- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/3FyO9sOY"] [Date "2023.11.20"] [Round "-"] [White "Zorh"] [Black "kacwoz"] [Result "0-1"] [GameId "3FyO9sOY"] [UTCDate "2023.11.20"] [UTCTime "21:47:14"] [WhiteElo "1905"] [BlackElo "1585"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6?! { (0.00 → 0.70) Inaccuracy. Nh6 was best. } { [%eval 0.7] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (0.70 → Mate in 16) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-16] } (2. Nh3 g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bf6 exf6) 2... Bg7 { [%eval #-15] } 3. Bxd7 { [%eval #-15] } 3... Bxb2 { [%eval #-14] } 4. Bxc8 { [%eval #-13] } 4... Qxc8 { [%eval #-13] } 5. Bxb2 { [%eval #-11] } 5... Qh3 { [%eval #-12] } 6. Bxh8 { [%eval #-11] } 6... Qxh2 { [%eval #-11] } 7. Rxh2 { [%eval #-10] } 7... e5 { [%eval #-10] } 8. Rxh7 { [%eval #-9] } 8... Kd7 { [%eval #-9] } 9. Rxf7 { [%eval #-8] } 9... a5?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. Na6 was best. } { [%eval #12] } (9... Na6 10. Bxe5 c6 11. Rxd7 g5 12. Rxb7 Rc8 13. Rxa7 g4 14. Rxa6 Rf8 15. Rxc6 Rxf2 16. Kxf2) 10. Rxd7 { [%eval #12] } 10... Nxd7 { [%eval #11] } 11. Bxe5 { [%eval #11] } 11... Nxe5 { [%eval #10] } 12. c4 { [%eval #10] } 12... Nxc4 { [%eval #9] } 13. Qa4?? { (Mate in 9 → 4.55) Lost forced checkmate sequence. Qc2 was best. } { [%eval 4.55] } (13. Qc2 Nxd2 14. Qxg6 Nxb1 15. Qxg8 Rxg8 16. Rxb1 Rxg3 17. Rxb7 Rxg1 18. Rxc7 Rxe1 19. a4 Rxe2) 13... Nxd2 { [%eval 5.14] } 14. Qxa5 { [%eval 5.55] } 14... Rxa5 { [%eval 5.86] } 15. Nxd2 { [%eval 6.63] } 15... Rxa2 { [%eval 5.22] } 16. Rxa2 { [%eval 5.1] } 16... Ne7 { [%eval 6.31] } 17. g4 { [%eval 6.4] } 17... g5?! { (6.40 → 12.08) Inaccuracy. b5 was best. } { [%eval 12.08] } (17... b5 18. Nf1 b4 19. Ng3 Nc8 20. g5 b3 21. Rd2 b2 22. Rxb2 c6 23. Nf5 gxf5 24. f4) 18. f4? { (12.08 → 5.51) Mistake. Nf1 was best. } { [%eval 5.51] } (18. Nf1) 18... gxf4 { [%eval 5.37] } 19. Ra6 { [%eval 5.24] } 19... bxa6 { [%eval 3.89] } 20. e3 { [%eval 4.57] } 20... fxe3 { [%eval 3.72] } 21. Kf2?? { (3.72 → 1.21) Blunder. g5 was best. } { [%eval 1.21] } (21. g5 exd2) 21... exd2 { [%eval 1.63] } 22. Ke1?? { (1.63 → -0.95) Blunder. Ke2 was best. } { [%eval -0.95] } (22. Ke2 a5) 22... dxe1=B?! { (-0.95 → 0.00) Inaccuracy. dxe1=K was best. } { [%eval 0.0] } (22... dxe1=K) 23. g5 { [%eval -0.45] } 23... Bb4 { [%eval 0.0] } 24. g6?? { (0.00 → -2.51) Blunder. Ne2 was best. } { [%eval -2.51] } (24. Ne2 Bc3 25. Nxc3 Nd5 26. Nxd5 a5 27. Nxc7 a4 28. g6 a3 29. g7 a2 30. Nd5 a1=B) 24... Nxg6 { [%eval #-25] } 25. Nh3 { [%eval -7.73] } 25... Nf4?? { (-7.73 → -2.28) Blunder. Nf8 was best. } { [%eval -2.28] } (25... Nf8) 26. Nxf4 { [%eval -2.62] } 26... a5 { [%eval #-22] } 27. Nh5 { [%eval #-19] } 27... a4 { [%eval #-21] } 28. Ng7 { [%eval -5.08] } 28... a3 { [%eval #-18] } 29. Nf5 { [%eval #-7] } 29... Be7 { [%eval #-7] } 30. Nxe7 { [%eval #-6] } 30... c6 { [%eval #-6] } 31. Nxc6 { [%eval #-5] } 31... a2 { [%eval #-5] } 32. Nb4 { [%eval #-4] } 32... a1=B { [%eval #-4] } 33. Na6 { [%eval #-3] } 33... Bb2 { [%eval #-3] } 34. Nc7 { [%eval #-2] } 34... Be5 { [%eval #-2] } 35. Na6 { [%eval #-1] } 35... Bc7 { [%eval #-1] } 36. Nxc7# { Game ends by variant rule. } 0-1