FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/4FIHEPzV"]
[Date "2025.04.25"]
[White "davidov12"]
[Black "dsvk"]
[Result "1-0"]
[GameId "4FIHEPzV"]
[UTCDate "2025.04.25"]
[UTCTime "05:48:46"]
[WhiteElo "1108"]
[BlackElo "958"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-35"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b6?! { (2.49 → 3.86) Inaccuracy. b5 was best. } { [%eval 3.86] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 3.74] } 2... Bxa6?? { (3.74 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. Qf3 Nb4 4. Qxa8 Nxc2 5. Qxa7 Nxe3 6. dxe3 g6 7. Qxb6) 3. c4 { [%eval #14] } 3... Bxc4 { [%eval #13] } 4. Qe2?? { (Mate in 13 → -1.71) Lost forced checkmate sequence. Qf3 was best. } { [%eval -1.71] } (4. Qf3 Bxa2 5. Qxa8 Bxb1 6. Qxb8 Qxb8 7. Rxa7 Qxa7 8. d3 Bxd3) 4... Bxa2 { [%eval -1.39] } 5. Rxa2 { [%eval -1.29] } 5... Na6?! { (-1.29 → -0.69) Inaccuracy. Qc8 was best. } { [%eval -0.69] } (5... Qc8 6. Rxa7) 6. Rxa6 { [%eval -0.77] } 6... Rb8?? { (-0.77 → 1.48) Blunder. b5 was best. } { [%eval 1.48] } (6... b5 7. Rxa7 Rxa7 8. Qxb5 Qa8 9. Qxd7 Qxg2 10. Qxe8 Qxg1 11. Rxg1 h5 12. Rxg7) 7. Rxb6 { [%eval 1.39] } 7... cxb6 { [%eval 1.3] } 8. Qh5? { (1.30 → -0.07) Mistake. Qd1 was best. } { [%eval -0.07] } (8. Qd1 a5) 8... f5?? { (-0.07 → Mate in 13) Checkmate is now unavoidable. Qc7 was best. } { [%eval #13] } (8... Qc7) 9. Qxh7 { [%eval #13] } 9... Rxh7 { [%eval #12] } 10. Nh3?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. e4 was best. } { [%eval #-12] } (10. e4 fxe4 11. d3 Rxh2 12. dxe4 Rxg2 13. Rh8 Rxg1 14. Rxg8 Rxe1 15. Rxf8 Rxc1) 10... Rxh3 { [%eval #-12] } 11. gxh3 { [%eval #-11] } 11... Nf6?? { (Mate in 11 → 0.90) Lost forced checkmate sequence. f4 was best. } { [%eval 0.9] } (11... f4 12. exf4 e5 13. fxe5 Bd6 14. exd6 Qc7 15. dxc7 d5 16. cxb8=N Kd7 17. Nxd7) 12. e4 { [%eval 0.92] } 12... fxe4?? { (0.92 → Mate in 8) Checkmate is now unavoidable. Nxe4 was best. } { [%eval #8] } (12... Nxe4 13. f3 Nxd2 14. Nxd2 Kf7 15. Rf1 Kf6 16. b4 g6 17. h4 Ra8 18. Ke2) 13. f3?? { (Mate in 8 → -2.21) Lost forced checkmate sequence. d4 was best. } { [%eval -2.21] } (13. d4 exd3 14. Ke2 dxe2 15. Rf1 exf1=N 16. Nc3 Nxh2 17. Ne4 Nxe4 18. b4 Nxf2) 13... exf3 { [%eval -2.07] } 14. Ke2?? { (-2.07 → -6.95) Blunder. d3 was best. } { [%eval -6.95] } (14. d3 Qc7 15. Bg5 Qxh2 16. Rxh2 Nh5 17. Bxe7 Kxe7 18. Re2 fxe2 19. Kxe2 Rc8) 14... fxe2 { [%eval -5.61] } 15. Rd1 { [%eval -6.23] } 15... exd1=B { [%eval -5.12] } 16. b3 { [%eval -5.76] } 16... Bxb3 { [%eval -6.53] } 17. Nc3 { [%eval -7.05] } 17... Ne4 { [%eval -7.76] } 18. Nxe4 { [%eval #-22] } 18... g5 { [%eval -10.81] } 19. Nxg5 { [%eval -8.04] } 19... Bf7 { [%eval -6.95] } 20. Nxf7 { [%eval -7.14] } 20... Kxf7 { [%eval -5.65] } 21. Ba3?? { (-5.65 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (21. h4) 21... Qc8 { [%eval #-14] } 22. Bxe7 { [%eval #-13] } 22... Kxe7?? { (Mate in 13 → -6.23) Lost forced checkmate sequence. Bxe7 was best. } { [%eval -6.23] } (22... Bxe7 23. h4 Bxh4 24. d3 Kg7 25. h3 Kf6 26. d4 Kf5 27. d5 b5 28. d6) 23. d4?? { (-6.23 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (23. h4 Kf7) 23... d6?? { (Mate in 13 → Mate in 1) Lost forced checkmate sequence. Qa6 was best. } { [%eval #1] } (23... Qa6 24. d5 d6 25. h4 Bh6 26. h5 b5 27. h3 b4 28. h4 Qc6 29. dxc6) 24. h4?? { (Mate in 1 → Mate in 12) Lost forced checkmate sequence. d5 was best. } { [%eval #-12] } (24. d5 Qxh3#) 24... b5?? { (Mate in 12 → Mate in 2) Lost forced checkmate sequence. Qa6 was best. } { [%eval #2] } (24... Qa6 25. h5 Bh6 26. h3 b5 27. h4 b4 28. d5 Qc6 29. dxc6 Kd7 30. cxd7) 25. h5?? { (Mate in 2 → Mate in 13) Lost forced checkmate sequence. h3 was best. } { [%eval #-13] } (25. h3 Qxh3 26. d5 Qxh4#) 25... Bh6?? { (Mate in 13 → Mate in 2) Lost forced checkmate sequence. Qa6 was best. } { [%eval #2] } (25... Qa6 26. h6 Bxh6 27. d5 Kf7 28. h3 Qa5 29. h4 Qb6 30. h5 Qc6 31. dxc6) 26. h3 { [%eval #2] } 26... Qxh3 { [%eval #1] } 27. d5 { [%eval #1] } 27... Qxh5# { Game ends by variant rule. } 1-0
