0.39] } 20. Rd1 { [%eval -0.84] } 20... exd1=K?! { (-0.84 → -0.07) Inaccuracy. exd1=B was best. } { [%eval -0.07] } (20... exd1=B 21. a4) 21. Nd2 { [%eval -1.08] } 21... Kxd2 { [%eval -1.0] } 22. Rb1 { [%eval -0.84] } 22... Kxc3 { [%eval -0.62] } 23. Rb2 { [%eval -0.29] } 23... Kxb2 { [%eval -0.8] } 24. f4 { [%eval -0.77] } 24... Kxa2 { [%eval -0.83] } 25. f5 { [%eval -1.26] } 25... Kxa3 { [%eval -0.47] } 26. f6 { [%eval -0.85] } 26... Kb4 { [%eval -1.1] } 27. f7 { [%eval -1.19] } 27... Kc5?? { (-1.19 → 1.11) Blunder. a5 was best. } { [%eval 1.11] } (27... a5 28. h4 a4 29. h5 a3 30. h6 a2 31. h7 a1=R 32. f8=K Kc5 33. Kg7) 28. f8=R { [%eval 0.76] } 28... Kc6?! { (0.76 → 1.81) Inaccuracy. a5 was best. } { [%eval 1.81] } (28... a5 29. h4) 29. Rf1?! { (1.81 → 0.78) Inaccuracy. h4 was best. } { [%eval 0.78] } (29. h4 a5 30. h5 a4 31. h6 Kb7 32. Rf1 a3 33. h7 a2 34. h8=B Kb6) 29... a5 { [%eval 1.49] } 30. Re1?? { (1.49 → -1.09) Blunder. h4 was best. } { [%eval -1.09] } (30. h4) 30... Kc5?? { (-1.09 → 1.34) Blunder. a4 was best. } { [%eval 1.34] } (30... a4 31. h4 a3 32. h5 a2 33. h6 Kb6 34. Re8 a1=R 35. Re1 Rxe1 36. h7) 31. h4 { [%eval 1.24] } 31... Kc4 { [%eval 1.25] } 32. h5 { [%eval 1.46] } 32... Kc5?? { (1.46 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #9] } (32... a4 33. h6) 33. h6 { [%eval #9] } 33... Kc6 { [%eval #7] } 34. h7 { [%eval #8] } 34... Kc7 { [%eval #6] } 35. Re2 { [%eval #8] } 35... Kb7 { [%eval #7] } 36. Rd2 { [%eval #8] } 36... Kb8 { [%eval #7] } 37. Rd6 { [%eval #9] } 37... Ka8 { [%eval #7] } 38. Rc6 { [%eval #9] } 38... a4 { [%eval #8] } 39. h8=N?? { (Mate in 8 → 0.87) Lost forced checkmate sequence. h8=B was best. } { [%eval 0.87] } (39. h8=B Ka7 40. Rc1 Kb7 41. Bd4 Kb6 42. Bxb6 a3 43. Rb1 a2 44. Rb2 a1=K) 39... a3?? { (0.87 → Mate in 9) Checkmate is now unavoidable. Ka7 was best. } { [%eval #9] } (39... Ka7 40. Rc1 a3 41. Ng6 a2 42. Rc4 a1=K 43. Ne5 Ka2 44. Rd4 Kb2 45. Rd5) 40. Nf7 { [%eval #9] } 40... a2 { [%eval #6] } 41. Nd8 { [%eval #6] } 41... Kb7 { [%eval #5] } 42. Nxb7 { [%eval #5] } 42... a1=K { [%eval #3] } 43. Na5 { [%eval #3] } 43... Ka2 { [%eval #2] } 44. Nb3 { [%eval #2] } 44... Kxb3 { [%eval #1] } 45. Rc4 { [%eval #1] } 45... Kxc4# { Game ends by variant rule. } 1-0